I tried the demo the other day, and found the controls to be nearly impossible to deal with, since I tend to jump into games first, and read the instruction manuals later (especially nowadays, with in-game tutorials being so common, there's little point reading things twice)
Then yesterday I was in a live chat with the developers on the playstation blog, tried the demos of their earlier (syphon filter) games, and gave it another shot; I have to say, it's a lot better trying to go from having played those two. Definitely recommend that you try those first, then go into R:R's demo. I can see why people would dislike the face buttons, but they do a really good job when combined with the auto aim function. I imagine they probably get a bit painful to use after a time, but it's a portable game, you shouldn't be playing it for hours on end anyway.
I'll probably buy it when it drops to $25-30, maybe higher if it drops soon (while there's still plenty of people on Multiplayer). Definitely a buy on UMD legacy, too.
Then yesterday I was in a live chat with the developers on the playstation blog, tried the demos of their earlier (syphon filter) games, and gave it another shot; I have to say, it's a lot better trying to go from having played those two. Definitely recommend that you try those first, then go into R:R's demo. I can see why people would dislike the face buttons, but they do a really good job when combined with the auto aim function. I imagine they probably get a bit painful to use after a time, but it's a portable game, you shouldn't be playing it for hours on end anyway.
I'll probably buy it when it drops to $25-30, maybe higher if it drops soon (while there's still plenty of people on Multiplayer). Definitely a buy on UMD legacy, too.