[quote name='SynGamer']A lot of the ports you are talking about are redone to support 16:9, faster load times, extra content, and a visual upgrade in some cases. We still get original titles, including many this year.[/QUOTE]
While you're technically correct, that is, you must admit, more of an excuse than a justification.
The lack of reasonably price *unique* software for the PSP is what hurts it. SCEA has the right idea with Patapon and LocoRoco 2 ($20 new, fun games, not available elsewhere). But that's just the beginning.
Building up the PSN store could be helpful. But selling me Everyday Shooter or Super Stardust for $10 each when I already spent $10 on them for PS3? No thanks; you're repeating the same damned mistake you did by allowing Activision, EA, and the THQs of the world to release the same shitbag PS2 game for $40. It's just a cheaper version of the same mistake.
PSP has been out for far too long to really avoid a lot of the "oh yeah, that system that plays the just-as-expensive-yet-inferior-ports-of-PS2-games" stigma it has. That's a stench it needs to avoid, but it may be far too late.
Some of y'all have recommended games to play on the thing, and there are fun games to play indeed. But look at it this way: y'all keep recommending the same 8-10 titles. You won't get that with other consoles, because they have such a wide array of titles that appeal to different tastes. In the PSP's case, it's not "must play" titles, it's "have to play cuz there's nothing else" titles.
And Crisis Core sucked; it was a boring repetitive quasi-PSO-and-action wannabe game. Sorry, but it's closer to Dirge of Cerberus than y'all want to admit.