Vita - Tearaway - Media Molecule takes a shot at making a Vita game - Out Now

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http://blog.us.playstation.com/2012/08/14/media-molecules-new-project-revealed-tearaway-for-ps-vita/

Tearaway is kind of like a buddy movie. It stars iota, a messenger from a paper dimension, whose envelope head contains an urgent message to deliver… to you! It’s a very special message, and one that’s unique for each and every player. In order to read yours, you’ll need to take up the role of co-star and, together with iota, journey through the vibrant papery landscape — two buddies going on an epic adventure.

You and iota will travel afar, taking on enemies and helping those in need. You’ll conquer adversity and discover magical papery surprises. But in Tearaway, you’re holding more than just a PS Vita in your hands — you’re holding the paper world itself!

Using the god-like powers inherent to someone who can hold an entire world in their giant hands, you can make your presence felt using a wide range of godly powers that take advantage of all the PS Vita’s bells and whistles — some subtle and some epic. You can shake things up or turn them upside down. A gentle breath from you is a gusty storm. You can even poke your fingers into the back of the PS Vita to tear through into the world and help iota complete this very special delivery.

Check out all this and more in the trailer below…

http://www.youtube.com/watch?v=iaYDNN3VbRQ

Anything you see in Tearaway’s papercraft world can be created in the real world from bits of paper! See for yourself — head on over to our Facebook page to get the plans to make your very own customizable Tearaway Papercraft Elk. Be sure to visit us on Twitter too, and show us your creations! For anything else, you can check out Tearaway’s official site.
 
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http://blog.us.playstation.com/2013/02/06/piecing-together-the-weird-world-of-tearaway/

This post touches on a number of different topics about Tearaway:
Hopefully you all took the time to enjoy the new trailer for Media Molecule’s forthcoming PS Vita adventure, Tearaway, last week. In the eyes of PlayStation.Blog, it’s one of the loveliest titles inbound for any platform, bursting at the seams with invention, wit and creativity.

We stopped by Mm’s Guildford HQ late last month to check up on progress, and grabbed director Rex Crowle for a quick chat about the game’s unusual inspirations and influences. Read on to find out more about the eccentric themes that the team are pulling in an effort to make a truly unique video game…

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Paper

First things first: paper. The entire game world is built out of the stuff, and you’ll be manipulating it with your virtual fingers.

“I think it married together the main things I wanted to do with the game – of it just feeling very tactile and being something you really wanted to hold in your hands,” explains Rex.

“And then we also wanted to provide players an interesting way of taking stuff from inside the game, outside the game, so they can build their own version of the experience and expand it out into their own physical space.

Surprisingly, Rex adds that he’s never had any particular interest in papercraft, per se.

“I’m a real doodler. I just can’t stop drawing all over it. It was quite an exciting change of direction for me to think about this surface that I’ve always treated as a totally 2D surface, and fold it so that it becomes a 3D object. It’s kind of like a drawing coming to life!”

Mother Nature

As you may have noticed in the two trailers released so far, Tearaway is a game that’s obsessed with nature and the great outdoors. The environments are lush and verdant, and populated by a colorful cast of woodland creatures, including elks, chipmunks, squirrels and mice.

“Some of the early stuff we were making from paper, we made it in quite a low poly way – that’s how you start making things in papercraft,” explains Rex. “But we soon realised that paper can actually be really high-poly. It’s incredibly curvaceous – it can bend and flex and do all this stuff.

“Our models actually became more interesting as the glue started to dry and the joins started to peel back. That started to show how paper is best-served dealing with quite organic shapes. It’s more interesting making a tree out of paper than it is an office block – that’s just a cube, y’know? So that ‘nature’ feel helped us best exploit the movement of paper.”

The Mail

Tearaway’s story revolves around the efforts of iota – or atoi – delivering a letter to the player. Yes, a letter. Remember those? Why did Rex choose to focus on such a seemingly archaic notion?

“I think maybe I’m a bit of a romantic when it comes to paper and the various ways it’s been used in the past. It feels like it’s slowly disappearing so I’d like to celebrate it a bit before it goes completely.”

Myths and Legends

Alongside all those familiar woodland critters, Tearaway’s universe is also inhabited by a colorful cast of beasts taken straight of popular folklore – including wendigos and mer-men. In general, the game seems to tip its hat to the folk-tale tradition at every turn.

“I wanted to make sure that we didn’t just have a paper world – but we had our paper world,” says Rex.

“We’ve deliberately tried to avoid a lot of the big gaming conventions – the lava planet, the ice world and so on – in part because they don’t make any sense when you make them from paper anyway. So we tried to look at new themes that hadn’t been visited as much in the past.

“I really like Sogport because it’s this little island of paper surrounded by glue that’s getting smaller as its inhabitants rip up the land and use up the resources. It felt like we could get a really nice little ecosystem running on this island in how these creatures play together and fight together.”

Classic Adventure

Tearaway is an adventure in the truest sense of the term – a plucky young hero embarking on a noble quest in an unusual, dangerous world. Think H Rider Haggard or Conan Doyle, shot through with a healthy dose of Terry Gilliam…

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“To me ‘adventure’ means having a goal – the big quest of delivering this unique message – but it’s all the little surprises along the way that are really important,” says Rex.

“You’ll meet strange characters and learn about them. A whole mountain range folds up out of nowhere or a river appears – it’s slightly more like the old Odyssey-style stories, where someone is on a big quest and meeting all sorts of strange people along the way.”

Sailors and the Sea

Sogport, the region of the game shown off in the new trailer and the section we got to play through, is packed with nautical references and folk who clearly make their livelihood from the sea.

