-BrawlCentral.com main pageAlso, for those of you who haven't seen this already, as previously confirmed, Brawl will be using the Havoc engine and it seems that it will take up 128 blocks of memory to save. Don't forget to add replays, snapshots, stages, etc to that amount since it seems this is only the base amount of memory for records, SSE, and other pre-made features!
Yes. Actually, there are characters in the new series whose voices are the same as the ones we recorded for the Nintendo 64 Smash Bros. There are recordings we made for Final Smashes at that recording that are being used unaltered in the current Smash Bros. Brawl.