Deader2818
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I hate that with Hulu Plus. You pay for it but still have to watch ads.
omg one little ad in corner of screen omg that kills you it's not like it's a giant ad that takes up the full screen you have to watch. What will you do once most gmaes have ads in them it's a matter of time till bigger games get ads in them.Don't worry Timbo, I'm sure the Halo TV show will win plenty of emmys.
Oh boy, ads plastered all over on a paid service is awful no matter how you spin it, and I'll say the same about ps4 if they do it.
Say what you want about update and patch speeds, but the majority of online play this gen was P2P for both systems, so paying for ads is even worse.
now that is bs but to cry about a small ad on xbox live that is in corner of your screen and not forced to watch it why bash live or that like some people do.I hate that with Hulu Plus. You pay for it but still have to watch ads.
you do know even if game is p2p yo uare still connected to servers right?Don't worry Timbo, I'm sure the Halo TV show will win plenty of emmys.
Oh boy, ads plastered all over on a paid service is awful no matter how you spin it, and I'll say the same about ps4 if they do it.
Say what you want about update and patch speeds, but the majority of online play this gen was P2P for both systems, so paying for ads is even worse.
they have had for years yes. sooner or later you will see ads in games like cod,bf and other big AAA titles.Sports games already have ads in them no?
That's pretty easy, I won't play those gmaes. Just like I already don't play sports ones, but that has nothing to do with ads.omg one little ad in corner of screen omg that kills you it's not like it's a giant ad that takes up the full screen you have to watch. What will you do once most gmaes have ads in them it's a matter of time till bigger games get ads in them.
And uare aware that a matchmaking server, which htz already covered in the old Xbone thread is paid for by activision for COD on both consoles, and the lag created between hosts and players is still there even though you pay for XBL?.you do know even if game is p2p yo uare still connected to servers right?
http://www.xbox.com/en-US/live/partners/hulu-plusI hate that with Hulu Plus. You pay for it but still have to watch ads.
was this really needed BRAH it's my opinion you don't have to mock me for a opinion plus i use my ps3 more then gaming would be nice to have a more wide spread ui. I was happy once 360 moved away from their first dashboard with the tabs i love the 360 ui right now.
You might want to look up the definition of the word "opinion".i was hoping sony would put some work into their interface that alot of people did not like.
AMD: PS4 performance advantage over XB1 bigger than many expect thanks to hUMA
http://www.heise.de/newsticker/meldu...t-1939716.html
translation:
Although both upcoming game consoles Xbox One and PlayStation 4 are based on AMD hardware, only PlayStation 4 incorporates hUMA [Heterogeneous Uniform Memory Access] for supporting a shared memory space. This was explained by AMD's Senior Product Marketing Manager Marc Diana to c't [big German IT magazine] at gamescom. This should put the 3D-performance of PlayStation 4 much farther ahead of Xbox One than many have expected so far. AMD sees hUMA as a key element for drastic performance improvements in combined processors. AMD's upcoming Kaveri desktop processors support hUMA as well.
Behind the scenes, c't could hear from developers that the 3D-performance of PlayStation 4 is very far ahead of Xbox One.
Back in April, AMD manager Phil Rogers explained to c't that hUMA improves 3D-performance in particular. "Game developers have been eager to use very large textures for years. Until now they had to resort to tricks in order to package parts of larger textures into smaller textures. That is because today a texture has to be located in a special place of physical memory before the GPU can process it. With hUMA, applications can work with textures much more efficiently". AMD will give more details on hUMA at its upcoming developer conference in November.
By 1 minute.Ha! Beaten.
at this point who really cares about any of this it's all about the games is it not? But with that said ps3 was always more powerful then 360 but alot of 3rd party games looked better on 360 then ps3 and played much smoother. Yes ps4 1st party games will look better then x1 like last gen. In the end both these systems will be neck and neck for years to come which can only help us the gamers.
no way most games on ps4 look as good as a high end pc. ps4 and xbox one will pretty much play games at high settings. If you look at he tech in both these systems they are at least a year old already my pc is more powerful then ps4/xbox one.By 1 minute.The NeoGaf post seems to be more detailed though. Sony appears to be hiding a good amount of technical secrets behind it's hardware. Even though the parts are mostly off the shelf, it seems to be highly customized.
Edit:
Need for Speed Rivals dev is hinting that the game will look better on one next gen console than the other.
