Phelmo
CAGiversary!
There are some games out there that have had hundreds of people working for months and spending millions of dollars to deliver games that don't necessarily sell millions of copies.
Earlier I read this article about a game (Minecraft) which is an indie game developed by just 1 man. This game is now selling a copy every 3 seconds and pulling in over $350,000 a day.
Would it be a good idea for the major companies to instead of pouring a ton of money onto one game, they hire a small team to work on small, fun games that work on the replay/addiction factor (not to totally stop making the big games though, they are still good).
Earlier I read this article about a game (Minecraft) which is an indie game developed by just 1 man. This game is now selling a copy every 3 seconds and pulling in over $350,000 a day.
Would it be a good idea for the major companies to instead of pouring a ton of money onto one game, they hire a small team to work on small, fun games that work on the replay/addiction factor (not to totally stop making the big games though, they are still good).