WWE Smackdown vs. Raw 2009

[quote name='-Never4ever-']That'll be sweet.

They have to tweak the Tag Aspect though. The most annoying thing in TT (and any non-1-on-1 matches) is going for a pin, only to have it broken up by someone else. Now in the early to mid-match, this is fine & dandy, but this sorta shit goes one for damn near ever. Nothing like playing a 1 hr long TT match because EVERY time you go for a pin, the CPU would break it up.[/quote]
Ever try knocking them off of the ring before going for the pin?
 
[quote name='buterbals']Haha yup, also winnning Ladder Matches was near impossible in Raw 2.[/quote]

I honestly never knew how to set up a ladder (and trust me, I've looked in the manual) :lol:

Just saw the boxart for this...not fond of it. But hey, if they deliver a good game this year, good for them. Why they couldn't put a bunch of tag teams though (and exclude hhh) is again beyond me.

Their logic: Having coverboys Triple H and HBK (for our little thing on tag teams), we'll sell 20x as much copies as that low-class tna game.

Well, what's selling me right now is the create a finisher feature. Now if tna could implement something similar...

Sorta random bubble that popped in to my head (thought from the raw 2 post) why can't we have multiple finishers anymore? I'd have to say, that made Raw 2 sweet...finisher for front, back, tb, back tb, ropes, running even (I think) now that was crazy.
 
[quote name='xcoax']Didn't you notice the slight green tint to the artwork chase? Shawn Michaels and HHH together as Degeneration X are quite possibly the greatest tag team ever!

/sarcasm

While the create a finisher might actually be pretty cool, color me uninterested until they get a new engine together and make the game not look like upscaled PS2 graphics.[/quote]

Hehehe... ;)

The create-a-finisher feature is the only thing that has me wanting to buy this game. I have waited too long to just ignore it - even if it is in a Smackdown game. And this comes from someone who really doesn't like the Toukon Retsuden engine. :oops:
 
[quote name='chasemurata']Hehehe... ;)

The create-a-finisher feature is the only thing that has me wanting to buy this game. I have waited too long to just ignore it - even if it is in a Smackdown game. And this comes from someone who really doesn't like the Toukon Retsuden engine. :oops:[/QUOTE]

I have to agree. Got to support this feature so that we see it continue and get even more refined over time. Hopefully this will become as standard as the CAW feature of any Wrestling game.
 
I have bought every smackdown game up till the first SVR game. That was and has been the last smackdown game ive purchased. The problem with the game now is its too slow, boring, they fuck up the controls just to change something around and make you think something is new about it. The controls suck now. I dont like the new controls setup, i dont like having to hold a button down to run, while directing where he runs, and then pressing a 3rd button all at once to pull off a running move. The hit detection is still from PS1. Players go through other players, moves dont connect, legs go through top ropes. Its really just a PS1 game with better graphics. Look at midways TNA game, they have great hit detection, and it actually looks like a next gen game. Not a last gen game in tons of makeup. The smackdown series has turned into a joke. They milk all they can out of the same old shit, add a few things that should have been put in a long time ago, remove something that made sense, then ship out a game. Personally im more interested in the TNA game. I dont even watch TNA, and sometimes still watch WWE. But their wrestling game just looks more fun at this point. I like fast action, not slow simulation, i get tired from running from the stage to the ring. Seriously, THQ must think WWE wrestlers are out of shape if they get tired and have to stop and breathe after running down to the ring. Hopefully THQ dont use the smackdown engine for the Legends of Wrestlemania game. I really want that game but if its going to have slow gameplay, crappy controls, then it wont be fun to play no matter how many of my favorite legends are in the game.
 
Every year I tell myself, this will be the last SvR game unless they fix their problems, but yet every year I buy it on release day.

Just another sucker I guess...
 
[quote name='buterbals']IGN has a Hands-On article on SVR 2009. I coulnd't find the article for the XBOX360 but Im sure it applies to both.

http://ps3.ign.com/articles/888/888373p1.html

It talks about the inclusion of the Inferno Match than goes on to talk about Create-A-Finisher, and Tag-Teams.[/quote]

Thanks for the link, buterbals. I'll address a few things.