"And that makes me really happy. But in reality, I think we’re going to have both those consoles pretty much on parity – maybe one sticking up a little bit. And I think that one will look as good as the PC."
A developer saying one of the two will look as good as the PC release really doesn't mean much. It's probably just PR talk, or the consoles were the lead platform and was then lazily ported to the PC (like GTAIV was).no way most games on ps4 look as good as a high end pc. ps4 and xbox one will pretty much play games at high settings. If you look at he tech in both these systems they are at least a year old already my pc is more powerful then ps4/xbox one.
yep i agreeA developer saying one of the two will look as good as the PC release really doesn't mean much. It's probably just PR talk, or the consoles were the lead platform and was then lazily ported to the PC (like GTAIV was).
And a lot of system specific advantages probably won't matter for multi-platform games. Publishers/developers will probably get a lot of flak if one version is vastly superior to the other and it's probably easier to to just make both games look pretty same-ish. But given how good Sony's first party games look on the PS3, the PS4's first party games are probably going to blow the One out of the water. Plus, MS's cloud computing could potentially even the field to an extent.
I just like reading about the technical side of the consoles, has nothing to do with games. I also still don't get why you are comparing games development on the PS3 vs Xbox 360 like if they will be the same as the PS4 vs Xbox One. It is already established the hardware on the PS4 is more powerful by tech enthusiasts and a Microsoft employee on reddit. Even AMD is coming out now saying the PS4 has features that the Xbox One doesn't.at this point who really cares about any of this it's all about the games is it not? But with that said ps3 was always more powerful then 360 but alot of 3rd party games looked better on 360 then ps3 and played much smoother. Yes ps4 1st party games will look better then x1 like last gen. In the end both these systems will be neck and neck for years to come which can only help us the gamers.
If I had to guess, I would say no. Sony allows developers a greater degree of freedom. As such they don't make demos a requirement for submission to PSN.Has Sony said if all PSN games will have demo's on PS4 like Xbox live? This is really annoying on PS3 so I hope they change this.
Publishers/developers did not get flak for multiplatform games on SNES vs Gen, PS1 vs Saturn, Xbox vs PS2 being distinctly superior. Unless MS institutes a policy somehow that X1 games must have parity with PS4 games, we can easily see pubs/devs take advantage of the superior PS4 hardware. I don't see MS able to do that. Maybe they could on 360 with XBLA vs PSN games but not AAA. Since both consoles have similar PC-based architecture, it will be very easy for devs to up the resolution, fps, and graphical effects on one console.A developer saying one of the two will look as good as the PC release really doesn't mean much. It's probably just PR talk, or the consoles were the lead platform and was then lazily ported to the PC (like GTAIV was).
And a lot of system specific advantages probably won't matter for multi-platform games. Publishers/developers will probably get a lot of flak if one version is vastly superior to the other and it's probably easier to to just make both games look pretty same-ish. But given how good Sony's first party games look on the PS3, the PS4's first party games are probably going to blow the One out of the water. Plus, MS's cloud computing could potentially even the field to an extent.
It wasn't as easy to give companies bad PR back then. Even in the PS2/GC/XB era, social networking wasn't huge (MySpace was useless and Facebook was in its infamy). We now have Facebook, Twitter, YouTube and other means where gamers and fanboys and everyone in between can bitch about things (whether or not they're justified). Bayonetta, Orange Box, Lost Planet, Zone of the Enders HD Collection etc. are some more recent examples where was push back because one console version was notably better than the other. Hell, companies have get shit for inferior PC releases (RE4, MW2).Publishers/developers did not get flak for multiplatform games on SNES vs Gen, PS1 vs Saturn, Xbox vs PS2 being distinctly superior. Unless MS institutes a policy somehow that X1 games must have parity with PS4 games, we can easily see pubs/devs take advantage of the superior PS4 hardware. I don't see MS able to do that. Maybe they could on 360 with XBLA vs PSN games but not AAA. Since both consoles have similar PC-based architecture, it will be very easy for devs to up the resolution, fps, and graphical effects on one console.
