pumbaa
CAGiversary!
In looking at the response from e3, there is even more talk of Nintendo "abandoning" the hardcore gamer. Nintendo's press conference, although they tried, didn't really do much to dispel this thought.
Nintendo has said games like Mario, Metroid, and Zelda DS support their "hardcore" gamers... but some say that these titles really aren't hardcore.
So my question is... what IS hardcore? What defines a "hardcore" experience and what would Nintendo have to do to "prove" they aren't abandoning us gamers?
Is it even important to appeal to what "hardcore" means?
I'm interested to see what the response is...
SOME REFOCUSING...
In the spirit of the OP, I wonder then what Nintendo's place in all this is. We've gotten a couple of definitions on what "hardcore" means and is... but I think where I'm coming from is this perception that Nintendo is no longer or hasn't been "core" for a while.
Nintendo's conference seems a bit defensive on this front at times, and those guys on G4 unequivocally said that Nintendo no longer cared about the "hardcore" gamer.
In fact, one guy went so far as to say that the "mainstream" press would eat Nintendo's press conference up, while there was absolutely nothing there for the enthusiast.
I'm just wondering what the key here is. Is it about cinematic experiences (which arguably got their start with the PS1 and the FFs?) Is is about blood, violence, and "reality?" There seems to be something that Nintendo doesn't do (or can't do) that turns them off to a very specific type of gamer... and they are a vocal audience.
Is "casual" for Wii simply the same thing as "kiddie" for the GameCube and N64?
Nintendo has said games like Mario, Metroid, and Zelda DS support their "hardcore" gamers... but some say that these titles really aren't hardcore.
So my question is... what IS hardcore? What defines a "hardcore" experience and what would Nintendo have to do to "prove" they aren't abandoning us gamers?
Is it even important to appeal to what "hardcore" means?
I'm interested to see what the response is...
SOME REFOCUSING...
In the spirit of the OP, I wonder then what Nintendo's place in all this is. We've gotten a couple of definitions on what "hardcore" means and is... but I think where I'm coming from is this perception that Nintendo is no longer or hasn't been "core" for a while.
Nintendo's conference seems a bit defensive on this front at times, and those guys on G4 unequivocally said that Nintendo no longer cared about the "hardcore" gamer.
In fact, one guy went so far as to say that the "mainstream" press would eat Nintendo's press conference up, while there was absolutely nothing there for the enthusiast.
I'm just wondering what the key here is. Is it about cinematic experiences (which arguably got their start with the PS1 and the FFs?) Is is about blood, violence, and "reality?" There seems to be something that Nintendo doesn't do (or can't do) that turns them off to a very specific type of gamer... and they are a vocal audience.
Is "casual" for Wii simply the same thing as "kiddie" for the GameCube and N64?