[quote name='Sarang01']They need to cut the shit and drop the region coding. It's genuinely pissing me off I can't play Tengai and I dropped all that money on a 360. I mean MS will just be idiots in game publishing as usual and ignore it and in doing so tell J-RPGers like me to furthermore go
themselves so I'd like to at least be able to play the import.
Yeah, yeah, argue Halo all you want but they ignored Phantom Dust and Psychonauts as WELL as Magatama. If that last one wasn't idiotic for their reasoning I don't know what was. "Oh the storyline is too Japanese for Americans.", yeah all American gamers really HATE Japanese based storylines, that's why Onimusha and it's sequels did so poorly. See eye rolling motion. Soz don't know how to do the emoticon.[/QUOTE]
They didn't ignore Psychonauts. They paid for over half of its very long development cycle and gave up on the developer ever getting their act together in time for the game to be worth the investment. Dropping it meant they could take a tax writeoff.
Look at what happened to Majesco after they pumped money into titles that had already sucked a bunch of cash from previous publishers. Sure, eventually Psychonauts was released to critical favor but financially it was a train wreck. Any publisher approached by Tim Shafer is going to set some serious schedule restrictions on the project.
A lot of Microsoft's problems with Xbox development game development was not having enough inhouse resources and being dependent on developers who promised the moon and the stars but after well over a year would have nothing that promised to be a sellable product in a reasonable time frame. This is why Microsoft has been acquiring game developers. Their mistake after the Rare acquisition was not immediately lining up more purchases instead of biding their time to see how Rare would produce. Each dev has its own character and track record and cannot be judged by the results of a completely unrelated developer. Microsof tneeded a lot more development talent dedicated to their platform. Too many of these companies flake out and end up producing nothing but debt. Yet they get to pursue new contracts and nobody gets fired.
After the True Fantasy Online debacle some heads should have rolled but the developer just swept it under the rug and went on their merry way. Microsoft is at fault as well for getting sucked into these over ambitious projects. Something like TFO, that would have involved a lot of online updates, should have started small and grown rather than trying to deliver far too much in the first release.