Steam Deals Thread V11 ~ Let's move along, people...

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MrNinjaSquirrel

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Seemed about time for a new thread, so here it is. Welcome to the Steam Deals Thread V11!

Daily Deal
Luftrausers - $9.99 $5.99
 
Yesterday's Deal
Metro: Last Light Complete Edition - $19.99 $9.99
Metro 2033 - $14.99 $3.74
 
Weekend Deals
Europa Universalis IV - $39.99 $9.99
Europa Universalis IV Extreme Edition - $44.99 $11.24 [customspoiler=DLC][/customspoiler]
Europa Universalis III Collection - 39.99 9.99
Europa Universalis III Complete - 14.99 3.74 [customspoiler=DLC][/customspoiler]
Europa Universalis: Rome - Gold Edition - 9.99 2.49
PAYDAY 2 - 29.99 9.99 [customspoiler=DLC][/customspoiler]
PAYDAY™ The Heist - 14.99 4.99 [customspoiler=DLC][/customspoiler]

Midweek Madness
Audiosurf 2 - $14.99 $8.99
Audiosurf - $9.99 $2.49
XCOM Complete - $49.99 $24.99 [customspoiler=Includes][/customspoiler][/customspoiler]
Painkiller Complete Pack - $69.99 $13.99 [customspoiler=Includes][/customspoiler][/customspoiler]
 
Weeklong Deals
Pool Nation - $9.99 $1.49
Booster Trooper - $4.99 $0.74
Zeno Clash - $9.99 $1.99
Thunder Wolves - $9.99 $1.99
Alien Breed™ Trilogy - $22.99 $11.49 [customspoiler=Includes][/customspoiler]
Two Worlds II - $19.99 $4.99 [customspoiler=DLC][/customspoiler]
Titan Quest - Immortal Throne - $14.99 $3.74
Titan Quest - $14.99 $3.74
Sine Mora - $9.99 $2.49
Primal Carnage - $14.99 $3.74
Mirror's Edge™ - $19.99 $4.99
Hard Truck Apocalypse / Ex Machina - $7.99 $1.99
Guncraft - $14.99 $3.74
Expeditions: Conquistador - $19.99 $4.99
Alien Spidy - $9.99 $2.49
Violett - $9.99 $2.99
Dark Matter - $14.99 $4.49
Survivor Squad - $8.99 $2.96
Victoria II - $19.99 $6.79
Star Trek - $14.99 $5.09
Knights of Pen and Paper +1 Edition - $14.99 $5.09
Tiny Troopers - $4.99 $2.49
Spate - $9.99 $4.99
SimCity™ 4 Deluxe Edition - $19.99 $9.99
Litil Divil - $9.99 $4.99
Last Dream - $9.99 $4.99
KickBeat Steam Edition - $9.99 $4.99
Euro Truck Simulator 2 - $39.99 $19.99
Dead Space Pack - $34.99 $8.74 [customspoiler=Includes][/customspoiler]
Earthworm Jim Collection - $19.99 $9.99
Dominions 4: Thrones of Ascension - $34.99 $17.49
Desert Thunder - $9.99 $4.99
Construction Machines 2014 - $14.99 $7.49
Tower of Guns - $14.99 $8.24
PlayClaw - Game Video Recorder - $49.99 $29.99
Vox - $9.99 $7.49
Obscure II (Obscure: The Aftermath) - $9.99 $7.49
Obscure - $6.99 $5.24
Action Indie Pack - $14.99 $1.49
Geneforge Saga - $19.99 $3.99

Miscellaneous Deals (end time varies)
Cloudbuilt - $19.99 $9.19
Titan Quest Gold - $19.99 $4.99
Football Manager 2014 - $49.99 $12.5
Dracula Trilogy - $19.99 $9.99 [customspoiler=Includes][/customspoiler]
The Wolf Among Us - $24.99 $16.74
MXGP - $39.99 $25.19
FX Eleven - $19.99 $9.99
Franchise Hockey Manager 2014 - $39.99 $19.99
Brothers: A Tale of Two Sons - $14.99 $6.00
 
Thread under construction, more to be added shortly...
 
