PSNOT 3.0 - Let's Talk About University of Kentucky, Baby!

Think I might dump Just Cause 3 if there's a decent TIV for it somewhere in the next couple weeks, haven't bothered to play it lately thanks to Old Blood and Fallout 4.
 
Also: 

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fuck YOU KILIK!

 
So that's what happened, when I tried to login in the evening it was just a white background with "we'll be back soon" so I wasn't sure what had happened.

 
if he ends up hacking the forums again, please remember to be safe and be strong and I'll be waiting for you on the other side.  also I have an eye appointment today.

 
We need a designated place to gather and take a role call if it goes all the way down. Stay digilent people!
I was actually thinking about this yesterday, but the only thing that came to mind was the PSNOT community on PS4. I wish InvertedAccess had a forum.

 
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I was actually thinking about this yesterday, but the only thing that came to mind was the PSNOT community on PS4. I wish InvertedAccess had a forum.
When I joined the group for IA, I was joining more in terms of thinking we would go that route and I could help set it up. I had not even planned on doing any sort of articles. Thing was, that would all cost some money to setup. We are all cheap, so yeah....

 
When I joined the group for IA, I was joining more in terms of thinking we would go that route and I could help set it up. I had not even planned on doing any sort of articles. Thing was, that would all cost some money to setup. We are all cheap, so yeah....
Does something like a bbpress cost money? IA is running on wordpress, right?

#notaprofessional

 
we set up an off site thread for my flipping group when they shut down groups on cag about 1-2 years ago. Now there isn't many glitches or flip deals so the group just kinda dissolved. I miss the crazy days when this site had awesome deals and glitches. I just found a receipt yesterday from 5 years ago when i bought 10 copies of dead space and army of two etc for $2 each cuz some ea glitch and flipped them all. good times

 
and yeah cainiac and i tore it up last night on expert mode and hit 70 hardcore and finished story. woot

 and had some damn close calls along the way :)

 
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good riddance to hardcore mode, I like to at least have the option of dying and not having to start over.  If I can find the time to meet up though it'd be fun just to turn the difficulty up to some level of torment and go until we die for good.

 
good riddance to hardcore mode, I like to at least have the option of dying and not having to start over. If I can find the time to meet up though it'd be fun just to turn the difficulty up to some level of torment and go until we die for good.
cainiac kept raising the difficulty and we kept almost dieing, but he is mad and loves to live on the edge. He had it on expert most of the way and then at level 68 bumps it up to master when we start rifting. madness i tell you. but yeah, it will be nice to not fret about death

 
also it will be nice to jump into milds and pancakes and whomever else is playing's game and not die.

bounties and rifts baby

plus we got some crazy legendary gear last night like my butchers cleaver with 16,000 life per hit ;)

 and my belt that causes slow/blind rifts when i hit ;)

 
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JKfCPZ1.png


Clocked in at 97 hours after the credits rolled and I was returned to open world play. I did almost everything available in the game--there were two character quests left and a small dungeon to explore, one quest to take flowers to a grave, and two collection quests I left partially completed (I couldn't find anything useful online for the item locations and the game doesn't tell you either.) I don't have the DLC so I decided to just be done with the game for now, but I'll go back and knock that stuff out real quick when I either get access to a GS or buy the GOTY on the cheap. 

The initial story is pretty dumb. The opening scenario is that the leader of the church (the Chantry), Devine Justinia, has called the warring mages and templars together to discuss peace. The peace meeting is disrupted by a giant rift opening and everybody present but the main character ending up dead. MC doesn't remember exactly what happened, but he's found unconcious and with some glowing thing on his hand that is connected to the rifts somehow. The people that found him accuse him of being behind the bomb or whatever, he agrees to go along and try to help close the rift, and you close the main rift. Doing so knocks you unconcious again. When you wake up everybody is fighting over whether you're a good guy or if you caused the whole thing in the first place, an Inquisition is called to work to find out what happened and to seal the remaining (smaller) rifts, and you're let loose upon the world.

I think they flubbed the opening story a bit. Rather than having everybody fighting over your legitimacy, nobody thinking much of you at all and just fighting each other instead would have worked better. Trying to make you out to be a big deal from day 1 just makes the story seem silly. By the halfway mark in the game you've got legitimacy from all the stuff you've done, but the opening is weak because of the approach they take. By about halfway through the story has picked up quite a bit and things are good, if not particularly unique or memorable. Overall the story and characters are certainly satisfying enough to justify playing it.

