I wouldn't touch Xbox anything, but it's also because I like RPGs and Japanese developed games, and those are not in Microsoft's wheelhouse. I do like the PS5 though feel the HD is too small (similar for Xbox series whatever), and the controller took some getting used to, since it's kind of heavy and all. The exclusives are miles ahead IMHO, but I rarely play FPS and don't really care for racing games, so that's a lot of the Xbox exclusives there. I still don't feel all the exclusives for the PS5 make it a must buy yet, but it's slowly creeping there. I haven't played the original HZD, so I really don't care about the sequel, till I play the first. Same with God of War, but that one I may likely be done with before the sequel comes out. Gamepass though rocks and is great for the PC as well, which is where I use it. So many decent indie games, and a few unique PC only titles as well.
Speaking of Gamepass here is my stopping after about 10 hours Nobody Saves the World review. First of all this game is a kind of Gauntlet/Diablo like where you have up to 4 active abilities and 4 passive abilities trying to level up the only was possible, which is grinding the completion of quests for different classes. These missions level up said class to unlock more abilities, as well as lead to other classes in this tree. This is the neatest part of the game, but also one of the worst after a while since some missions are extremely grindy or harder to trigger. The graphics are generally nice, as well as having decent sound and music. Nothing to write home about in any of those parts, but they're all pretty good. The story is kind of whatever, but is zany and kooky and has so-so characters. It's just stuff that guides you to completing the main mission of the game. The control is excellent with a Xbox Series X controller.
The main reason I feel off hard on the game was just the grinding of character missions leading to slower level ups with dungeons that felt less skill based, and more are your abilities and everything leveled up. I forgot to mention that money and level up ability tokens are a massive grind to get. Many later abilities take many tokens, so have fun killing lots of junk to get those. I was getting tired of the grind, and the character quest drivenness of level ups was becoming more grindy than anything. I wasn't hating anything, but I felt I could be playing another game that would better use my time. It overall was decent, played decent, looked and sounded decent, but never really rose above the standard. It also doesn't help that some of the fights devolve into nothing fests because there are so many on screen, so timing abilities feels lame. Overall I probably had about 5 hours left to finish the game, but I just don't want to. A 6.5/10 overall with little flaws, but little to get excited about as well.