Companies may hear less from X1 owners complaining their games aren't as good as much as they might hear from PS4 owners claiming they didn't take advantage of the superior hardware. All it will take is for one developer to demonstrate a superior port on PS4 for people to realize other developers should be able to achieve that as well. It sounds like NFS may be doing that at launch.It wasn't as easy to give companies bad PR back then. Even in the PS2/GC/XB era, social networking wasn't huge (MySpace was useless and Facebook was in its infamy). We now have Facebook, Twitter, YouTube and other means where gamers and fanboys and everyone in between can bitch about things (whether or not they're justified). Bayonetta, Orange Box, Lost Planet, Zone of the Enders HD Collection etc. are some more recent examples where was push back because one console version was notably better than the other. Hell, companies have get shit for inferior PC releases (RE4, MW2).
Obviously, it wasn't anything to the extent where anything was done most of the time but nonetheless, companies probably don't wanna hear our shit since some of them do try to fix the situation (Bayonetta's HD install, ZoE was patched).
Yup, sounds like tax return time would be a good time top pick up a PS4...Infamous Second Son is dropping in Febuary!!!!Yeahhhhh!!! A lot sooner then I expected.
I honestly think people do a significant amount of bitching if one version looks notably better than the other. We can be rational and say one console release looks better than the other because one system is more powerful, but most people aren't all that rational. Hell, they'll probably expect the X1 to be more powerful since it costs more.Companies may hear less from X1 owners complaining their games aren't as good as much as they might hear from PS4 owners claiming they didn't take advantage of the superior hardware. All it will take is for one developer to demonstrate a superior port on PS4 for people to realize other developers should be able to achieve that as well. It sounds like NFS may be doing that at launch.
Those examples you gave are more so an instance of the game having some very bad performance on one console vs the other, different from one port just being better due to better hardware.
I was just thinking that. If that news was about Xbox One they would have been going crazy and saying how much better the Xbox One is than PS4.Funny how when things come up to make it seem like Xbox One is close to PS4 spec wise people are like "haha see! PS4 isnt more powerful than the x one!"
but when things come out that prove that the PS4 is indeed more powerful it turns to "oh well specs don't even matter, its about games"
Perception can be a fickle thing. And historical precedence is not in favor of the more technically capable system. But then, historical precedence is also not in favor of the most expensive system. In all honesty, the past can only give us slight clues as to what's going to happen this holiday season. We've never truly seen a situation quite like this one. We can make an educated guess, but there is no hard-and-fast rule for us to fall back on. A launch like this one has never happened before.I honestly think people do a significant amount of bitching if one version looks notably better than the other. We can be rational and say one console release looks better than the other because one system is more powerful, but most people aren't all that rational. Hell, they'll probably expect the X1 to be more powerful since it costs more.
I feel like Sony is finally starting to realized how stupid it was to give developers so much freedom on their platform because it led to stuff like Capcom not adding mic support to some PS3 multiplatforms, no trophies in a lot of games even after it was announced(before sony made it mandatory), no remote play support with any third party games, MGS online requiring a entirely different log in to play, most games still not supporting custom soundtracks, etc. Sony now seems to understand this which is why they have started making some requirements like trophies in all games and now remote play with PS4 so I hope they start adding more.If I had to guess, I would say no. Sony allows developers a greater degree of freedom. As such they don't make demos a requirement for submission to PSN.
Microsoft kept much tighter control over development on XBLA, and because of that they were able to make demos a requirement for any and all submissions. This has had certain consequences for that platform. It is highly unlikely at this point that Sony would follow suite.
Was there ever any doubt? :lol:That NFS Rivals article yesterday... Looks like it is pretty much confirmed which console the developer was referring to.
I did have some doubt due to the close partnership Microsoft has with EA right now.Was there ever any doubt? :lol:
No, if anything Sony is going to be giving their developers even more leeway.I feel like Sony is finally starting to realized how stupid it was to give developers so much freedom on their platform because it led to stuff like Capcom not adding mic support to some PS3 multiplatforms, no trophies in a lot of games even after it was announced(before sony made it mandatory), no remote play support with any third party games, MGS online requiring a entirely different log in to play, most games still not supporting custom soundtracks, etc. Sony now seems to understand this which is why they have started making some requirements like trophies in all games and now remote play with PS4 so I hope they start adding more.
That article is talking about indie games and publishing which isn't really what I'm talking about. Making sure every PSN title has a demo really has nothing to do with who decides what the price of a game is or when it launches.No, if anything Sony is going to be giving their developers even more leeway.
http://www.gamasutra.com/view/news/198739/For_Sony_when_indies_are_happy_all_devs_are_happy.php
While this has had consequences as far as platform standards are concerned, it has also had sweeping benefits that many developers have found very desirable. Thanks to the control that Sony has been willing to relinquish, developers get to control their own launch date, prices, and sales on PSN. The approvals process has been much less restrictive, and communication between Sony and individual developers has been steadily improving.
