Family missions are annoying... I'm starting to realize most of them are time trials, though... when they say "inspect these", they mean for you to do it in combat, or while being chased by fighters, not later. Waiting just moves all the ships into weird positions that usually bugs up the mission. Although in the ones with near-infinite waves of fighters, leaving the last fighter of a group alive keeps new ones from spawning. That's come in handy.
And SCREW the droid autopilot when flying a freighter... instead of being a Top Ace like he should be, he likes to fly me right at squadrons of fighters, then wait to dodge until after 50% of my shields are gone. And his AI has no concept of large things, like stations, platforms, or asteroids. If the ship I'm targeting is on the other side of a wall, well, he'll try to fly through the wall. Game over.
And yeah, the beam/countermeasure/missile focus is pretty lame, especially since even the dumbest AI can evade your missiles or shoot them down. And yet, that same AI seems dumber than XvT and TIE Fighter in combat.
What annoys me most are "disable this craft, guard it until slow-ass friendlies drag it to the hyper point" missions. Those happen both in family and rebel setups. Or ones where you have to carry cargo, those are awful. They should have allowed you to load the cargo on board your ship, instead of having to carry a shield-less brick around.
I'm probably going to skip the Endor/Death Star thing, too. I've heard it's stupid, long, and buggy.
The game's just not as refined as TIE Fighter, although that was made back when LucasArts games were some of the most bug-free, slickest games around. I'm probably going to go back and play that in DOSbox after Alliance, to see how it stacks up while it's fresh on my mind.
What I miss most from TIE Fighter was the whole primary/optional/superawesome objective setup, where you could choose the difficulty of your mission simply by how long you stuck around. And whether it was a race against the clock or against crazy odds, the game made clear when there was nothing else to do.
In Alliance, there's really no point in sticking around once you've hit primary objectives, and you're usually discouraged from doing so. Weird to have such a step back from TF.