Boyfriend Dungeon has a player created character come visit their cousin (hey cousin let's hang out haha j/k). They talk to them about living it up this summer and this of course means going on dates. I believe the only dateable types are the weapons themselves. The story takes place in usually unvoiced (except for main events) visual novel segments. This is a boon for me, but I'll be the first to say I'm not very fond of most of the characters (including the main one) or the story itself. The story goes on where you go on a date and go through a mall dungeon. You meet other weapons along the way, and eventually build your affection with them. Once you max out the affection level you go on a date with them to level up and gain weapon abilities. I'm sure the affection builds towards ending up with one of them. The dungeon parts themselves have a simple somewhat bland art style. It feels very basic in a way, but isn't terrible. The movement (I used a PS4 controller) was a little floaty at times especially for dodge rolling. This isn't Hades or Dark Souls on responses. You get basic combos with light and heavy attacks (similar to a musou game), and eventually unlock another limited skill (can have up to 3 charges) that can be changed and does an area wide attack/effect. There are weapons you unlock as the story goes on and you get to choose one each floor. You also get 3 Boba teas to heal with that can be found. This gets extremely repetitive over time as the dungeons themselves are procedurally generated and look similar. The lack of enemies is also evident, although different dungeons have different enemies and lower levels do as well. You try to make it down to the end of these dungeons and hopefully build relationships and live your summer to the fullest. The graphics are neat enough for visual novel scenes though the art isn't 100% to my liking. It's still solid though. The music I barely remember. I mentioned before the characters can have their head set on things and come off as very unlikable at times. This could be being strict and stern, constantly wanting to flirt and lie, stalking (author's had to add that warning at the beginning of the game), and lots of other quirks. I don't feel dialogue choices you make change much of anything other than how much affection you get. You can also craft a lot of junk including outfits, those limited attacks and gifts for your dates. It is a loop and it's OK. I almost feel asleep playing, but I was playing before bed. This game feels way too flawed with a lot of annoying characters IMHO. My favorite was the KPOP guy mainly cause I liked his laid back attitude and his drama. I kind of want to finish, but it feels boring already. According to the characters I'm likely around the 60-70% mark, so I'll likely finish it. It's OK, but the dungeon actually is the worst thing about it, and it encompasses about 60% of the gameplay. It just doesn't change much and later enemies are HP sponges. With about 80% of the cast being annoying, controlling, bratty, feeling way too young for a few of them, and very immature (these feel like teens honestly even though they're adults and the teen characters feel like kids). It's too flawed to rate highly. If it was just a visual novel I would likely give it a 7/10 at max more likely 6.5/10. In it's current state after about 2-3 hours of gameplay I rate it a 6/10. It's polished but the dungeoneering slog and pretty immature at times story bring it down a decent amount.
Edit: Finished Boyfriend Dungeon. Had about 1 more hour of story. Very shallow ending with your romance partner. Cute but that's it. No epilogue or anything. Fails in the visual novel sense. Last battle was annoying because of the spotty dodge controls. Beat all dungeons I believe and conquered my KPOP cutie so got my time out of it. 6/10 wait for bundle.
Double Kick Heroes is a rhythm action game. You play as a band who are heavy metal and on your last performance you notice everyone is a zombie. You then start running and one of the band members drives the car, which you get into outfitted with guns. You can on different difficulties drive the car as well, but I did an easier one where it auto drives. You have a bar on the bottom that follows the rhythm of a song and hit either left button/right button or L1/R1 on a PS controller to shoot the gun up and down. There is pixelly decent enough graphics. The default controls suck on the Xbox 360 controller (may need to upgrade to a more comfortable Xbox One controller in the future or Xbox Series X). I used my PS4 controller for this playthrough of act 1. The music is pretty good. The gameplay itself is alright. You mainly have to watch the zombies, the timing on the bottom of the screen (most important), and hit the top or bottom gun button. With combos you eventually get stronger guns automatically. The stage ends when the song ends or a big enemy dies. It's basic but alright. I played on the story mode which is kind of fun. It has you going around a world map and at the spots you have story parts that play out. Nothing amazing but nothing terrible. I was OK at the game, but I just got a bit bored. I can see myself going through the whole story, but it's not my favorite. Still solid if unremarkable after about an hour and a half and 1 act fully cleared in story mode on hard. 6.5/10