PSNOT 3.0 - Let's Talk About University of Kentucky, Baby!

Dark Souls III is getting a new patch later (no ETA yet): http://www.dsogaming.com/news/dark-souls-iii-patch-1-04-detailed-will-feature-performance-improvements/

Dark Souls III – Patch 1.04 Changelog:

  • Fixed a bug where you might not get items properly while accessing a covenant when a player joins your game.
  • Some NPCs questline events have been made easier to trigger.
  • Made the requirement for joining the Rosaria’s Fingers less strict.
  • Fixed a bug when teleporting to Untended Graves.
  • Amended an issue where kicks were being parried.
  • Fixed a bug where Crystal Sage would not re-appear after warping in.
  • Fixed a bug where Dragonslayer Armour would die on its own before you fight.
  • Fixed a bug where Knight Slayer Tsorig would continue to gesture.
  • Fixed a bug where Siegward would fail to save Greirat even though the conditions have been met.
  • Fixed a bug where, when wearing a ring that increases Max HP, the change would not be reflected in some menus.
  • Fixed a bug where the voice chat icon would show (or not show) according to the settings.
  • Fixed a bug where the voice chat icon would continue to display when HUD display is set to AUTO.
  • (Xbox One) Fixed a bug where you can’t access the functions Quit Game, access bonfire, or use online play items when failing to connect to an online session.
  • (Xbox One) Fixed a bug where the game would crash to the title screen when you fail to connect to an online session.
  • Fine tuned various other things, performance improvements, and corrected various bugs.
Grateful for those Xbone fixes. I was playing over the weekend and would literally get booted back to the main menu every 5 minutes.
 
Just played a quick round. It's awesome. Scored my first aerial goal. Gonna be tough deciding between this and Alienation tomorrow night.
There was a sale on DLC in some PC store to celebrate the new update, so I'm hoping the same comes to the PSN store tomorrow.
 
So bored at work. Still one hour left.
1 more hour for me as well!
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Does anyone else with an Amazon preorder for Uncharted 4 have "Arriving tomorrow by 8pm" on their order? It's probably a mistake since I haven't gotten a shipping notice or anything, but it's still weird.

 
Alien nation is dope. Like the Pope. Right cro...pe?

Sorry bums. I saw your invite but I'm on with the pros tonight. I'm sure we will play together sometime though. This is the game I can play a while.

Hyypeee.
 
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So a couple weeks ago, a sheet leaked showing what the main color for each NFL team's color rush jersey is going to be. This year all Thursday's games will be color rush games.
Anyway, some dude mocked up a bunch based on that leaked sheet. http://dailysnark.com/designer-mocks-color-rush-uniforms-will-look-like-season/
I don't care, I like 'em. Bold and bright and shiny and what's that?
Broncos one looks really sharp and I still dig the neon green Seahawks (especially since they're scared they're gonna lose in them), but Raiders in cream is weird. Mostly excited for the Packers one so I can finally bust out my yellow Favre as an actual jersey!
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Second week of the season. Divert your eyes!


Edit: oh no! I just realized it's not the second week but later in the season. It's a home game. Gah. I gotta see that crap in person. And good memory Zimmerman, we tried that color once before against the Bears at home about 8 years ago. Didn't end well.
 
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Was there someone (bluearcana?) who doesn't like when the PS4 takes screenshots when you earn a trophy? Screwing around in the setting and saw that you can shut that off in the Sharing and Broadcasts section of the settings.

 
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Beat Alienation on normal tonight. This game is awesome and well worth money. I used the tank class and this game has a lot of replay value. Plus I made on the first achievers section for most of my trophies earned.
 
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Hob was at PAX East and looks pretty cool. Seems to follow a classic Zelda approach. There's some video from PAX but only in crappy quality, so here's a video from a few months ago:

https://www.youtube.com/watch?v=HDKcaRs5LvQ

It's from Runic Games, who did Torchlight and Torchlight 2, which is a fun Diablo clone series on PC.

 
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The basic game concept is pretty cool--it's a Choose Your Own Adventure game with 25 story variants, constant high-quality narration ala Bastion, and a Batman-lite combat system that rewards flawless victories while varying up attack types. You start with a short prologue to introduce the mechanics of gameplay, Reynardo the fox, and the Book of Destinies which illustrates the various pathways you can take through the game by making four branching choices as you progress into each story.

Once you get through the prologue you have three initial decisions to choose from, each of which sets you down a major story arc that then branches out. When you get to a story ending you return to the Book of Destiny which lets you start over with the initial choices again. Once you've gotten used to the mechanics each story takes about a half hour to complete. The story arcs end up focusing on one of four secrets by the ending--Stories 1-5 reveal one secret, 6-11 the second, 12-17 the third, and 18-24 the fourth. Once you've finished stories among those sets and revealed all four secrets the True Hero ending will become available to play through. Even among the stories that end in a particular secret the details of each story are rather unique, so even if you play through all 25 endings you'll get content that still feels pretty fresh. 

