drfrielgood
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Every few weeks or so there seems to be a new thread popping up to discuss a recent Game Quest Direct reprint. While I feel that reprints are a great way for newer games to try out a game they may have missed, I also believe that GQD should somehow distinguish the reprinted copies from the originals. I wouldn't care if it's a small GQD logo on the back of the package, or a stamp that says "2nd print", just something that would not be obtrusive and ruin the coverart.
Of course, each of these threads contains a post in which a game collector expresses his frustration over the reprint, because his once-highly sought after game will now once again be available to the masses. This poster is usually flamed for his response by CAGs that condemn the very practice of collecting video games, and often lump the word collecting in with the word "hoarding".
People collect everything; stamps, baseball cards, Pez dispensers, action figures...the list goes on and on. If a stamp maker reproduced a stamp, or if Topps remade a hot baseball card, they would be sure to differentiate them from the originals. The problem with Game Quest Direct is that they don't remake games for players, they simply list them on their website and hope that consumers don't put two and two together and realize that a reprint has been done.
Aside from the hundreds of games I have owned and played, I have a moderately-sized video game collection. I've managed to find copies of PS1 RPGs that I'm proud to own. I have no intent on playing them, but I have no intent on selling them either. I've also set aside sealed copies of some desirable games, including World of Outlaws, Futurama, and Ikaruga. I do get upset every time another GQD reprint surfaces, as more of my collection becomes easily available through GQD and resellers that purchase from their website.
If there is any positive to take from the GQD reprints: some of the games do regain their value. Persona 2 and Resident Evil 2 have rebounded since the reprinted copies dried up. However, there are still stacks of Rhapsody, Rez, Gitaroo Man, and Resident Evil 3 that have not been sold. There are a reason these titles became valuable in the first place: there was low demand for them. You can reprint them, but after the collectors and resellers buy their copies there is little demand from actual game players to own these games.
So I guess my question is, why is there so much venom towards video game collectors? All we ask for is a differentiation between the original copies and reprints. I love playing games too, and it's great that new gamers get a chance to play long out-of-print titles. However, GameQuestDirect needs to be honest and, well, direct, about the reprints that it does.
Of course, each of these threads contains a post in which a game collector expresses his frustration over the reprint, because his once-highly sought after game will now once again be available to the masses. This poster is usually flamed for his response by CAGs that condemn the very practice of collecting video games, and often lump the word collecting in with the word "hoarding".
People collect everything; stamps, baseball cards, Pez dispensers, action figures...the list goes on and on. If a stamp maker reproduced a stamp, or if Topps remade a hot baseball card, they would be sure to differentiate them from the originals. The problem with Game Quest Direct is that they don't remake games for players, they simply list them on their website and hope that consumers don't put two and two together and realize that a reprint has been done.
Aside from the hundreds of games I have owned and played, I have a moderately-sized video game collection. I've managed to find copies of PS1 RPGs that I'm proud to own. I have no intent on playing them, but I have no intent on selling them either. I've also set aside sealed copies of some desirable games, including World of Outlaws, Futurama, and Ikaruga. I do get upset every time another GQD reprint surfaces, as more of my collection becomes easily available through GQD and resellers that purchase from their website.
If there is any positive to take from the GQD reprints: some of the games do regain their value. Persona 2 and Resident Evil 2 have rebounded since the reprinted copies dried up. However, there are still stacks of Rhapsody, Rez, Gitaroo Man, and Resident Evil 3 that have not been sold. There are a reason these titles became valuable in the first place: there was low demand for them. You can reprint them, but after the collectors and resellers buy their copies there is little demand from actual game players to own these games.
So I guess my question is, why is there so much venom towards video game collectors? All we ask for is a differentiation between the original copies and reprints. I love playing games too, and it's great that new gamers get a chance to play long out-of-print titles. However, GameQuestDirect needs to be honest and, well, direct, about the reprints that it does.