hey guys, i got about 15 hours in on Mass Effect Andromeda, and it's fine. it's definitely not worse than Dragon Age: Inquisition. i think i like it better, but maybe because i prefer sci-fi over fantasy. i'm not gonna go crazy like Bruc and put a million hours into it, but i'm enjoying what i've played so far.
I had a lot of fun w/ the 10 hour Trial for ME:A, also. But, that namely was b/c of the excellent combat + graphics. This is the best looking ME:A game technically (thanks, Frostbite!) + combat is a blast with the extra jet-pack component. Namely b/c you can't sit in cover forever b/c you will need to jump or jet-pack out with some kind of vertical move, b/c you will get a grenade tosses at you, flanked, or somehow forces out of cover.
ME:A does feel like DA:I (b/c of the huge open-world + that there are side-quests & MMO-type quests all over the place), but in a sci-fi/space/Mass Effect setting.
If anyone's watched YongYea's videos, the early scenes (from version 1.00 to now 1.09) really have come a long way w/ the fixing of some of the cut-scenes. Hopefully, they keep at this + tinker w/ all the scenes they need to.
My biggest complaint w/ ME:A - story + character development. It feels like everything hits the beat it needs to, then moves on....namely, moves on too quickly. It feels like Kotaku's article was right, that they only spent 18 months really building the game b/c they spent too long w/ the technology side of things (trying to get a RPG system going for ME:A + especially w/ most of their time on a failing planet-procedural generator a la No Man's Sky).
BioWare Edmonton's ME:A just really lacks a lot of the depth, personality, charm, and whatnot that make BioWare Edmonton games turn out so great in the first place.
Regardless, if some store would give me a $20 sale - yeah, I'd sink more time into ME:A. Probably a lot more; combat's fantastic.