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[quote name='kainzero']
i don't think pro level players are swapping to terran. terran is definitely dominating the latter but it's not just reapers. tvz is difficult for z to win if t mechs properly and tvp, t has almost all the initiative and the p is forced to adapt.[/QUOTE]
Yup. When I roll zerg, and I'm against a terran, I speedling/roach as hard as I can as fast as I can. If I let the terran get traction, I'm doomed. I feel the strongest against small amounts of reaper as zerg because of queens and lings matching speed of reaper. All the reaper have to do is get 5 seconds in my mineral line to do serious damage to my economy, mind you...
I am really, really looking forward to the tank changes. Tanks demolish zerg ground disproportionately right now. Both Tos and terran have several units that can take 3-4 tank blasts before they die. The core zerg unit - the zergling - is killed in bunches with a single tank blast. Hydra are killed with two shots. Roach fare a little bit better, but their range is so low that tanks get extra shots in before the roach get into attack distance. Factor in any support (marines, marauder, hellion) around the tank and a ground-based push with zerg units is doomed before it starts. Factor in thor (AOE anti mutalisk), and hellion (additional + to light, AOE damage) In any TvZ if a skilled terran gets traction, it's nigh impossible for the zerg to destroy their unit ball.
The tank change, I think, will even out the races to just about right. I think eventually they may change the proportion of plus to armored on the tank blast, if light units prove too overwhelming.. but I really doubt that will be the case.
Regarding reaper, I know how to counter them, and I can't even remember the last time I was crippled by reaper in a 2v2 or 1v1 however I still think they're way too easy to use for their low cost and power.
If you take a cost in reaper and an equal cost of any other unit in a sneak attack situation, (no defending units, unfettered attacking for a short time) the reaper will deal several times more damage than any other unit in the game. The reaper is the fastest, cheapest, most mobile sneak attack unit in the game. Those things put together just does not compute. Either its counterability needs to increase - make them more fragile (less range, damage, or speed) OR they need vision to make a cliff jump.
Well handled reapers are absurdly powerful - and handling reapers well is very easy.
i don't think pro level players are swapping to terran. terran is definitely dominating the latter but it's not just reapers. tvz is difficult for z to win if t mechs properly and tvp, t has almost all the initiative and the p is forced to adapt.[/QUOTE]
Yup. When I roll zerg, and I'm against a terran, I speedling/roach as hard as I can as fast as I can. If I let the terran get traction, I'm doomed. I feel the strongest against small amounts of reaper as zerg because of queens and lings matching speed of reaper. All the reaper have to do is get 5 seconds in my mineral line to do serious damage to my economy, mind you...
I am really, really looking forward to the tank changes. Tanks demolish zerg ground disproportionately right now. Both Tos and terran have several units that can take 3-4 tank blasts before they die. The core zerg unit - the zergling - is killed in bunches with a single tank blast. Hydra are killed with two shots. Roach fare a little bit better, but their range is so low that tanks get extra shots in before the roach get into attack distance. Factor in any support (marines, marauder, hellion) around the tank and a ground-based push with zerg units is doomed before it starts. Factor in thor (AOE anti mutalisk), and hellion (additional + to light, AOE damage) In any TvZ if a skilled terran gets traction, it's nigh impossible for the zerg to destroy their unit ball.
The tank change, I think, will even out the races to just about right. I think eventually they may change the proportion of plus to armored on the tank blast, if light units prove too overwhelming.. but I really doubt that will be the case.
Regarding reaper, I know how to counter them, and I can't even remember the last time I was crippled by reaper in a 2v2 or 1v1 however I still think they're way too easy to use for their low cost and power.
If you take a cost in reaper and an equal cost of any other unit in a sneak attack situation, (no defending units, unfettered attacking for a short time) the reaper will deal several times more damage than any other unit in the game. The reaper is the fastest, cheapest, most mobile sneak attack unit in the game. Those things put together just does not compute. Either its counterability needs to increase - make them more fragile (less range, damage, or speed) OR they need vision to make a cliff jump.
Well handled reapers are absurdly powerful - and handling reapers well is very easy.
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