Thanks to EastX, Detruire, Psydero, and everyone else that has contributed to the thread!
 
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While I may or may not myself prefer turn-based games, I see no reason why turn-based is a requirement for something to be an RPG.
Agreed.

I think a game can be a RPG, as long as it has 1 of the 2 elements I listed (i.e. leveling-up your character + their equipment; and or actual decision-making on situations). These two things, I think they thrust you into a role to play it out, to make decisions. It's either changing YOU and/or YOUR surroundings. Do I learn to lockpick? Do I learn to become an expert w/ swords? Do I learn Speechcraft so I can talk my way out of situations?

Whether it used a point-and-click method of gameplay (think like DAO); or direct action-style controls (think Skyrim) - I don't think that should matter.

Whether a game's real-time like Fallout 3 + FO: New Vegas or uses turn-based like Fallout 1 + 2 - again, I don't think that should matter.

I think the constant in RPG's for me are - you're always leveling-up/upgrading your character; and/or you're making decisions that change the game drastically around you.

 
A level up or skill system does not make something an RPG, that's absurd. That's why you get crap like Borderlands being called an RPG. No, no, no and no.

 
In other news, new stuff is shit. Yes, I would agree with you completely in that regard.
We should all be more understanding of your slow, decrepit old fingers and degrading mind. If you need 10 minutes to decide which button to click, gosh darnit you deserve those 10 minutes.

 
In other news, new stuff is shit. Yes, I would agree with you completely in that regard.
Well, I think one of the problems in modern RPG's is the attitude of AAA dev's and/or AAA pub's to voice-act everything!

I seriously think this causes the game to cost way more - especially if they want to hire Hollywood name-actors or any of gaming's A-list VO's (like Jennifer Hale or Nolan North). To me, this can be a waste at time - especially when companies might hire not-so-hot voice-actors (b/c voice-acting everything = EXPENSIVE and TIMELY) and/or when you can clearly hear the same voice-actor playing MULTIPLE ROLES (especially if the VO has a major role; I think major roles should be unique for a VO, personally).

We RPG gamers want more decisions to make and/or more choices - think like Planescape: Torment and Fallout 1 + 2. I have no problem w/ reading mountains worth of text!

If they're going to VO certain stuff - it should be certain important lines that is static stuff that is never going to change, no matter the play-through direction that is taken by the player.

 
No. Wrong.

While I may or may not myself prefer turn-based games, I see no reason why turn-based is a requirement for something to be an RPG. Tabletop RPGs generally have to be turn-based due to the limitations of the medium, sure, but in actuality many tabletop rpgs (and strategy board games) have tried to find ways to file off the edges of turns to give combat more of a real-time feel. See, for example, the Hero System. When it comes to board games, there are some that are real-time, not turn-based at all. Jab: Realtime Boxing would be one example.
I think a refinement your point is that, it doen't need to be turn-based* but is does need to be character-skill/stats based... the player has to make good use of those. It should not be heavily dependent on player-skills (e.g. FPS-style run-and-gun ability). This forces strategic play.

*turn-based is an anachronism to traditional limitations of pen-and-paper RPGs. When participating in a (pen-and-paper) campaign), I've never heard anyone wish for *more* turn-turn based combat. In the pen-and-paper world, we've tried to automate/streamline the mechanics though spreadsheets and the sort... makes me wonder about how well a web-app could help streamline the mechanics.

 
A level up or skill system does not make something an RPG, that's absurd. That's why you get crap like Borderlands being called an RPG. No, no, no and no.
I consider Borderlands series a game that controls like a FPS...that is loaded w/ the under-pining of an ARPG like Diablo (loot, loot, loot, loot, loot, mini-leveling up system, loot, loot, loot, loot).

For me, Borderlands is a hybrid FPS/ARPG.

 
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We should all be more understanding of your slow, decrepit old fingers and degrading mind. If you need 10 minutes to decide which button to click, gosh darnit you deserve those 10 minutes.
Yes, that's exactly how those games work. I forgot how complex and tactical Skyrim was, clearly I bow to your superior gaming skills.