Since I didn't play the earlier games, DA:I used a default worldstate for which characters were around and how the earlier game story played out. If I'd played the earlier games then the dialogue and background events would have been changed accordingly. There are no huge differences that get brought in from early games, as best as I can tell, but reading about these differences when researching quests certainly made me more interested in playing the earlier games. DA:I also did a good job with the exposition so I didn't feel lost as to what had happened previously, so no need to feel like you'll miss out if you didn't play them either.

Gameplay-wise...you have two ways you can play; action mode and tactical mode. Action mode just has you running around 3rd person and targeting and attacking monsters and the like in real time. Tactical mode lets you pause the gameplay, switches to top-down view, and lets you plan each individual move out for your party members. I played entirely in action mode except for in big boss fights when I'd use tactical to tell everybody to drink a rejuvenation potion so they'd regenerate any damage taken during the battle.

The maps are good for the most part. There's some variety except for the couple of desert maps, which are just huge and boring. The main quests, character quests, and side quests all work out pretty well and don't get too repetitive. By the very end I was burning out a bit but it took quite a while to get to that point and I did a lot more than was necessary for the plat. If you're playing the game a bit slower or just doing the plat-required actions I don't think you'll have any problems.

The way the game opens up is that you complete quests and advance the main story line. As you do, you'll get power points. Each additional area requires a certain number of power points to open. If  you open a new area that costs 30 power points and you have 35, you'll drop to 5 PP and then need to accumulate more to advance further. It works well in theory but the problem with this approach is that the game doesn't really guide you along a set path; advance to a certain part of the story and then you have a ton of game areas that you can open up but there's no real feeling of what order to play them in. I played the very first level, Hinterlands, almost to completion before going anywhere else. When I left I was level 15 and I found myself quite overleveled for half the available other areas to explore. Continuing to explore those areas just made me more and more over-leveled, which continued all the way to the end boss, who I crushed with no difficulty at all even in Nightmare mode. The lack of challenge was definitely a component to me feeling burnt out at the end--I was just getting bored at that point. If you play the game try to find a guide that suggests areas to play at for your level; while you can just completely explore each map in turn because the game is easy enough to tackle even over-leveled monsters, this process will definitely end up with your party extremely over-powered.

The character skills and classes have enough variety to provide for very different play styles. I used a rogue tempest bowman, which meant I basically nuked everything from afar. I had two tanks up in the action keeping taunt on the bad guys so they wouldn't chase me around and a mage as the 4th member of the group, throwing magical barriers around and doing resurrections and additional nuking. Based on your character class and focus you can change the AI around to cover your behavior in different manners. Going with the default AI controls isn't something I'd recommend as it doesn't optimize their behavior very well.

Gear is kind of a mixed bag in the game. There's some really cool stuff you can design but the UI for crafting is a pain in the ass. Basically to craft a weapon or armor you have to find or buy the appropriate schematic. The higher-end schematics are very pricy, some being in the 25k range. Just for comparison's sake there's a trophy for collecting 50k over the course of the game and I think I only gathered ~100k by the very end. The schematic pricing seems really high in comparison, and this is made rather frustrating because you can't tell anything about the the item stats before you buy it. If you want to know which armor is the best to craft for your mage you'll need to google it because the game won't tell you.

In addition, the inventory aspect of crafting is annoying because even if you know that a particular schematic calls for 40 pieces of metal, 16 pieces of leather, and 5 pieces of cloth to craft...you don't have an easy way to view your inventory to see your stock levels on those items. You'd normally expect that when you're in a shop and you're looking at buying a Dragon Scale, for example, that the UI would tell you how many of that item you already own so that you can buy the difference to get yourself to the 40 pieces of metal. Nope--instead you have to switch to the Sell menu, scroll down the list to check Dragon Scale stock, then back to buy to make your purchase. Then you have to repeat this again for every other item you're buying. There's no sorting capability, either, so you can't quickly filter by material type (metal, cloth, leather, essences, etc.,) or by the quality tier of the material. The process is just unnecessarily cumbersome.

