leveskikesko
CAGiversary!
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This generation left a lot of gamers a little distraught. We've seen the extinction of several things we took for granted from BC to splitscreen.
So ITT feel free to jot down some things you want to see in the next generation of consoles.
My list:
BC. One of the main reasons I was so quick to get a ps3 was the fact that it was BC..at the time. Next gen, if the consoles don't support BC I'm probably going to wait it out a little longer. It's just a nice convenience to have, especially when there aren't many games out yet.
Splitscreen. I really really don't see the logic in this. Most of my console gamer friends haven't yet jumped onto the online bandwagon and even the few that have prefer a social split screen experience. So when they pick out games, they always avoid the one's that only support online, it's about time devs realized this again. Maybe devs think this will gravitate gamers towards paying for their online systems and features, but that's not the case around my circle.
20+ mutiplayer. So many games feel barren online because we're dropped into massive worlds meant for at least 20 or more people, yet most devs stop at 8 or heavens forbid...4.
So ITT feel free to jot down some things you want to see in the next generation of consoles.
My list:
BC. One of the main reasons I was so quick to get a ps3 was the fact that it was BC..at the time. Next gen, if the consoles don't support BC I'm probably going to wait it out a little longer. It's just a nice convenience to have, especially when there aren't many games out yet.
Splitscreen. I really really don't see the logic in this. Most of my console gamer friends haven't yet jumped onto the online bandwagon and even the few that have prefer a social split screen experience. So when they pick out games, they always avoid the one's that only support online, it's about time devs realized this again. Maybe devs think this will gravitate gamers towards paying for their online systems and features, but that's not the case around my circle.
20+ mutiplayer. So many games feel barren online because we're dropped into massive worlds meant for at least 20 or more people, yet most devs stop at 8 or heavens forbid...4.