[quote name='Rig']The thing that many "hardcore" (I hate using that term) fighting fans would say is that Melee was unbalanced. And I would agree with them in that regard. Some characters were obviously far better than others. It would be on this basis alone that some would say it doesn't deserve being "one of the best."
As for myself, I would agree with you guys; it is one of the best fighting games. No other fighting game I know of can gather so many people so quickly.[/QUOTE]
I hear a lot of complaints about tiers in the Smash community. But it's not just smash that has tiers. Even one of the most balanced fighting games, Guilty Gear (at least in my opinion) has tiers. Tiers or character rankings are always going to be present, being based on tournament results (i.e. which character wins most matches). The only way for such things to not exist would be a) no recorded tournaments of any kind or b)only one character to choose from/all characters are exactly the same or c) every single character wins and loses an equal amount (very unlikely).
As long as there are noticeable differences in characters, I don't think someone will ever find a truly "balanced" game.
[quote name='BlueLobstah']You most certainly aren't alone.
Before I got addicted to Melee, I very rarely played fighting games. The thing that always left a bitter taste in my mouth was the control scheme, I never did really like having to learn a pattern of buttons to perform a move. Smash Bros. simplistic controls however really, drew me in, as fighting no longer involved me "button mashing". Sure, button mashing is still possible in Melee, but it's a whole lot easier to figure out the sets of move when a combination of buttons is required rather than a sequence. So I have the same feelings with Melee compared to other fighting games.
Will it push consoles? I dunno. No doubt Brawl will sell millions of copies, but it just doesn't "feel" like a console pusher to me. Anyone interested in Brawl will more than likely already own a console, and it seems like Mario Galaxy will be able to push more consoles this Christmas. I could certainly be wrong, but that's just the way it looks to me...[/QUOTE]
That's what I find interesting about Smash. The simplicity of the controls was what got me hooked on the series. Almost anyone could pick up the control and they could be playing in no time, instead of asking "How do you do that hadouken move?!". I'd like to think the general trend of games, especially fighting games to be more popular with simpler controls/physics. However along with more simplicity, it seems more and more people like to regard it as a "party" game, or a game based more on luck than skill. Personally, I think Smash hits that sweetspot between simplicity and in-depth gameplay. I'm sure many can agree that Smash is much easier to get into than the tried-and-true 2d fighters which require several button combinations to execute special moves.
We'll just have to wait and see if Smash has generated enough of a fan base to greatly move system sales.