Halfway through the game you'll get a new home base. For normal instant travel you go to the world map, select a local map, then select a camp or teleport stone on the map to jump your party to. This works quite well. The home base, Skyhold, doesn't let you choose a warp point, you always just appear in the center of the map and then have to teleport within the map from there. It has five warp stones, which is nice, but there are three map areas and all the warp stones are in the middle one. If you want to go to Undercroft (where all the shops are) or to your personal quarters you have to jump to the throne room, get through the teleport loading screen, and then go up or down the stairs from there, which triggers another loading scene. Poor design there and it gets a bit annoying with repetition.

Another annoyance is that every time you leave your home base (Haven at first, Skyfold at the halfway point) you have to choose which party members you want to explore with. I'd be fine with it if it gave you your previous party as a default and you could just confirm, but instead you have to manually select three of your ~10 characters every time you leave home. Since you go to the base over and over again to start operations, sell stuff, craft, or return quests this can get to be a bit annoying.

I did run into a few bugs, but for the most part they were very late in the game. One thing I noticed early on is that loot doesn't always drop where the corpse was. Instead it can drop at your own feet. I suspect this is a feature to help with distant enemies up on cliffs or other areas that are hard to reach, but since I played as a bowman and most of my deaths are at range I ran into it a lot.

The game does have framerate dips on occasion but nothing game-breaking. Texture pop-in is present but not bad. I did have the game perform very badly once upon suspension resume, at which point I just saved, closed, and re-opened the game to fix. Another point had the game speed completely thrown off so that I was moving in slow motion and could not pick up an item to clear a quest. Save/quit resolved that as well. No real problems otherwise.

The trophy list is pretty nice. There are missables but not many and as long as you're aware that they exist they're very easy to grab. The last missable is for making a particular choice near the end of the game--it changes the way the story flows from that point and most people online say the other choice is better. I'll go back and redo that decision when I go to play the DLC, but I was perfectly happy with the choice that gets you the trophy.

tldr; Overall the game was a lot of fun with some interface problems and too-low difficulty. I can't compare to earlier stories or gameplay since this is my first DA title, but I liked this one a lot. If you've any interest at all I do think this is worth playing through, though I'd suggest going with the GOTY edition if possible.

This should probably count towards your monthly book-reading quota.

 
JKfCPZ1.png


Clocked in at 97 hours after the credits rolled and I was returned to open world play. I did almost everything available in the game--there were two character quests left and a small dungeon to explore, one quest to take flowers to a grave, and two collection quests I left partially completed (I couldn't find anything useful online for the item locations and the game doesn't tell you either.) I don't have the DLC so I decided to just be done with the game for now, but I'll go back and knock that stuff out real quick when I either get access to a GS or buy the GOTY on the cheap.

The initial story is pretty dumb. The opening scenario is that the leader of the church (the Chantry), Devine Justinia, has called the warring mages and templars together to discuss peace. The peace meeting is disrupted by a giant rift opening and everybody present but the main character ending up dead. MC doesn't remember exactly what happened, but he's found unconcious and with some glowing thing on his hand that is connected to the rifts somehow. The people that found him accuse him of being behind the bomb or whatever, he agrees to go along and try to help close the rift, and you close the main rift. Doing so knocks you unconcious again. When you wake up everybody is fighting over whether you're a good guy or if you caused the whole thing in the first place, an Inquisition is called to work to find out what happened and to seal the remaining (smaller) rifts, and you're let loose upon the world.

I think they flubbed the opening story a bit. Rather than having everybody fighting over your legitimacy, nobody thinking much of you at all and just fighting each other instead would have worked better. Trying to make you out to be a big deal from day 1 just makes the story seem silly. By the halfway mark in the game you've got legitimacy from all the stuff you've done, but the opening is weak because of the approach they take. By about halfway through the story has picked up quite a bit and things are good, if not particularly unique or memorable. Overall the story and characters are certainly satisfying enough to justify playing it.

Since I didn't play the earlier games, DA:I used a default worldstate for which characters were around and how the earlier game story played out. If I'd played the earlier games then the dialogue and background events would have been changed accordingly. There are no huge differences that get brought in from early games, as best as I can tell, but reading about these differences when researching quests certainly made me more interested in playing the earlier games. DA:I also did a good job with the exposition so I didn't feel lost as to what had happened previously, so no need to feel like you'll miss out if you didn't play them either.