"When you get dropped by a superkick or what have you in this year's game, you'll still be instructed to tap a button repeatedly, but when you pull yourself to your knees, you'll be able to hold down R2 and L2 to enter a guarded state. Basically, if someone wants to kick you while you're guarding, you'll be able to reverse the strike and get up cleanly."


This seems very similar to a feature was in the AKI games. Hmm... Well, in any event, it's a good addition.

"Think Go to Sleep is a gruesome looking finisher in real life? Take a gander at it as flames explode around Matt Hardy's impromptu dental work and the screen shatters like broken glass -- the broken glass bit is the new visual that goes off at the moment of Finisher impact and looks pretty damn cool."


Hopefully, they keep the option to turn off special effects. I'd also like the option to turn off commentary. :whistle2:#

"What happens when you go up like a brother of the Undertaker? The camera cuts to your dude rolling around ringside on fire -- a rolling/freaking out animation that stays on a disturbingly long time -- before fire extinguisher fog blasts in from the sides to save the day."


Sounds good. I'm glad the match doesn't just end and cut to a win animation. It would be neat if they had heels taunting during the extinguisher scene.

"This year, the developers are dropping the styles but keeping the abilities. Look at it this way: last year, Randy Orton was a Dirty Superstar. This meant that he had access to a bunch of dirty abilities such as removing turnbuckle covers and pushing the ref into opponents, but he didn't have access to the abilities that were in the Hardcore Fighting Style. This year, every Superstar will have six abilities. This means that single grappler can have the ability to remove turnbuckle covers as well as the ability to bash himself over the head with a chair to regenerate limb damage. These abilities are now independent. There's no longer a title you have to worry about."


I'm glad they removed the grouping of abilities. It wouldn't be a bad thing if the series added a little more RPG elements.

"If you don't have the Submission Specialist ability, you can't make someone submit to a plain old hold. Now, don't get me wrong -- John Cena's no Submission Specialist but his STFU will make people submit because it's a Finisher/Signature move. That fact is universal, but nobody's submitting to a figure four unless it's a Finisher/Signature or the person pulling the move off is a Submission Specialist."


Well, I suppose this is a benefit for the gameplay. So, I support it. Hopefully, they again allow the ability to edit wrestlers. I'd like to tweak a few things about John Cena and CM Punk...

"but that didn't stop us from getting the dirt on a few more of the 20 Fighting Abilities."


I think they should lessen the amount of abilities someone may have. Six seems a bit too much. I think three would keep things more balanced.

"Create-A-Finisher presents you with more than 500 animations to slot in up to ten steps that will make up your masterpiece. When I clicked on step one, I was taken to a list of all the available moves. Tapping R1/L1 cycled through move subcategories such as blood-drawing maneuvers, taunts, holds, and more, while the right stick rotated the green guy demonstrating the moves as well as zooming in and out.

Sure, it wasn't the stunner -- only a few dozen of the 500-plus moves were available in the build I was playing -- but it was still awesome looking and a cinch to set up. With the move running next to my four-step layout, I decided the kick wasn't swift enough and jumped back to crank the speed of the blow up to 150 percent. With the brutal combination complete, I jumped in and named the move -- you can choose from a set of pre-assigned names if you want to hear the announcers say it or create your own title -- and saved the creation. From there, it was as simple as assigning it to an actual or created Superstar."


I hope the animation groups aren't too limited. I would appreciate it a lot of the animations could be linked across groups. A good test for the limitations would be to see if it would be possible to link a crucifix hold into a DDT. :drool:

So far, it sounds promising.
 
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http://ps3.ign.com/articles/902/902428p1.html

WWE SmackDown vs. Raw 2009: Tag Team Turmoil
We've got brand new info, screens, nearly five minutes of video, and details on this year's countdown.
by Greg Miller

August 25, 2008 - The time is nigh. After months and months of waiting, the floodgates are about to open on all things WWE SmackDown vs. Raw 2009, and IGN is the only place to get the scoop.

And we mean the only place to get the scoop.

