Oh I completely understand yuor thought on instant success, but disagree nonetheless . I've only added 5 players started last year otherwise the core remained the same, but my five players all made sense to me outside of Madden as well imo. Aaron Wiles had 98 speed and 85 carry (he was prety much Jahvid Best with 2 better speed, but I had no success with him the previous year because I didn't know how to run, more on that later), so that one was a no brainer. I had no receivers other than Calvin Johnson with speed so I went out and got myself a deep threat in Tyree Banks, I think his speed is 96 and he had good hands (there were faster players in the draft). Some how no one else went for Cary Williams or Terrence McGee, both good players irl imo and I went at them blindly in FA and they worked out perfectly. The only other player that started that I picked up is my SS who started half the season (Grambling) had good zone and prc but is kind of slow imo.
I would have to say it is the time I put into it was the biggest part of the change. I asked people tons of questions in both leagues (you, doomtime, chetty, pitfall, kaster etc) and I put tons of hours into learning how to run, what holes to hit and how to read a defense. Kaster and Doomtime were the biggest help in the run game. Once you learn the tells of a cover 2 zone vs a cover 2 man the game really opens up. Reading defenses in this game is just huge, it is the difference of throwing a slant route vs a streak that would get you a TD. I've offered my help to many members on here, I wish more people would take me up on it (the door is always open). And I will say that I finished the first season going 7-1 or 6-1 (with pitfall knocking me out of the playoffs with a season ending loss, so it wasn't completely out of no where, I could have been 8-8 vs 7-9 and that loss still stings).
I guess this would be a good time to say that Aaron Wiles is available for trade, but I would need a top tier player in return.
Edit: I also agree that the rookie system is broken, and tried to tell everyone not to look at projected rounds or anything like that and to just look at EVERYONE regardless of round this draft and last draft. I wish it was just completely random, with the only thing is showing being the "pro day" type of info on the player, and then if he plays zone or man, or is a speedy receiver or a hands guy, etc. But they won't do that, which is probably why I won't bother with madden 25.
I get what you're saying, and I won't dispute the work put in. But saying that you learned from people in the other league really doesn't change a whole lot. The same thing happens in there. People look for RBs, WRs, and LBs with great speed, and DBs with great man coverage and press. That's basically it.
It doesn't mean they don't know how to play the game. It just means that Madden makes it incredibly easy for them to assemble a team that does what the game wants you to do to get results. It may sound stupid, but I don't do that. I try to put together a team of players that are supposed to be good. I look at things like play recognition and tackling for defensive players and route running and catching for my receivers.
But I've heard people in the other league talking about starting LBs or Safeties who are rated like 65 OVR (meaning their awareness is terrible...but yeah, most have stated that awareness doesn't mean anything). But why are there attributes that "don't mean anything" to begin with? The system is broken if you can just entirely ignore certain attributes and key in on only a few stats. And it makes the entire franchise a backstabbing deathrace to the players with 99 speed...which to me, feels pretty stupid.