kainzero
CAGiversary!
[quote name='JolietJake']All you need are some air to ground units. Even then, some stronger ground units can take them our pretty easily. That's one reason i hate playing terran vs terran, a few stimmed marauders can easily kill a tank.[/QUOTE]
that is a extremely vast oversimplification that ignores timing and macro.
1- against ground: there's a critical mass of tanks where they just blow everything up, and if marauders charge in they get smoked and defeated by all the infantry guarding them. once you get to 4-5 tanks that are already sieged up it's hard to move in on them. if they have weapon upgrade, it's difficult to move out.
2- against air: banshees and mutas have to deal with marines guarding the tank. (and if you trade banshees and mutas for tanks, that's not in your favor economically). and if they have brood lords, that's a different story because it's late game. BCs aren't logical in TvT because vikings are an absolute necessity in that match anyway and they destroy BCs.
it's not an easy strategy to overcome. you have to think, use good positioning and force the tank user to move around. games can be decided on two tanks dying.
i don't think it requires a nerf stick yet but "all you need are some air to ground units really" is silly.
that is a extremely vast oversimplification that ignores timing and macro.
1- against ground: there's a critical mass of tanks where they just blow everything up, and if marauders charge in they get smoked and defeated by all the infantry guarding them. once you get to 4-5 tanks that are already sieged up it's hard to move in on them. if they have weapon upgrade, it's difficult to move out.
2- against air: banshees and mutas have to deal with marines guarding the tank. (and if you trade banshees and mutas for tanks, that's not in your favor economically). and if they have brood lords, that's a different story because it's late game. BCs aren't logical in TvT because vikings are an absolute necessity in that match anyway and they destroy BCs.
it's not an easy strategy to overcome. you have to think, use good positioning and force the tank user to move around. games can be decided on two tanks dying.
i don't think it requires a nerf stick yet but "all you need are some air to ground units really" is silly.