Two words.I just don't get how it's getting all these perfect reviews if you're basically doing these mobile game puzzles in a pretty place for 40 hours. Even if the way you have to connect the lines changes. And I'm all for quirky indie games. Maybe it's one of those "you have to play it to get the praise" games, but right now I don't get the the praise.
Jonathan Blow.
Im sure if it wasnt made by him it wouldnt be getting nearly the same praise. I say this without ever playing the game or intending to play it.