Monday, Wednesday, and Friday of this week, we'll be bringing you videos, screens, and info about three new parts to the SVR franchise. Then, on Monday, September 1, the brand new SmackDown Countdown will kick off. Things are going to be a bit different this year, but we're pretty sure you're going to dig the changes.

Until Monday, you'll just have to whet your appetite with this …
Tag Team Matches

Since WrestleMania, THQ's big selling point for WWE SmackDown vs. Raw 2009 has been the brand new tag team match. We know that there are going to be hot tags, double team moves, clever AI, and double team finishers, but other than my hands-on, we haven't seen much of the match mechanics.

Thankfully, that ends with the video above.

Aside from watching Batista and Cena stomp mud holes in their competition, you probably noticed a few of the abilities for the illegal man on the apron. Once just a bystander, the illegal guy can now walk freely, strike, grapple, distract the ref, perform the forced tag, and pull the rope down as an opponent gets whipped to the ropes.

What other news can we suck from this video? Well, the crowd was chanting Batista's name, the ref didn't sound like a country bumpkin, and numbers never popped up on screen for the pinfall.

Want more? Check out our coverage of the Wii-specific entrances and victories, Ten Weird Teams for SmackDown vs. Raw 2009, and be sure to come back Wednesday for an unannounced match type.
 
Nice links chase, I'm not too fond of the breaking glass effect (first I've seen it) in the specials. Create a move does look real nice but I think it's just a broad term to describe their create a finisher feature (marketing ploy! ;)).

Ghetto blaster for the win.
 
[quote name='Foo228']Nice links chase, I'm not too fond of the breaking glass effect (first I've seen it) in the specials. Create a move does look real nice but I think it's just a broad term to describe their create a finisher feature (marketing ploy! ;)).

Ghetto blaster for the win.[/quote]


Oh man, Foo, the breaking glass effect is like a cheese grater to to my testicles. :cold: I will disable it if possible.

Ghetto Blaster is definitely for the ultimate win. That name will be used ASAP. :D Bad News Brown CAW, anyone?
 
[quote name='Kayden']I hope they finally fix the load times.[/quote]

What is it with wrestling games and load times? The original PS1 Smackdown was horrible for that, and DoR2 had some crazy load times too - I had to stop makings CAWs for that game, the wait between menus killed me.
 
2irrwpe.jpg


http://ps3.ign.com/articles/907/907365p1.html

I suppose her stats are fair. I think her strength should be higher, though.

Oh, and her character looks good.

Edit: I just watched her gameplay video and take it back. There's something about her that's off.
 
[quote name='chasemurata']
2irrwpe.jpg


http://ps3.ign.com/articles/907/907365p1.html

I suppose her stats are fair. I think her strength should be higher, though.

Oh, and her character looks good.

Edit: I just watched her gameplay video and take it back. There's something about her that's off.[/quote]

Yeah her in game model looks off somehow. It just doesn't feel or look like Beth Phoenix.

I wonder when THQ is going to finally fix the hair, this is the 3rd Next Gen Smackdown game, yet it looks the same as all the others.
 
[quote name='Matt Young']69? I would like to 69 with Kelly Kelly. I'll bet her vagina tastes like delicious candy.[/quote]

I bet it tastes like salty beef.
 
[quote name='The 7th Number']I bet it tastes like salty beef.[/QUOTE]

No offense, John, but you've never tasted vagina before. :p Salty, yes. But definitely not beef-like.

Anyway, I hope they announce a male wrestler tomorrow. Maybe Kofi.
 
[quote name='The 7th Number']I bet it tastes like salty beef.[/QUOTE]


Id say probably a mix of, sweat, steroids, gym waters, cigerrattes, puke, more sweat, and funyums!

You know everyone in the back is hitting it. Maybe three to four times a week! I bet even 3d "3ded" her! I bet she gets more wood then a forest! They ride that shit like a train! Everyone gets a turn! When your done wipe up and move out so the next can take over. Her pussy is so ganked out you could park a bus in it! I think Funaki is even hitting it!
 
[quote name='chasemurata']http://ps3.ign.com/articles/907/907002p1.html

Finlay looks great.

The more I see Create-a-Move the more I like Create-a-Move.

