[quote name='deuxhero']The problem is Star Breeze is an example of a zombie company, everyone behind the games they did before is gone.
Except strategy, fighting games with good SP (SC2's weapon master mode alone took 15), "sandbox", metroidvania,
Hell, even older shooters and beat-em-ups were 15 (And with secrets, non linear levels and actually fun action, had replay value).
**** each Ace Attorney is more than 8 hours to my memory.[/QUOTE]
I said there were exceptions...
Strategy games are absolutely among the exceptions, but outside of a few popular releases each year it's a niche genre. This is not because the games that do come out are bad, there just isn't much appeal.
You cite the earlier SC games, but there are 100+ fighting games each generation that don't feature modes with that kind of substance.
Beat 'em ups were 15? What? If you mean arcade style, no way, most were under 2 hours, if even that. But if you're talking about action games from PS1 era onward, in that case it's a matter of extra challenges, the difficulty level, and perhaps even your tactics.
But it seems that you're counting 100%, which isn't what he or I were talking about (meaning sandbox/Metroidvania would be restricted to the story missions or main objectives, none of that secret hunting and exploring, etc.). I realize that you or I actually check those things out, but when most people talk about campaign length they're not talking about every little thing you can do.