Reno Takamiya
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Now, I don't usually log on these forums unless there's a deal or something going on that I'm interested in. Anyways, on the other forum that I frequent more than I do on here. I've noticed a multitude of Dark Souls I and II threads and they can either go from being the most sensible of fans to the more passionate, elitist, etc. Whichever term you prefer. Don't get me wrong, I'm aware that other fanbases all have the more pretentious, passionate groups in the community that people outside of them. Only see the ones who are more 'apparent' so people make the generalization that the whole fanbase and fans are like those "Bad Apples in the bunch".
Anyways, on the other forums I'm usually on. I've noticed the argument when it comes to games like Dark Souls “It doesn't hold your hand like other games" or "It's more challenging than other games" Now I won't say that too much of hand-holding will always be a great thing but I don't mind tutorials as long as they aren't really long or the ability to use waypoints in an open world game like Skyim, Fallout, GTA, Assassin's Creed, etc.
Recently, I played Remember Me which was a pretty good game. Although, it did have tutorials and notifications to tell me about the mechanics work in the game. Combo Lab, combat etc. I honestly didn't mind it. It also had an indicator to where you need to climb and it would usually either count down or up from 100MM or other amounts. It was exactly like in Splinter Cell or Call of Duty where it tells you how far away you are from something and how close you're getting too it.
On the other forums, I've only ever heard the same argument about "Hand-Holding" in games when it comes to either Dark Souls I or II. I never saw any of the same statements happen when they talked about the release of Demon's Souls. I mean it's not like the Dark Souls series is the only challenging/difficult game to ever come out. It might be one that's most recent, but if you look back it's just another entry into challenging/difficult games that already exist. Not to mention, that the more passionate Dark Souls fans I've met act like Dark Souls is superior over every other game and as such, makes them sound worse because they either have some hand-holding or a tiny bit of hand-holding. I've never heard any of these "Fans" indicate which games they disliked because they had too much hand-holding for them.
I've only ever heard of a General statement like "Too many games these days are either too easy or hold your hand, and don't last very long when it comes to replay value" Now this doesn't exactly tell me what kind of games they've played in the past to see if they really do have valid complaints. Over time, sometimes you play a game that's similar to another game that you've played before so it might not be as challenging or take you as long to get through stages as before. I also know that if you replay a game after just playing it you already know what to do so the games isn't going to take you as long as it did before. Usually, you get better at playing Video Games over the years.
Here's a few of the games I've played on PS3/PS Vita recently. The hand-holding I've ever noticed is telling you how the 'mechanics' in the game works or how that new ability you just received works. If this is considered as hand-holding it honestly doesn't bug me with just this small amount. It just sounds like the people I've met make Dark Souls sound superior and any other game that has hand-holding and isn't Dark Souls is automatically worse than Dark Souls and shouldn't be played.
What do you think about when people complain about Hand-Holding in games but don't exactly elaborate on what games they say that have it?
Do you think recent games have too much hand-holding? or are people bending the truth a bit?
EDIT: I forgot to mention that people didn't make hand-holding in games a big deal until the timeframe of when Dark Souls 1 and 2 were released and when it came out they saw something it didn't do but other games did and so now they dislike something that other games do. Except they were fine with it until a series like Dark Souls came out. Then you also probably have the other people that hopped on a "bandwagon" because "It's cool to hate something"
Anyways, on the other forums I'm usually on. I've noticed the argument when it comes to games like Dark Souls “It doesn't hold your hand like other games" or "It's more challenging than other games" Now I won't say that too much of hand-holding will always be a great thing but I don't mind tutorials as long as they aren't really long or the ability to use waypoints in an open world game like Skyim, Fallout, GTA, Assassin's Creed, etc.
Recently, I played Remember Me which was a pretty good game. Although, it did have tutorials and notifications to tell me about the mechanics work in the game. Combo Lab, combat etc. I honestly didn't mind it. It also had an indicator to where you need to climb and it would usually either count down or up from 100MM or other amounts. It was exactly like in Splinter Cell or Call of Duty where it tells you how far away you are from something and how close you're getting too it.
On the other forums, I've only ever heard the same argument about "Hand-Holding" in games when it comes to either Dark Souls I or II. I never saw any of the same statements happen when they talked about the release of Demon's Souls. I mean it's not like the Dark Souls series is the only challenging/difficult game to ever come out. It might be one that's most recent, but if you look back it's just another entry into challenging/difficult games that already exist. Not to mention, that the more passionate Dark Souls fans I've met act like Dark Souls is superior over every other game and as such, makes them sound worse because they either have some hand-holding or a tiny bit of hand-holding. I've never heard any of these "Fans" indicate which games they disliked because they had too much hand-holding for them.
I've only ever heard of a General statement like "Too many games these days are either too easy or hold your hand, and don't last very long when it comes to replay value" Now this doesn't exactly tell me what kind of games they've played in the past to see if they really do have valid complaints. Over time, sometimes you play a game that's similar to another game that you've played before so it might not be as challenging or take you as long to get through stages as before. I also know that if you replay a game after just playing it you already know what to do so the games isn't going to take you as long as it did before. Usually, you get better at playing Video Games over the years.
Here's a few of the games I've played on PS3/PS Vita recently. The hand-holding I've ever noticed is telling you how the 'mechanics' in the game works or how that new ability you just received works. If this is considered as hand-holding it honestly doesn't bug me with just this small amount. It just sounds like the people I've met make Dark Souls sound superior and any other game that has hand-holding and isn't Dark Souls is automatically worse than Dark Souls and shouldn't be played.
Alright, well, I don't know if people have posted some of the same arguments I've seen on other forums when it comes to games like Dark Souls I or II. Or if any of the members of this site have seen the same claims on either this site or other sites.Rayman OriginsAtelier Ayesha
Persona 4 Golden
Remember Me
Deadly Premonition
Splinter Cell Blacklist
Luminest Electronic Symphony
Lego Batman 2: DC Super Heroes
Unit 13
Uncharted: Goldn Abyss
Ragnarok Oddysey
Gravity Rush
Dynasty Warriors: NEXT
Tales of Graces f
Skyrim
Dragon's Dogma
Borderlands 2
Yakuza 4
Ni No Kuni
Yakuza Dark Souls
Uncharted 1, 2, 3
Mafia 2
Disgaea series
Infamous 1, 2 Ferstival of Blood
No More Heroes: Heroes Paradise
What do you think about when people complain about Hand-Holding in games but don't exactly elaborate on what games they say that have it?
Do you think recent games have too much hand-holding? or are people bending the truth a bit?
EDIT: I forgot to mention that people didn't make hand-holding in games a big deal until the timeframe of when Dark Souls 1 and 2 were released and when it came out they saw something it didn't do but other games did and so now they dislike something that other games do. Except they were fine with it until a series like Dark Souls came out. Then you also probably have the other people that hopped on a "bandwagon" because "It's cool to hate something"
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