Although I noticed that it's title Create-a-Finisher. Does that mean created moves will only be available as finishers, or will we be given the option to use them as non-finish moves?[/QUOTE]

Given the title, and the video that's been shown of it, create-a-finisher looks to just apply to finishing moves - although I'd love to see it expanded to trademark moves down the line.
 
[quote name='JaytheGamefan']Given the title, and the video that's been shown of it, create-a-finisher looks to just apply to finishing moves - although I'd love to see it expanded to trademark moves down the line.[/quote]


I would love to see it applied to one's entire move set. Realistically, trademark and finishers would be most appreciated.



291gi7n.jpg


http://ps3.ign.com/articles/907/907843p1.html

Not only does Shelton look great but his stats are spot on, I think. :bouncy:
 
It's just a shame that a guy like Triple H is going to come next and have a higher technique and/or speed score than Shelton.
 
I know it will never happen but I'd really like another Day of Reckoning game. The Day of Reckoning games were a nice change from Smackdown since you could actually interrupt moves in DoR instead of watching the animation and waiting for it to finish (good for multi-person matches and fun to do in multiplayer).
It's less effort to just port the SvR games to the Wii now I guess.

2009 looks to be good, not really mind blowing changes, but create-a-finisher seems like it will be fun. Just hope that it's not a horrible disappointment like SvR 2008.
 
[quote name='Halo05']It's just a shame that a guy like Triple H is going to come next and have a higher technique and/or speed score than Shelton.[/quote]

Triple H is a better wrestler than Shelton.

Shelton is just mainly a spot worker.
 
24b58g4.jpg


http://ps3.ign.com/articles/908/908329p1.html

Kofi's art looks cartoony, but he looks good in the game. His overall seems a bit high considering his average is about 77. But then again, the overall is like IGN's overall and not an average. So, yeah... His stats seem spot-on but his overall is a little high. It should be fun to beat him up with Santino. ;)

And Stinger, the Smackdown series is indeed coming to an end. However, another company will certainly pick-up the reins. HEY AKI COME HOME plz
 
[quote name='KingofOldSchool']Triple H is a better wrestler than Shelton.

Shelton is just mainly a spot worker.[/QUOTE]

:whee::whee::whee::whee::whee::whee::whee:
 
Caaatfiiiiiiiight! [/styles]

... ;)

It's all subjective. People have different tastes. Some people prefer John Cena to Chris Jericho. Some people prefer Triple H to Shelton Benjamin. However, those who prefer Kelly Kelly to Victoria need to jump into a volcano.

(I kid because I care. ;))
 
2la3154.jpg


http://ps3.ign.com/articles/908/908810p1.html

Belts still float on shoulders. :whistle2:( I think his technique and submission attributes are a bit high. However, everything else seems right. And hey, Henry looks accurate (even though his braids drag behind him instead of laying on the sides of his head).

http://www.youtube.com/watch?v=m3lvc9wjHQ0

^Road to WrestleMania gameplay

Jericho delivered his lines pretty well, but, goodness gracious great balls of fire, Finlay sounds like he's muttering random phrases whilst sleepwalking. :whistle2:#
 
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So in case anyone didn't read the article, there will be only 7 playable characters in the Road to Wrestlemania mode.

Triple H
Punk
Taker
Y2J
Cena
Mysterio/Batista (as a team)
 
[quote name='KingofOldSchool']So in case anyone didn't read the article, there will be only 7 playable characters in the Road to Wrestlemania mode.

Triple H
Punk
Taker
Y2J
Cena
Mysterio/Batista (as a team)[/quote]


Yeah, it's a bit of a bummer.

Speaking of SVR09 news, GamingRing had a few questions answered in regards to SVR09's AI and gameplay.

All questions answered by Dan Ryan, associate creative manager, THQ.

http://gamingring.com/news/?p=3089

How has the AI changed compared with 08?

Dan Ryan: Improving the AI in all areas of the game was a big focus for us while developing WWE SmackDown vs. Raw 2009. Players will definitely find computer-controlled Superstars smarter, more competitive and behaving more realistically than in past installments. In fact, we here at the office still find ourselves getting surprised and beaten by AI opponents from time to time.

How is the auto targeting system compared to last year’s game?