Gameplay-wise...you have two ways you can play; action mode and tactical mode. Action mode just has you running around 3rd person and targeting and attacking monsters and the like in real time. Tactical mode lets you pause the gameplay, switches to top-down view, and lets you plan each individual move out for your party members. I played entirely in action mode except for in big boss fights when I'd use tactical to tell everybody to drink a rejuvenation potion so they'd regenerate any damage taken during the battle.

The maps are good for the most part. There's some variety except for the couple of desert maps, which are just huge and boring. The main quests, character quests, and side quests all work out pretty well and don't get too repetitive. By the very end I was burning out a bit but it took quite a while to get to that point and I did a lot more than was necessary for the plat. If you're playing the game a bit slower or just doing the plat-required actions I don't think you'll have any problems.

The way the game opens up is that you complete quests and advance the main story line. As you do, you'll get power points. Each additional area requires a certain number of power points to open. If you open a new area that costs 30 power points and you have 35, you'll drop to 5 PP and then need to accumulate more to advance further. It works well in theory but the problem with this approach is that the game doesn't really guide you along a set path; advance to a certain part of the story and then you have a ton of game areas that you can open up but there's no real feeling of what order to play them in. I played the very first level, Hinterlands, almost to completion before going anywhere else. When I left I was level 15 and I found myself quite overleveled for half the available other areas to explore. Continuing to explore those areas just made me more and more over-leveled, which continued all the way to the end boss, who I crushed with no difficulty at all even in Nightmare mode. The lack of challenge was definitely a component to me feeling burnt out at the end--I was just getting bored at that point. If you play the game try to find a guide that suggests areas to play at for your level; while you can just completely explore each map in turn because the game is easy enough to tackle even over-leveled monsters, this process will definitely end up with your party extremely over-powered.

The character skills and classes have enough variety to provide for very different play styles. I used a rogue tempest bowman, which meant I basically nuked everything from afar. I had two tanks up in the action keeping taunt on the bad guys so they wouldn't chase me around and a mage as the 4th member of the group, throwing magical barriers around and doing resurrections and additional nuking. Based on your character class and focus you can change the AI around to cover your behavior in different manners. Going with the default AI controls isn't something I'd recommend as it doesn't optimize their behavior very well.

Gear is kind of a mixed bag in the game. There's some really cool stuff you can design but the UI for crafting is a pain in the ass. Basically to craft a weapon or armor you have to find or buy the appropriate schematic. The higher-end schematics are very pricy, some being in the 25k range. Just for comparison's sake there's a trophy for collecting 50k over the course of the game and I think I only gathered ~100k by the very end. The schematic pricing seems really high in comparison, and this is made rather frustrating because you can't tell anything about the the item stats before you buy it. If you want to know which armor is the best to craft for your mage you'll need to google it because the game won't tell you.

In addition, the inventory aspect of crafting is annoying because even if you know that a particular schematic calls for 40 pieces of metal, 16 pieces of leather, and 5 pieces of cloth to craft...you don't have an easy way to view your inventory to see your stock levels on those items. You'd normally expect that when you're in a shop and you're looking at buying a Dragon Scale, for example, that the UI would tell you how many of that item you already own so that you can buy the difference to get yourself to the 40 pieces of metal. Nope--instead you have to switch to the Sell menu, scroll down the list to check Dragon Scale stock, then back to buy to make your purchase. Then you have to repeat this again for every other item you're buying. There's no sorting capability, either, so you can't quickly filter by material type (metal, cloth, leather, essences, etc.,) or by the quality tier of the material. The process is just unnecessarily cumbersome.

Halfway through the game you'll get a new home base. For normal instant travel you go to the world map, select a local map, then select a camp or teleport stone on the map to jump your party to. This works quite well. The home base, Skyhold, doesn't let you choose a warp point, you always just appear in the center of the map and then have to teleport within the map from there. It has five warp stones, which is nice, but there are three map areas and all the warp stones are in the middle one. If you want to go to Undercroft (where all the shops are) or to your personal quarters you have to jump to the throne room, get through the teleport loading screen, and then go up or down the stairs from there, which triggers another loading scene. Poor design there and it gets a bit annoying with repetition.

