Yun
We eliminated things that made him a scrubby character, and made it so that players with strong technical skills will be able to shine when using him.
• Target Combo 2 now does 120 damage, down from 150.
• Target Combo 3 now does 120 damage, down from 150.
• Target Combo 4 now does 130 damage, down from 160/170. The second hit of the move is now -6 on block, when it used to be -3.
• Target Combo 5 now does 70 damage, down from 90.
• Crouching Light Kick has an upward extended hurtbox.
• Crouching Medium Punch damage reduced to 50, was previously 60.
• There is now a higher height restriction on all dive kicks.
• All dive kicks get an additional +2 frame landing stun. Also on hit and block, opponent gets an extra +2 frame stun. Now Yun players must be wary of how to attack and the use of the different versions of the move.
• Yun's Senpukyaku (Overhead) now does 80 damage instead of 85 during his Super.
• All versions of Zenpou Tenshin (Flip Grab) were slowed down to 11 frame startup each. EX Zenpou Tenshin now has a startup of 8 frames, and has lost its throw invincibility.
• EX Lunge Punch active frames for each hit were altered from 7/2 active to 6/3 active. Also the move is now -1 when blocked from close range.
• Palm Strike meter gain reduced to +20 meter on whiff.
• Palm Feint is now 25 frames overall, whereas the regular Palm Strike is now in motion for 45 frames.
• Palm Strike damage reduced from 160 to 140, stun reduced from 250 to 200, chip damage reduced to 30, active frames reduced from 15 to 10.
• Light Upkicks now only has invulnerability covering up until the first active frame of the move.
• More landing recovery on all versions of Up Kicks (including EX).
• MK Upkick damage nerfed from 130 to 110.
• Hard Punch Shoulder's damage was reduced from 140 to 100, and the EX version had its damage reduced from 80+70(150) to 90+40(130). During the projectile invincible parts of the move, Yun's hurtbox against physical strikes has been increased.
• Gen'ei Jin has had its active time shortened by one second.
Yang
We have revised his risk/return and made him into a more technical character that must be used with skill.
• Target Combo 2 damage reduced to 130 and the second attack is -7 on block.
• Standing Light Kick's startup increased by two frames for a total of five. However, it keeps the original startup time during Yang's Super.
• Crouching Light Kick's damage reduced from 30 to 20. Upward hurtbox extended.
• Crouching Medium Punch's damage reduced from 80 to 70, and now inflicts 60 damage during his Super.
• Far Standing Medium Punch had its hitbox moved backwards, meaning less range on the attack.
• Jumping Medium Kick's hitbox was altered so it is not as easy to cross up with as before.
• All versions of the dive kick have a larger hurtbox. 2 frames of extra landing recovery were added to all dive kicks and the stun for each was reduced from 100 to 50.
• Light Roll Kick is only invulnerable to projectiles up until frame 5, Medium version has no projectile invulnerability.
• Hitbox on all Roll Kicks were reduced horizontally and have an extra four frames of recovery on block.
• EX Zenpou Tenshin (Flip Grab) has less reach, starts up in 8 frames, and is no longer invincible to throws. In AE this move started up in 7 frames.
• Final hit of Mantis Slashes for all versions does 60 damage. EX Mantis Slashes are now a true blockstring if guarded, meaning there are no frame gaps between any of the slashes.
• Medium and Hard Palm Strike meter gain on whiff reduced from 20 to 10 and all regular versions of the Palm, including the feint, have two extra frames of recovery.
• Hard Palm Strike's damage has been reduced from 150 to 140, chip reduced to 30, stun from 250 to 200; Also, the Medium and Hard Palms now have four fewer active frames.
• Sei'ei Enbu (Super) lasts a second shorter and certain moves do less chip while it is activated.
• Ultra 1 max damage reduced from 480 to 450.
• Ultra 2 startup is 3 frames slower and the damage has been reduced from 440 to 410. The last hit of the non-cinematic Ultra 2 now does 90 damage