Microsoft's approach is good for maintaining a standardized approach, but is very bad for smaller developers. Research into the effect of demos has clearly shown that demos actually have a negative influence on a game's overall sales. Short, non-interactive videos are proven to be better advertising for a game. Demos waste developer resources, and actively lower overall sales. Having them as a standard for a platform is actually very bad for developers.
I would point you to this very interesting video...I don't believe having demos for games is bad for developers. If this was the case then there would be no demos for any games where its not required. I don't know where you are getting your research but I don't believe it. Being able to play a game before buying it is always the best advertisement for a game, especially indie games.
I watched the video but it only talks about demos for full priced titles not XBLA/PSN games. The demos for XBLA games don't suffer the same problems because they aren't separate builds of games so there is no extra dev cost to make them and they release the same day the game releases.I would point you to this very interesting video...
http://www.penny-arcade.com/patv/episode/demo-daze
One of my favorite web videos related to video game development. I've always been able to depend on the Extra Credits team for some valuable insights.
I'm a hobbyist developer myself. I've successfully completed a flash game before for a contest. And I can say with certainty that preparing a different version of your game for release is far more than just two or three lines of code.
Free-to-play games are designed specifically around the free-to-play payment model. Taking the payment scheme into mind is a crucial part of development. You have to design your game from the ground up around the method you want to use in charging for it.
In the majority of cases, demos do not actually encourage sales. A lot of people either never play the demo, or were already going to buy the game before trying the demo. Demos represent a significant commitment on the part of the developer with almost no return on investment. The time-cost of releasing a demo has to be taken into account.
Information provided from today's GameStop 2nd quarter financial report.Among the company's PowerUp Rewards program members, Sony's system appears to be drawing the lion's share of interest. GameStop currently has 1.5 million members on the PlayStation 4 first-to-know list, with 700,000 on the Xbox One list.
- GameStop president Tony Bartel
It can suck for general consumers who want to give the game a spin. But I was just pointing out that for the developers, NOT providing a demo is actually a positive option, that they often want to have available. I linked to that video to demonstrate that from a developer standpoint, refusing to provide a demo is actually to their benefit.My whole point was that its sucks that games like Ducktales Remastered has a demo on XBLA but not PS3 or Steam because neither Sony nor Valve require it. If you don't make something mandatory then devs wont do it.
It can suck for general consumers who want to give the game a spin. But I was just pointing out that for the developers, NOT providing a demo is actually a positive option, that they often want to have available. I linked to that video to demonstrate that from a developer standpoint, refusing to provide a demo is actually to their benefit.
On XBLA, developer's don't have that option. They are required by Microsoft to provide a demo of one sort or another. And the automatic timed demo you keep referencing is not the option that any intelligent developer goes with. Any developer worth their salt would try to craft a much better managed demo, in order to better showcase their game.
From a consumer standpoint, it is easy to see why Microsoft's approach to a tightly managed system would be better. From a developer's standpoint, what Sony is offering is far superior.
It's easy to just state that "there should always be demos." But when you peek behind the curtain you realize why some developers might actively avoid releasing demos to their titles. On XBLA, there was no choice. On PSN, there was. PSN might not be quite as advantageous to the general consumer, but its much better for developers.
I remember them saying the thing about being able to play something while downloading but I don't remember them saying every game would have a free trial.I was under the impression that every game would have a "Timed Trial" like feature where you can play the game from start on a timed trial before it asks you to buy it. With demos being optional if they want to showcase later elements of a game.
Has that changed? Or just for PS+? PS+ already gets tons of 60min Time Trials of full retail games on the PS3. With multiplayer games on the PS4 that aren't free to play needing PS+, it may or may not be behind the paywall.
Huh? Every XBLA game demo is the same. They let you play from the beginning of the game for a set period of time or for a couple levels(depending on what type of game it is) then they tell you have to pay to unlock the full game. I feel like you are still confusing xbla game demos with retail game demos. They are two completely different things.On XBLA, developer's don't have that option. They are required by Microsoft to provide a demo of one sort or another. And the automatic timed demo you keep referencing is not the option that any intelligent developer goes with. Any developer worth their salt would try to craft a much better managed demo, in order to better showcase their game.