Another annoyance is that every time you leave your home base (Haven at first, Skyfold at the halfway point) you have to choose which party members you want to explore with. I'd be fine with it if it gave you your previous party as a default and you could just confirm, but instead you have to manually select three of your ~10 characters every time you leave home. Since you go to the base over and over again to start operations, sell stuff, craft, or return quests this can get to be a bit annoying.

I did run into a few bugs, but for the most part they were very late in the game. One thing I noticed early on is that loot doesn't always drop where the corpse was. Instead it can drop at your own feet. I suspect this is a feature to help with distant enemies up on cliffs or other areas that are hard to reach, but since I played as a bowman and most of my deaths are at range I ran into it a lot.

The game does have framerate dips on occasion but nothing game-breaking. Texture pop-in is present but not bad. I did have the game perform very badly once upon suspension resume, at which point I just saved, closed, and re-opened the game to fix. Another point had the game speed completely thrown off so that I was moving in slow motion and could not pick up an item to clear a quest. Save/quit resolved that as well. No real problems otherwise.

The trophy list is pretty nice. There are missables but not many and as long as you're aware that they exist they're very easy to grab. The last missable is for making a particular choice near the end of the game--it changes the way the story flows from that point and most people online say the other choice is better. I'll go back and redo that decision when I go to play the DLC, but I was perfectly happy with the choice that gets you the trophy.

tldr; Overall the game was a lot of fun with some interface problems and too-low difficulty. I can't compare to earlier stories or gameplay since this is my first DA title, but I liked this one a lot. If you've any interest at all I do think this is worth playing through, though I'd suggest going with the GOTY edition if possible.

This should probably count towards your monthly book-reading quota.
haha i bet there is lots of reading in that game. What class did you end up beating the game with?

also you are probly burnt out on da i, but if you have any desire to play mp mode, hit me up. i love that mp

 
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cainiac kept raising the difficulty and we kept almost dieing, but he is mad and loves to live on the edge. He had it on expert most of the way and then at level 68 bumps it up to master when we start rifting. madness i tell you. but yeah, it will be nice to not fret about death
yep I upped it to master around 64 for rifts and barely lived. my barbarian is kind of a pansy so I don't know why I didn't die. after 68 or so I went down one notch since it was taking me a full minute just to take out one trash mob with my horrible damage output. so far the barbarian is by far my least favorite class.

 
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Does something like a bbpress cost money? IA is running on wordpress, right?

#notaprofessional
We are. However, using software like that is not an option on a wordpress hosted site. Moving to an external server where we run our own wordpress instance would be needed for add-ons like that. So even if the software itself is free, we would have to pay for the server time to add it.

 
haha i bet there is lots of reading in that game. What class did you end up beating the game with?
Rogue with a bow and Tempest specialization. You get specializations at level 10 and after you arrive at Skyhold in the story. I basically just went around the first game area until I hit 10, advanced the story to get the specializations, then re-specced my skills. With the Tempest specialization you get skills that freeze and knock back all attackers, let you go into hyper-nuke mode with infinite stamina and no cooldowns for skills, and jump into hyper-speed where you can move and attack while everybody around you slows to a crawl. Once I started using those and had done a bit of research to figure out which attack skills worked best the game simply became too easy.

The reading isn't too bad. You pick up items that have stuff you can read but I always skipped that stuff. All the character interactions are voiced, too.

 
So I was given a $25 Regal gift card for my birthday. Finding a babysitter is hard so I don't expect I'll be able to use it anytime soon. Anyone have any interest in trading it for like $15-$20 in PSN credit? 

 
So 3 day weekend turned into coming in today and feeling kind of crappy. My kid was sick but I'm determined not to be sick even though I don't feel good, I'm going to will this shit away. 

CAG hack was kind of funny. We may need a failsafe though. 

I played some Wii U over the weekend with my kid. Splatoon is fun. The system itself isn't actually that bad but honestly I think it really could have benefitted from better faster menus (like PS4) and a less obtuse control setup. The screen controller can be a benefit but it's annoying having to control everything from there and that wii plaza mii mall little dingos running around on screen is pointless. 

I started The Order 1886. I barely only did the very first part but it sure do look purty. Hopefully it's a game even I can Platinum. 

