Square Enix release first iPod game, much like Final Fantasy Tactics. Can't wait to see what comes out for the iPhone and iPod Touch.
Huge in scope, great graphics and music, can't lose it or have it stolen, and it is only $4.99.
It would be six times as expensive on PSP or DS and 12 times as much on PS3 or 360.
This. is. huge.
Welcome to the no-gasoline-required, drama-free, piracy-free, theft-free, inventory-free, distribution-free, shipping-free, tax-free, retail-free, high-price-free, never-sold-out, platform of the future, Mobile OS X. It is Sony and Nintendo that should be scrambling, not just Microsoft, Palm, and RIM (Blackberry)
What is funny is that game developers make about 5 bucks on a DS game and about 7 on a PS2 game, while selling them at $34.99 and $49.99 respectively. They can sell the same game on iPod or iPhone for under $10 and make the same exact profit due to less overhead, not even counting the likelihood that their volume will go through the roof due to 1) Games being cheaper and more accessible to everyone and 2)iPhones and iPods already outnumber DS and PSP, and that gap will only widen. Why even bother giving so much money to distribution, physical packaging, retail, and shipping, when you can load your game file into iTunes and the App Store and then go sip a martini?
My bet is developers are coming to OS X and Mobile OS X in droves, tripping over each other
Huge in scope, great graphics and music, can't lose it or have it stolen, and it is only $4.99.
It would be six times as expensive on PSP or DS and 12 times as much on PS3 or 360.
This. is. huge.
Welcome to the no-gasoline-required, drama-free, piracy-free, theft-free, inventory-free, distribution-free, shipping-free, tax-free, retail-free, high-price-free, never-sold-out, platform of the future, Mobile OS X. It is Sony and Nintendo that should be scrambling, not just Microsoft, Palm, and RIM (Blackberry)
What is funny is that game developers make about 5 bucks on a DS game and about 7 on a PS2 game, while selling them at $34.99 and $49.99 respectively. They can sell the same game on iPod or iPhone for under $10 and make the same exact profit due to less overhead, not even counting the likelihood that their volume will go through the roof due to 1) Games being cheaper and more accessible to everyone and 2)iPhones and iPods already outnumber DS and PSP, and that gap will only widen. Why even bother giving so much money to distribution, physical packaging, retail, and shipping, when you can load your game file into iTunes and the App Store and then go sip a martini?
My bet is developers are coming to OS X and Mobile OS X in droves, tripping over each other