[quote name='Guerrilla']More info please![/QUOTE]
The demo was exactly as it should have been, which is to say that it left you wanting more. Maybe SEH was expecting to be able to play the actual game, but what was included was a two-map campaign mode only, so you can't play as special infected. That's probably what he meant, but who can say with a less-than-ten-word review? I'll try to do better.
You can get a complete list of all the new stuff
here, so I will just focus on my impressions.
The new weapons are a slight distraction right now since we're all trying them out instead of focusing on what works, so some run-throughs are less effective as others since you might not realize your weapon sucks until the shit hits the fan. You get melee weapons, but they cost you the pistols. Still, the machete is really cool and nearly fills your whole screen with blood when you chop off a zombie's head.
Common infected are basically the same, but you can shoot off arms and they will still come at you like the Black Knight in Monty Python. You really have to kill them dead now, which means many bullets if you don't hit vital organs. It's definitely a new level of scary to see a one-armed zombie still running at you after you just unloaded 4 shells in its direction.
All the old special infected are still there, but graphically a little different, more refined in their apperance. The boomer I haven't seen much up close since you can't play as special infected yet and for obvious reasons it's hard to see the boomer with a clear view most of the time. The smoker looks more bulbous and ugly. The hunter is wearing slightly different clothes but still has a hoodie. The Tank is probably exactly the same, but every time I've seen him up close so far he's been on fire, so I can't say for 100% sure. The witch walks around weepily with her face covered instead of sitting down, so it's a little more challenging to crown her but it can be done.
The new special infected are a little disappointing in that they are kinda weak, but I guess they change the gameplay a little since there's more variety of what you have to deal with. The jockey is only annoying because it doesn't seen to hurt you much and it has very low HP. The charger is less scary that it sounded like in the previews I read. It's like a bull charging at you and if it connects (you *can* dodge it!), he will grab you and run to a different area than where your teammates are and start pounding your head into the ground. It's been relatively easy to see him coming if you spot him, and you can end up taking plenty of HP off the top if you're good at aiming, but skeeting won't really apply much if that's all you're hoping to do to bring it down. The only one that really seems to be a pain so far is the spitter because that green stuff on the ground *REALLY* hurts if you stand in it or even walk through it, even more than fire.
The new survivors are fairly cool, and I think there's something for everyone to like. Coach really is supposed to be a hardcore Uncle Phil. There's even a nod to The Fresh Prince in one of the loading movies which I won't ruin for anyone who hasn't had it yet, but let's just say it's probably word-for-word what Will Smith would have said to Uncle Phil in the middle of a zombie apocalypse. Ellis, Nick and Rochelle are all pretty cool to play and they interact with each other through dialogue more than the old 4, reacting to events more dynamically. It's even a little distracting at times because you have to talk over them in order to communicate with teammates via your mic.
All the characters seem pretty distinctive, which is a hallmark of Valve games. They really do get character development like no other studio in the business. Even the zombies have very distinctive sounds that alert you to their presence. Really, I say it was worth the money. Some might consider me a fanboy for saying that, especially on this thread, but when you have a game where you can shoot bulletproof zombies with a Desert Eagle, well what can I say but sign me up as a fanboy!