I'm about 30 hours or so into Sword Coast Legends.
Still going and still enjoying it.
No, it's not entirely on the level of Icewind Dale series, NWN games, DA: Origins, Planescape: Torment and the two BG games - but I'll be damned, I'm still enjoying it. I love the party members especially - namely, their banter, wit and punchlines, and especially the excellent voice-acting. Along with that and the music, these feels like the most stand-out aspects of the game.
SCL feels like a homecoming w/ the DAO party-based strategic style of action and those old-school Infinity Engine style of games that I listed in above said paragraph. Sure, it has a few minor twists on this type of game, doesn't follow D&D Rules entirely (not that close at all) and uses timed cool-downs instead of mana points - but, eh, that's not bothering me at all. It's feels like a slight evolution of this type of game.
At times, you're toast if you use poor tactics and/or don't have the right party members with you. Sometimes, making a few adjustments in tactics and/or who you have taken with you in your party can completely change things to make the battle really easy or just enough so you barely scrape by.
This game's solid so far, IMHO.