“I’m from a small little fishing town so maybe I’m channelling a bit of my upbringing into the game at the moment!” he explains.

“But Sogport is just one region in the game. The stuff we showed at Gamescom was a different slice of our paper world and we’ll be revealing more areas as we go on. But each one tries to have an interesting twist on the whole papery construction. In Sogport, it’s the glue – and wind is a big deal too.”

Folk Music

Just as it did in LittleBigPlanet, music and sound play a key role in building Tearaway’s quirky universe. In keeping with that aforementioned ‘folklore’ feel, the game’s soundtrack takes its cues from traditional folk music. Check out the ruthlessly catchy number in the new trailer for reference.

“The thinking behind that is again trying to tie in with the whole forgotten folklore feel,” explains Rex.
“We wanted to create music that felt like it came up from the soil, almost. The kind of music that the characters in the game might have created themselves.

“And then we also juxtapose that with you playing the game as a ‘godly being’ – so when you get to have your big dramatic effects on the landscape of pushing your fingers into the game world, the audio ambience can be very ethereal and different from the more earthy music elsewhere in the game.”

LittleBigPlanet

Media Molecule’s last title was, of course, LittleBigPlanet. Do the two games share any common themes?

“We’re a small team and we all put a lot of our own personality into our games. The biggest link is that a large amount of the LBP team are working on Tearaway, so you will see inevitable stylistic similarities,” confirms Rex.

“But I think the main similarity is a general playfulness in the world, and wanting to play with conventions by breaking the fourth wall all the time and actually referring to you, the player, as a character outside the game.”

http://www.youtube.com/watch?v=Www1iR9Nc48
 
Really looking forward to this game... I'm also quite interested to see what Mm can do outside of the LBP universe.
 
http://blog.us.playstation.com/2013/04/09/tearaway-unfold-a-new-adventure-on-october-22nd/

Tearaway will be out on October 22:
Tearaway will be available on shelves and on PSN October 22nd! We can’t wait for you to get your hands on, and indeed in, our new game at the end of the year.

In Tearaway you’ll journey through a vibrant, living papery world, with a plucky messenger who has a unique message to deliver – to you!

As the papery world of Tearaway unfolds in your hands, you’ll be able to use your god-like powers to help your new messenger friend, iota or atoi, complete their very special delivery.

You’ll uncover a magical dimension inspired by folklore, and built realistically from paper that unfolds and comes alive before your very eyes. As you explore this world you’ll meet the papercraft creatures that live within it, help out strange new friends and encounter dangerous challenges.

We’ve designed the world of Tearaway to blend with our own through the unique features of the PS Vita, which allow you to help your messenger buddy to solve puzzles using the power of touch, literally breathe new life into this papercraft land, and reach up into the world using the rear-touch panel to see your fingertips appear inside the game! We think this is an adventure unlike anything you’ve played before.

Here’s a little more backstory on how Tearaway came to be from our very own doodle-meister and lead designer, Rex Crowle.

Normally a game has just one piece of box art, but we have two main characters for you to choose from – iota and atoi. Who should go on the front of the box then? It was an impossible choice for us to make, so instead of making it, we made a reversible double sided inlay, so you can decide for yourself! See both versions at the top of this post.

We’ll be back with more Tearaway news soon!
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http://www.youtube.com/watch?v=Y_95rTzqp_o
 
Just get in to my Vita already! People pick on the lack of original content for the Vita, but the few original games that the Vita does have are pretty outstanding.
 
I am not super excited for this, but will still probably get it Day 1. I enjoy MM though and I appreciate the unique experience they are tailoring just for the Vita.
 
Sony has revealed the pre-order bonuses for Tearaway.

We’re delighted to announce details on the magnificent and exclusive bonus content you’ll get for pre-ordering your copy of Tearaway! Participating retailers will offer the following collection of treasures:
  • Audiolicious Tearaway Soundtrack with bonus track
  • Opulent iota and atoi costumes for LittleBigPlanet
  • Exclusive skin for the in-game rideable pig*, and printable papercraft plan to match
  • Splendiferous iota and atoi Avatars for use on PlayStation Network
  • Resplendent PlayStation Vita Wallpaper
 
If I'm not mistaken this will be the first new game from media molecule since LBP2 in 2011. Definitely considering on picking this up. :)
 
Been playing it here and there the last few days. REALLY different game, but at the core a platformer.

Very cool interactions using the vita in different ways. I like it quite a bit so far.

 
So I borrowed my Uncles vita, limited with it as he's signed in so I can't.. plus he's got no games but tried some demos and wow this game looks incredible! Saw screens and videos of this game but actually playing it is totally different.. very solid game

 
I enjoy action games (fighting/explosions etc but not really FPS) so this is not my usual game, but man this was just fun.  I have been playing my Vita a lot over the last year and without a doubt Tearaway is one of the most unique games and really brought some interesting ideas of how the Vita can be used.  In Uncharted the fighting with touch screen seems a little 'tacked on' and I could not get used to the fighting in Gravity Rush but the using the rear touch pads and tilts in Tearaway felt like it should.  As some of the reviews note the platforming could be a bit 'tighter' in a few areas, really like jumping around corners comes to mind, but overall this was one of the more enjoyable experiences on the Vita.  Also I did Plat Tearaway.  I am glad this game was made so that developers will try something different, support it!

 
I beat this game a few days ago and am finishing up the platinum (only will be my second). I thought the game was a tad overrated during the first half of the playthrough but felt it really opened up in the second half. Good game overall, probably give it a 7/10 if I had to score it.
 
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