While I do like FFXV Windows Ed. Demo, I do also right now feel...it isn't much of a Final Fantasy game. At least not yet, anyways. Keep in mind, I only spent a little over 2 hours with it. Long-winded RPG's can take a while to get going and also show their entire hand, releasing all of their systems and mechanics to you.
It does really feel like Skyrim & UbiSoft open-world games, and Final Fantasy had a baby - but, more so leaning right now towards the Skyrim and UbiSoft open-world game side...well, at least right now early on anyways.
I don't know how much better the storytelling and character development gets later on (does it get better?), but that stuff doesn't feel as complex and/or as interesting as even the early hours of FF13. The real-time combat feels more so like a mix of Batman: Arkham series (especially w/ the counters and parrying stuff) and some other action-RPG's, also. Sure, it's FF and has its own twists on things - but it doesn't feel like it's all FF entirely.
You do have going through menu's, inventories, and whatnot - but that seemed like a very important part of the older FF's which often had turn-based combat or some kind of variation of that. I don't feel like I'm doing much of that here; at least not yet anyways.
Does the FF combat get more tactical when you get more skills behind the characters and whatnot? It feels like I'm barely using that, as is. Calling up techniques slows the game to a crawl or freezes it, feeling like a BioWare tactical pause or something of the sort - but with the other characters' not having much skills, feels like it's lacking the tactical stuff of the older games. It's early on, so...this could get better once more skills are behind the others - so, does it get better and deeper on this stuff?