 
I consider Borderlands series a game that controls like a FPS...that is loaded w/ the under-pining of an ARPG like Diablo (loot, loot, loot, loot, loot, mini-leveling up system, loot, loot, loot, loot).

For me, Borderlands is a hybrid FPS/ARPG.
Spoiler: it's actually a bad console shooter with some of the worst writing in the last 30 years and lots and lots of pointless, samey loot.

EDIT: Guess I should add that I didn't mind playing it because I do love to loot whore with the best of them, it's just not an RPG.

 
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Spoiler: it's actually a bad console shooter with some of the worst writing in the last 30 years and lots and lots of pointless, samey loot.
I don't play Borderlands on a console or w/ a controller.

I play it on the PC with KB-mouse.

I loved the hell out of BL1+2.

 
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I don't play Borderlands on a console or w/ a controller.

I play it on the PC with KB-mouse.

I loved the hell out of BL1+2.
I did ninja edit on you. I enjoyed them both as well, just not what I'd call an RPG at all. I also found the controls to be sloppy and lacking because it was a console port. That was not implying you played it on the console or with a controller.

 
Yes, that's exactly how those games work. I forgot how complex and tactical Skyrim was, clearly I bow to your superior gaming skills.
I didn't say anything about Skyrim. Hell, I consider Skyrim a FPS without guns, just with RPG elements tacked on.

You're just being narrow-minded. Just because a genre has evolved and uses other gameplay elements (such as active combat systems) doesn't mean it is no longer an "RPG". Ashes and Gilby have raised great points about how old CRPGs were turn based because they stemmed directly from table-top limitations. Those limitations clearly no longer exist in the digital medium, and since not everyone wants to play a game where you're sitting there, just slowly making choices, RPGs with active, real time combat were born.

Just because you don't like those games, and incorrectly perceive them as a whole of not being complex or strategic, doesn't mean they aren't RPGs, or real RPGs. Granted there are still loads of turn based RPGs out there to take care of your needlessly serious attitude towards video games, just not as often as there were in the past.

I love turn based RPGs. I had tons of fun playing games like Avernum because they were a throwback to old-school games that I played when I was young. I also love RPGs with active combat. Hell, I love most games. It's liberating to not be so damn serious about everything and see games as what they're meant to be seen as: Silly time wasters meant to be played for fun, not picked apart and argued about.

 
I didn't say anything about Skyrim. Hell, I consider Skyrim a FPS without guns, just with RPG elements tacked on.

You're just being narrow-minded. Just because a genre has evolved and uses other gameplay elements (such as active combat systems) doesn't mean it is no longer an "RPG". Ashes and Gilby have raised great points about how old CRPGs were turn based because they stemmed directly from table-top limitations. Those limitations clearly no longer exist in the digital medium, and since not everyone wants to play a game where you're sitting there, just slowly making choices, RPGs with active, real time combat were born.

Just because you don't like those games, and incorrectly perceive them as a whole of not being complex or strategic, doesn't mean they aren't RPGs, or real RPGs. Granted there are still loads of turn based RPGs out there to take care of your needlessly serious attitude towards video games, just not as often as there were in the past.

I love turn based RPGs. I had tons of fun playing games like Avernum because they were a throwback to old-school games that I played when I was young. I also love RPGs with active combat. Hell, I love most games. It's liberating to not be so damn serious about everything and see games as what they're meant to be seen as: Silly time wasters meant to be played for fun, not picked apart and argued about.
I never said I didn't like them, look at my Steam played list. I said those aren't RPGs and we should stop labeling every damn game with a skill tree an RPG. I like a fast food burger just as much as the next guy but it doesn't mean it's a steak.

 
Full disclosure, I play everything I can with a controller. I was kicked out of the master race long ago.

We should all be more understanding of your slow, decrepit old fingers and degrading mind. If you need 10 minutes to decide which button to click, gosh darnit you deserve those 10 minutes.
This is why I love my hidden object games. Although some of them get annoying and do sparklies for the old ladies when they can't find a hubcap or bucket hidden among all the junk after 30 seconds or so. Sometimes I find myself going 'No! let me find the damned thing myself. Damn you sparklies!'

Some of the old lady games have hardcore nightmare modes where there are never any sparklies or it takes longer for them to show up but some are more casual and don't roll that way.