 
Does NIS America usually wait until release day to send out pre-orders? I've got Atelier Escha & Logy Plus preordered. It ships today but their order status page is still showing Pending Verification. Not sure if this is normal for them or if they're having some issue with the order itself.

Check your email, you may have a payment issue that needs resolving. I got my email that it was charged days ago and its been shipped.

If not and the money is gone I guess they're just being slow, but I've never had them ship an item on or after its release date before.

Also don't forget to download the free costumes for early buyers starting the 26th

main_logi.jpg

cainiac kept raising the difficulty and we kept almost dieing, but he is mad and loves to live on the edge. He had it on expert most of the way and then at level 68 bumps it up to master when we start rifting. madness i tell you. but yeah, it will be nice to not fret about death
All of the way!

Would have been higher if it wasn't locked until story is finished. Need that sweet exp bonus :lol:

 
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We are. However, using software like that is not an option on a wordpress hosted site. Moving to an external server where we run our own wordpress instance would be needed for add-ons like that. So even if the software itself is free, we would have to pay for the server time to add it.
Is there something like what Yahoo Groups used to be? Free and not a big PIA to join? I have no interest in joining Facebook for example.

I feel between my PSN friends list, PSNot wall, the few people here I follow on Twitch and the few people here I have KIK I would find most of you should this place ever crash and burn but it would be nice to have some better options.

 
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We are. However, using software like that is not an option on a wordpress hosted site. Moving to an external server where we run our own wordpress instance would be needed for add-ons like that. So even if the software itself is free, we would have to pay for the server time to add it.
Ah okay, it's been a long time since I had to deal with anything like that, and even then I wasn't managing it so I wasn't sure.

 
Check your email, you may have a payment issue that needs resolving. I got my email that it was charged days ago and its been shipped.

If not and the money is gone I guess they're just being slow, but I've never had them ship an item on or after its release date before.

Also don't forget to download the free costumes for early buyers starting the 26th
Great. My sister bought it for me as an xmas gift. I had her email me the last thing she got but that was just the preorder email on from 1/23. Now I'm having her check to see if she got billed for it. Didn't even occur to me that this whole thing could be a bit of a chore.

 
This is exactly my point. No one talks about these people, but then they die and we're having conversations about all the Academy Awards that Alan Rickman was screwed out of. Or how David Bowie was the greatest musician of all time.
Hindsight is always 20/20.

No one is ever appreciated in their time Bach, Socrates, etc, etc....

There's an element of arrogance to some of this with modern celebrity deaths " I always thought they were great..." And some of it is just general internet drama/narcassisim. (Look at me! I'm so sad!)

Don't let it get to you. It's all easily ignored.

 
Is there something like what Yahoo Groups used to be? Free and not a big PIA to join? I have no interest in joining Facebook for example.

I feel between my PSN friends list, PSNot wall, the few people here I follow on Twitch and the few people here I have KIK I would find most of you should this place ever crash and burn but it would be nice to have some better options.
I doubt we ever go through with it due to both financial and time investment requirements. However, I can guarantee you that if I am involved it will not involve Facebook.

 
yeah iv been running torment solo rifts all morning and no trouble.

spirit vessel is amazing life insurance tho so i don't feel so fragile.

 Cainiac and I weren't having any trouble at the end, but it seems we are playing cheap mode.

We look at mobs and they die.

also did the kanai cube mission but i dont have enough stuff to use it yet, but pulling out legendary skills should be interesting. any other great things the cube can do?

 
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yeah iv been running torment solo rifts all morning and no trouble.

spirit vessel is amazing life insurance tho so i don't feel so fragile.

Cainiac and I weren't having any trouble at the end, but it seems we are playing cheap mode.

We look at mobs and they die.

also did the kanai cube mission but i dont have enough stuff to use it yet, but pulling out legendary skills should be interesting. any other great things the cube can do?


It’s something similar to Diablo II’s Horadric Cube, but it works a bit differently. It was added in patch 2.3 and has quite a few abilities. You can convert a set item to another random item from the same set, for example. Or you can upgrade a rare item into a random legendary of the same type. Or you can reroll the stats on a certain legendary item. And so on. Basically, it helps a lot when, for example, you’re almost finished with your build, but still need one or two upgrades that just won’t drop from monsters. If you don’t have the cube, go grab it at Ruins of Sescheron in Act III (in Adventure Mode!).

 
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