Dan Ryan: The automatic targeting system has been completely redone in WWE SmackDown vs. Raw 2009, and the results are much more responsive and intuitive. Depending on which direction the player is moving the Left Stick, the game will automatically direct their Superstar’s attacks in the proper direction so that they are always targeting the intended opponent.

With abilities such as hardcore and high flying, how are they being used for each wrestler this year.

Dan Ryan: In WWE SmackDown vs. Raw 2008, each Superstar had two Fighting Styles, each made up of a number of unique abilities. This year, in order differentiate Superstars even further from one another, we decided to eliminate the specific styles and instead allow Superstars to have any combination of individual skills, including a number of brand new abilities that are making their debut.

Is custom music still available for Create an Entrance?

Dan Ryan: Yes it is, and this year players will also be able to use customizable entrance music on the PS3, as well on the Xbox 360 version of the game.


It would be neat if they finally made computer-controlled opponents a challenge.

I do like how they stopped the "party system" (unrelated to that other party system specifically used in 360 gaming) and let wrestlers traits speak for themselves. If only U.S. politics followed suit.
 
[quote name='KingofOldSchool']So in case anyone didn't read the article, there will be only 7 playable characters in the Road to Wrestlemania mode.

Triple H
Punk
Taker
Y2J
Cena
Mysterio/Batista (as a team)[/quote]

As much of a disappointment that is, it's a whole lot better than last year's 3 cutscene cycled season mode. So when they were talking about having the first co-op season mode, they were only talking about Batista and Rey's storyline?
 
Is custom music still available for Create an Entrance?

Dan Ryan: Yes it is, and this year players will also be able to use customizable entrance music on the PS3, as well on the Xbox 360 version of the game.

Here's to hoping we can delay the wrestler walking out until an exact moment in the song.
 
[quote name='chasemurata']
2la3154.jpg


http://ps3.ign.com/articles/908/908810p1.htmlI think his technique and submission attributes are a bit high. However, everything else seems right.[/QUOTE]I think the submission attribute also covers resistance to submission holds, which is why a lot of guys seem higher than they should be. It would be better if they had a separate attribute for that, or maybe they could lump it in with "durability" or somethhing.
 
But what about the load times?

2007 on the 360 was excruciating and 2008 on the PS3 wasn't much better.
 
[quote name='BustaUppa']I think the submission attribute also covers resistance to submission holds, which is why a lot of guys seem higher than they should be. It would be better if they had a separate attribute for that, or maybe they could lump it in with "durability" or somethhing.[/quote]

Ah, that makes sense.

Perhaps they could have separate attributes for offense and defense in the next game.

dgjkuf.jpg


http://ps3.ign.com/articles/909/909395p1.html

http://ps3.ign.com/dor/objects/14242649/wwe-smackdown-vs-raw-2009/videos/svr_hhh_091108.html

Does Triple H know his overall is lower than John Cena's? :whistle2:# I expected his overall to be around 96. Color me shocked.

His hair looks a little weird, but then again, this is Smackdown, and when has hair not looked weird in this series.
 
[quote name='Kayden']But what about the load times?

2007 on the 360 was excruciating and 2008 on the PS3 wasn't much better.[/quote]

With the install option coming this fall, it shouldn't be an issue
 
Wow, Trips' stats are much more reasonable than I was expecting. If nothing else it seems like his strength (after powering out of Khali's headcrush all those times) should be higher.
 
Didn't the PS3 version install to the HDD? Or did you mean the 360 thing? I heard new games weren't going to see much benefit because "they are already optimized." :roll:

[quote name='Scorch']With the install option coming this fall, it shouldn't be an issue[/quote]
 
[quote name='chasemurata']
2la3154.jpg


http://ps3.ign.com/articles/908/908810p1.html

Belts still float on shoulders. :whistle2:( I think his technique and submission attributes are a bit high. However, everything else seems right. And hey, Henry looks accurate (even though his braids drag behind him instead of laying on the sides of his head).
[/QUOTE]


his Charisma should be a -69
 
any word on new commentary? i am SICK of listening to the same commentary by JR and king, and everyone else for that matter. I dont think its changed since the first SVR
 
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