 
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Skip that - I'm old-school.

I'm terrible at FPS's w/ a gamepad.

KB-mouse all the way for games that play and control like FPS's.
With the fact old arcade games and the Atari had joysticks I always felt controllers allowed PC gaming to go back to gaming's roots. Nothing like a good joystick or directional pad for me.

 
With the fact old arcade games and the Atari had joysticks I always felt controllers allowed PC gaming to go back to gaming's roots. Nothing like a good joystick or directional pad for me.
Gaming's roots for me is racking up lots of kills and I do that better (in FPS's) with a KB+M

Really, games should have never taken the "RPG" appellation but everyone jumped on it because it helped sell games and told you what to expect (in those days, slow turn based combat and adherence to P&P rules). I think back to Pool of Radiance and how absolutely dire the plot and story-telling was. You weren't really playing a role and getting involved in your character so much as you just muddled from locale to locale, dreading random encounters and cursing as you memorized five Cure Light Wounds spells over and over so you could muddle to the next random encounter. The other mainstays (Might & Magic, Bard's Tale, etc) weren't much better. But they managed to pervert the bar for what we think should be called a "role playing game" today.

 
With the fact old arcade games and the Atari had joysticks I always felt controllers allowed PC gaming to go back to gaming's roots. Nothing like a good joystick or directional pad for me.
Sure, I did grow-up at Arcades + I did have joysticks and paddles for my Atari 7800...

....but, I loved the KB-mouse style of PC gaming in the mid-to-late 90's - especially for FPS's.

 
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I never said I didn't like them, look at my Steam played list. I said those aren't RPGs and we should stop labeling every damn game with a skill tree an RPG. I like a fast food burger just as much as the next guy but it doesn't mean it's a steak.
Forget_it.gif


Full disclosure, I play everything I can with a controller. I was kicked out of the master race long ago.

This is why I love my hidden object games. Although some of them get annoying and do sparklies for the old ladies when they can't find a hubcap or bucket hidden among all the junk after 30 seconds or so. Sometimes I find myself going 'No! let me find the damned thing myself. Damn you sparklies!'

Some of the old lady games have hardcore nightmare modes where there are never any sparklies or it takes longer for them to show up but some are more casual and don't roll that way.
But see, I get in those moods too. I played the shit out of Eador, even though the difficulty was utterly inconsistent and it had loads of flaws. Why? Because I was in the mood to sit back, manage things, take time to pick my actions, which wars I wanted to wage, exactly how each of my units moved across the battlefield, what attacks they used, what armor and weapons they equipped, etc.

That's more of a Civilization/RPG hybrid, but you get the point. I enjoy turn based RPGs and recognize them for what they are, and I realize those are the roots of the genre (in video games). I even used to play ASCII games for fuck's sake, and MUDs and all that shit. I don't need "back when I was a kid" stories when I played the same shit when I was young.

In the end it's just asinine to only consider one type of RPGs to be the only kind of RPGs, whether you prefer one type or not. Perhaps I just forgot how big of a troll Brut could be. It was probably better off for all of us when I was on his ignore list.

 
I love turn based RPGs. I had tons of fun playing games like Avernum because they were a throwback to old-school games that I played when I was young. I also love RPGs with active combat. Hell, I love most games. It's liberating to not be so damn serious about everything and see games as what they're meant to be seen as: Silly time wasters meant to be played for fun, not and picked apart and argued about.
Fixed that for you.

 
There's too much nerd debating going on in here. I'm going back to playing Hearthstone.

 
So Blade has a fetish for Asian girls with glasses, apparently.
Because that sort of thing never happens with nerds and weeaboos and weeaboo nerds.

Trust me, I like in Seattle. In this place white Microsoft and Amazon nerds and Asian chicks are like peanut butter and jelly.

245dlpw.jpg


 
Well, I think one of the problems in modern RPG's is the attitude of AAA dev's and/or AAA pub's to voice-act everything!
Give me voice-overs and text. Preferably in a few big chunks so that I don't have to hit the button over and over when I skip it all.

