[quote name='crunchewy']You weren't just playing against their time, because they were in the same room with you. I guess maybe you were if you and your competition were complete non-talkers, but then I can't imagine you'd be friends. Similarly for online you would be chatting with them, unless you aren't trying to play socially. So these supposed "social' features in SSX aren't social at all. They are convenient, I'll grant you that, but not anything at all the same as racing with friends.
I will say that local splitscreen probably works better than online, because you can see their "screen". They should have at least kept local splitscreen. Oh well.[/QUOTE]
While split-screen would be a nice option to have, they most likely cut it because of the dynamic terrain changing in this new SSX. I'd much rather have a constant FPS level.
You can still talk to your friends online or on Skype or whatever while you play if you still depend on that to have a good time.
I just feel like the people who are now choosing to miss out on a great SSX experience because of multiplayer are the same younger generation of gamers who used to play "Tales" RPGs with their friends and now complain that the portable Tales games have no multiplayer.
Was the multiplayer a nice option? Yes.
Was the multiplayer a necessary feature? No.
This is the same thing as people who complain about the controls in older Resident Evil games and then praise RE4 and 5. The controls are the same, the camera is just different. In SSX, it is still the same multiplayer, it is just presented in a different shell and your nostalgia for how games are "supposed to be" is resisting acceptance of that.
The core of the SSX gameplay is, and always has been competing to get the highest scores and fastest times. You can still do that, and now to an even more meaningful extent not only with friends, but with people around the world.