Posted 05 May 2013 - 06:20 PM
And another thing (shakes cane):
First and foremost, let my silence on virtually every other CAGCast I've ever listened to speak as my approval of them. You know how we are about expressing gratitude and agreement.
So now, the complaining. I have to say, I was somewhat surprised and disappointed with the way the three of you so summarily and contemptuously dismissed the notion of a lawsuit against Sega/Gearbox regarding Colonial Marines. No, I'm not partaking in it, as thanks to my trademark procrastination, I was able to return my CE to Amazon for a full refund, after seeing the first wave of reviews. And even if I didn't get to return it, I most likely wouldn't join in the legal revolt...but I also wouldn't condemn it.
To a non-gamer (not you three), I could see where it would seem like standard nerd petulance, and therefore frivolous, but this is a pretty special situation that I believe merits a lawsuit, and no, Shipwreck, doesn’t open the floodgates for a deluge of, well, litigious fanboy tantrum throwing. Please note: reasonable people here aren't complaining simply because of the extreme suckitude of the game, but because of the path that led it to that point. How could someone who preordered have known it was going to be so far off the mark until it was (practically) too late?
The bulk of the promotional videos did present a very misleading representation of graphics, content, and overall atmosphere that resonated heavily with fans of the franchise. I don’t think ‘we’ were seeing what we wanted to see. While the outsourcing of the project probably created quality issues a lot worse than they'd bargained for, Sega and Gearbox almost certainly were playing on that very nostalgia from the beginning, knowing that it was important to get people emotionally invested ASAP (which would lead to monetarily invested sooner than later), and then if they couldn't quite match the promise, oh well.
Alien franchise fans knew that most of the previous games had been south of mediocre, so based on who was involved, and what they'd seen, they probably went 'all in' on the good faith assumption that at worst this game would be just 'decent.' Time and time again, fans will be apologists, and find ways to rationalize something passable into something much better. And yet this turd clearly didn't even reach halfway to that baseline. Because if it did, they would have. Trust me.
Please also note that gamers very rarely even start to seriously murmur about 'consumer advocate' suits about games for quality-related reasons. People know (or at least don’t care) how many intellectual properties and franchises are just assumed to be exploitative cash-in attempts. I don't think too much teeth-gnashing is going on right now about the Star Trek Into Dreckness tie-in, e.g. And when most games severely disappoint compared to that ideal expectation fans daydream about, they tend to just remember that and not buy the next attempt (new, anyway). In this egregious case, though, the confluence of factors, particularly the promotional material presented, created the impression that preorders could be made with the final game falling into certain reasonable parameters, which the review consensus clearly indicates it didn't (not to mention examples of how broken the AI is, the game's brevity, etc.).
The suit may get dismissed, it may result in nothing, it may just force publishers to put more prominent 'not final product' disclaimers everywhere. And yeah, there's clearly about a thousand things more important on a 'daily life' level. But that’s true of many lawsuits that have merit. This is about Colonial Marines, and Colonial Marines only, although it could have the effect of making future decision-makers and bean counters think twice about how far they can abuse the ‘work in progress’ disclaimers, promotional campaign, and consumers’ basic trust. And how bad would that be, especially on the verge of an even higher-stakes console generation?
P.S. The BioShock example doesn't fly (buh-dum!) because you're simply referring to a 'deleted scene' that probably had no appreciable effect on perceptions versus the final product, one way or another, and in terms of 'set pieces' within the game, is more or less fungible. If they would’ve downgraded the graphics to PS2 levels to 'maintain framerate,' or eschewed the skyrails for Elizabeth just teleporting you around, or made it ‘Doom in the clouds’ with a soundtrack of dubstep Disturbed remixes, that’d be more like this debacle.
P.P.S. I can respect a man’s opinion if he doesn’t like Batman or chocolate. But not both.