 
Give me voice-overs and text. Preferably in a few big chunks so that I don't have to hit the button over and over when I skip it all.
I played a few minutes of Magicians & Looters on Desura, and one of the options was to make the text less wordy. Every game should have this! Especially the ones with the medieval/fantasy settings, I've heard enough about Bliz-blaz and Him-ham already.

 
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I played a few minutes of Magicians & Looters on Desura, and one of the options was to make the text less wordy. Every game should have this! Especially the ones with the medieval/fantasy settings, I've heard enough about Bliz-blaz and Him-ham already.
My god that's brilliant.

 
I have three and have had as many as five. Though my cats are fairly well trained and behaved. One of them is doing my taxes this year.
Must be nice... I gave up and just renamed her Mayhem. (Our other two cats are much better behaved.)

It gets 2deep when you find out you're an asshole, and by "you," I mean the role you're playing and not that you, personally, are an asshole, which you might very well be, but I'm not judging you at all, as a person, just saying that Spec Ops is clearly an RPG because you play a role in it and you're an asshole.
I'm honestly tempted to create a new account just so I can like this again... Such an awesome post.

Surprised there isn't more discourse about this deal. (Banner Saga)
Kickstarted it, played it some. Awesome style, combat is a bit simple (and with a few odd choices), world is interesting, story seemed to be going that way too, but I couldn't help but feel lost with the sheer amount of names tossed casually at me.... (You ever read that huge fantasy novel that has a list of people's names and a little about them so you can keep track of everything? Its like one of those novels without the benefit of that helpful addition.) I actually put the game aside till a wiki for the game (and for all those people/locations) is finished.

 
Kickstarted it, played it some. Awesome style, combat is a bit simple (and with a few odd choices), world is interesting, story seemed to be going that way too, but I couldn't help but feel lost with the sheer amount of names tossed casually at me.... (You ever read that huge fantasy novel that has a list of people's names and a little about them so you can keep track of everything? Its like one of those novels without the benefit of that helpful addition.) I actually put the game aside till a wiki for the game (and for all those people/locations) is finished.
One feature I thought was awesome in Hate Plus, a visual novel of all things, was that every time a character's name was mentioned in the text it had a hyperlink that you could click through to get a picture of that person and a description of who they were with some background info about them.

It made a huge difference for me over the first game. Both throw a ton of Korean names at your in a short time span but having the clickable sort of encyclopedia entry with a picture and background really helped me visualize and connect who they all were and their role in the story.

 
My understanding is that a role playing game is one where you can set it up on Twitch to have 12,000 people controlling it at once.

 
Constant C arrived on Steam this evening. It was in Be Mine 8 BTA and the dev has confirmed that they will contact Groupees to distribute keys. 

 
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You ever read that huge fantasy novel that has a list of people's names and a little about them so you can keep track of everything?
No list, but this one seriously needed it. It's the only novel I read for pleasure that I kept notes on who's who and relations. fuck that. (Characters totally lacked depth, the world was intriguing and had complex politics but is just didn't pan-out/hold together.) This is the first book of a trilogy she refused to finish in 2007, then lost face after backlash from her announcement. The first and second books were 1994, & 1997. She's also started other trilogies in the mean time.

220px-Ruins_of_Ambrai-sm.jpg


I'd rant more about some book I read for pleasure 20 years ago, but there's already a good rant on goodreads.

Yarg! Reminds me of Celia Dart Thornton and her unending dictionary descriptions of irrelevant rooms, only here it seems to be pocket 1-dimensional sketches of completely irrelevant characters. I swear I've been introduced to 200+ characters by name, almost none of whom I remember or care about because they're mostly walking stereotypes anyways. In fact, I was remarking on this very fact to myself just before reading the following line from the book:

"Veller Granfallin, for instance, figured as a villain in all the histories, but was never portrayed any more deeply than a layer of dust on the tabletop"

This, in addition to being a great example of the ridiculously over-the-top metaphorical language that seems to be required of modern fantasy, perfectly describes most of the forgettable characters in the book.

Which is a shame, really, because unlike Ms. Thornton, Ms. Rawn actually appears to have a story to tell. There is an interesting world here with an intriguing matriarchal society and some interesting political twists in an otherwise run-of-the-paper-mill evil wizards taking over the world story.

