[quote name='GuardianE']The combat takes a little getting used to. In the beginning, it'll just feel like you're mashing buttons, but once you start getting more Artes, the system starts to flesh itself out. I think the main problem is the command lag. It's sort of strange at first, but then you start to adjust.[/QUOTE]
I just wish that, if the command lag
is intentional, that it would be more possible to
tell that it's intentional, and not just shoddy coding. Because honestly, that's what it really feels like to me, even if that's not the case. Especially since it seems to happen worse sometimes than others, and I haven't been able to find any pattern or cause to explain it.
Now granted, I've switched it to manual because I found that more bearable overall, so you might not be noticing this if you're using semi-automatic, but have you ever had an instance where you just couldn't get Yuri to even move in the direction that you wanted him to move in? I've had that happen several times now -- there's nothing in my way, I'm far from the borders of the combat arena, and yet he
simply won't move. That's probably the
most frustrating thing that I've encountered, especially when I have other members of my party getting destroyed because of the poor AI controlling them (wow the AI in this game sucks), and I can't for the life of me get Yuri to move in the direction he needs to go to actually help them.
I've never had an issue with Yuri NOT performing an Arte (assigned to the correct directional press), so I'd say that you might be pressing the wrong direction.
Hm -- I don't have it in front of me at the moment, but the A + left stick combos aren't assigned directions, are they? I think that's only the right stick assigns, which I've been able to get to work better. My solution, in fact, has been to assign all of the Artes I want to use to the right stick, and just forget about the A + left stick combo altogether. That's worked for that issue, for the most part.
Also, I'm not sure how far along you are, but the lag before a move starts is deliberate, so you should pretty much always cancel your normal combo into an Arte combo... and later combo that into an Arcane Arte. The input lag encourages the use of this canceling method.
Ugh, I don't know why anyone would intentionally put lag into game controls. It's all well and good that they want to encourage a particular style of play, but had I known, I probably wouldn't have bought it. I'll continue to muddle through it for now anyway, but I have to say that I'm enjoying the game considerably less than I probably otherwise would be because of it.
My feeling, honestly, is that I'd much rather just have old-school turn-based strategic combat in my JRPGs, thank you very much. If you're going to force me to play an action game when combat comes up, though, you'd better give me the smooth, easy controls of an action game. Making me fight with the control system to get the characters to do what I want them to do is a quick way to frustrate me into not buying any more of your games.
[quote name='s2k']Is this better that IU? I personally got it for 9.99 at the BB sale and i love that game. Id be willing to get tales for 26 shipped with eca from amazon.[/QUOTE]
Well, I got IU during the BB sale as well, and got annoyed enough with it to just stop playing it altogether after about two hours (when I reached the point in the Dragonbone Shrine where the game wanted me to backtrack all the way to where I'd been an hour earlier and then return to the shrine,
and started respawning all of the exact same monsters in the exact same spots where I'd beaten them only moments before -- that was just too much), so I'm probably not the best judge on that one. I will say, though, that despite my problems with it, I'm still playing ToV and I'm about 5 hours in, for what that's worth. So I'd say it's better.
Wow. I'm really just not liking this generation of JRPGs, I guess (don't even get me started on Star Ocean: The Last Hope). A shame, it used to be my favorite genre by far.