Or perhaps I should say there would be an interesting world and political twists if only the details held together at all, which they mostly don't. For example, the government is a representative democracy, but its leader has taken over enough power single-handedly to completely destroy one of the 15 member-states, apparently without comment or protest from any of the others. So shes really an absolute dictator with a puppet government, right? But no, mere chapters later she is scrabbling for votes in council and not doing things because they might be perceived badly. Hello? You just had every single man, woman, and child in California executed and every building in the state burnt to the ground, and you're pushing for votes in Congress about tax laws? Do whatever the hell you want; they obviously can't stop you. Which reminds me; she has the state of Ambrai invaded by the army because they attempt to thwart her. Ambrai was apparently one of the biggest economic and cultural centres on the planet and yet apparently every single person who lived there was killed or driven off, and noone even came back to loot the bodies - much less re-settle - for 17 years. That is so fantastically wildly improbable - both the efficiency of its destruction and the lack of resettlement - that I hadn't gotten over it before some refugees finally wander in and start living off the food left lying around 2 decades before! And in a world where we continuously get it pushed down our throats how poor and downtrodden the average peasant is!

It goes on (people risking their lives based on the assumption that an ancient nursery rhyme about pigs refers to a particular (modern) toy store; a matriarchy of Victorian-era sexism reversed, but with over a third of its prime governmental body males - and almost all of the members of the cult of bad guys; a Muslim-like stricture against males going outside with their heads uncovered... which is apparently followed by every other male in the society except all of the main characters; etc...) but I'll stop. The worst thing is that half the time the contradictory details weren't even necessary to the story - just leave them out and you're fine!

But I persevered, because I did at least want to see how the few more interesting characters got along, and see what happens with their little rebellion, and to find out how the evil baddie gets it in the end. Wish I hadn't bothered. The baddy gets eaten by the Ghost of Christmas Past (or some other previously unmentioned spiritual Deus Ex Machina plot device, I forget,) the baddy's henchman turns to good apropos of nothing and his daughter forgives him his extensive list of brutal butcheries on the basis of blood ties she didn't even know existed 5 minutes before, and the rebellion happens off camera with the good guys just turning up and shouting "Hurrah! We won!" The interesting characters? They fall in love and get married in direct contrast to everything they stood for up to that point - but thats fairly standard grade-school hair-pulling romance, and so the most believable thing by far about the end of the book.
 
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No list, but this one seriously needed it. It's the only novel I read for pleasure that I kept notes on who's who and relations. fuck that. (Characters totally lacked depth, the world was intriguing and had complex politics but is just didn't pan-out/hold together.) This is the first book of a trilogy she refused to finish in 2007, then lost face after backlash from her announcement. The first and second books were 1994, & 1997. She's also started other trilogies in the mean time.

220px-Ruins_of_Ambrai-sm.jpg


I'd rant more about some book I read for pleasure 20 years ago, but there's already a good rant on goodreads.
At least you didn't start reading an old, destroyed book, only to find out that it was missing the last 100-150 pages.

516TQEAZ18L._SY344_BO1,204,203,200_.jpg


I just got another copy in the mail a couple days ago, so away I go.

 
At least you didn't start reading an old, destroyed book, only to find out that it was missing the last 100-150 pages.

I just got another copy in the mail a couple days ago, so away I go.
I did read a 1961 paperback printing of On the Beach in '93... It was literally falling apart on me, the pages came off as I turned them. (Oddly fitting for a book covering the final year of life of some Aussies after Nuclear War ravaged the Northern Hemisphere and the fallout was spreading south. It covered how people chose to live their final months and face the end.) I'd highly recommend it. It's a powerful and moving book.

 
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I did read a 1961 paperback printing of On the Beach in '93... It was literally falling apart on me, the pages came off as I turned them. (Oddly fitting for a book covering the final year of life of some Aussies after Nuclear War ravaged the Northern Hemisphere and the fallout was spreading south. It covered how people chose to live their final months and face the end.) I'd highly recommend it. It's a powerful and moving book.
Yeah, but my book has a dragon in it.

 
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