Here is the layout of the stories as described above:

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Combat is super basic at its core; you have a single sword attack, a hook attack, a dash attack, and a grab attack. Enemy attacks can be countered and the goal of each combat is to kill all the enemies while using as many attack types as possible and not getting hit. The rewards for a fight are based these four criteria:

  1. The number of enemies (50exp each, I think)
  2. The length of your longest combo (5exp per hit)
  3. Whether you were hit during the fight (300exp for a perfect fight)
  4. The style you fought with (50exp per move type, 300exp max.)
Fights are never very long and typically only last a minute or two. Each story will put you through maybe 25 fights and getting a perfect and as high a style every time is definitely the best way to get your levels up. The combo rating score is nice but ultimately has the lowest impact on your experience.

The narration in the story is great. I found it a little annoying for the first story or so but then I got used to the guy's voice and the style and it became very enjoyable. The one guy does all of the voices and when he's speaking for various characters he changes his voice to reflect that. It definitely comes across with a feeling that this guy is reading a book to you. It's well done and even the casual non-story dialogue is varied enough that it works well. He tells jokes on occasion when you're fighting or dashing or destroying breakable items but those trigger rarely enough that they don't feel repetitive.

You start out with one of four swords and as you progress you'll come across basic blue chests which give you ore and essences and food and energy items. There are four essence types, each of which correspond to one of the four swords. As you collect ore and essences you can forge or upgrade the swords at the various blacksmiths scattered through each story. Each sword can be used as a key to unlock a matching type of doorway (ice sword opens ice door, fire sword opens fire door, etc.) so forging the swords gives you more area to explore on each playthrough. Upgrading the sword to level 2 gives a unique power for each sword; the starting sword heals you, the fire sword gives you fire attack, etc.. Each sword only has two levels so maxing them all out comes pretty quickly; I believe I had mine maxed out by the end of my fifth playthrough or so.

In addition to blue chests, each of the special doors you unlock will give you access to larger red chests. Red chests tend to give more essence and will each drop a gem. You can equip up to three gems at a time and they each give various effects like 10% additional speed and such; there are I believe 8 gem types, and they each have three levels of progression. The gem effects level up each time you find an additional gem of the same type.

The chests are smart; once you've upgraded all of your swords the blue chests quit dropping ore and essence and only drop food and energy items. The red chests behave the same way once you've collected all the gems.

Reynardo's skills start out pretty basic and never get all that advanced. Leveling him up has the dash and hook attacks become more damaging, increases his health, stamina, and sword energy, and gives him a slowdown effect when successfully attacking or counterattacking enemies. The game is pretty easy starting out and once you've upgraded Reynardo a bit the difficulty completely disappears--fighting becomes not about surviving but rather about getting as high of an experience reward as possible for each fight.

Overall the game feels great and it clicked almost immediately for me when I started out. The beginning of the game is very rewarding as well--you quickly learn the combat system, get your special attacks within your first few level-ups. Exploring the first 4-5 endings, especially if you deliberately make different choices as you start out, gives you the most varied stories and quickly reveals all four hidden secrets and then lets you progress to the true hero ending. The combat is very satisfying in the beginning as well.

Unfortunately once you play further into the game things start to fall apart a bit. Though there are 24 normal stories which have distinct endings, they all start from the same three choices. Once you've made each of those three choices a single time you'll be seeing the first chapter repeat every playthrough afterwards. As you progress through exploring the endings more and more content gets repeated. This combines poorly with the gameplay getting easier and easier as you level up Reynardo. It doesn't take long to max out the swords and the gem upgrades which means that feeling of being rewarded for playing disappears as well. Getting the true hero ending comes very quickly--I believe I found it on my sixth playthrough. It's a good ending but everything afterwards is a bit disappointing in comparison. Trophy hunters will have all but two trophies around that point--the only remaining trophies will probably be for upgrading Reynardo completely and for revealing all 25 story endings. Basically once you've finished 5-6 stories you'll have gotten most of the rewarding content in the game and you'll be left with gameplay that feels increasingly easy and narration that feels increasingly repetitive.

I didn't mention it above, but each story ending gives you a reward. You either get 1 or 2 level-ups or some essence or ore. Unlike the chests, story endings aren't smart; rewards are fixed for each chapter. Even after you've fully upgraded your sword you'll keep getting essence or ore that you no longer have use for. This makes the reward feel like a joke--once you've collected everything you should be getting experience or levels for each playthrough.

The game has some bugs, including constant framerate issues, temporary slowdown/speedup effect bugs, and progression blocks. One time I had a fight where I killed all the enemies but the fight ending wouldn't trigger. I had to quit to the main menu and replay that chapter to continue. A couple of times my character got stuck in a snow drift and I had to quit to the main menu. A few times the game wouldn't load the next foreground area so I was running around on invisible earth with the game background far below me--depending on the location I could either walk backwards a bit and then return to find the foreground loaded or I'd need to quit to the main menu again.

What I think would have really boosted the longevity of the game would be to have around 9 initial story endings; two per secret, to give a bit of variety, then the True Hero ending. Once you get the True Hero ending, Reynardo would speak of thinking things are great...then suddenly find himself at the beginning again and not sure why. Four new secrets would reveal themselves and you'd progress through discovering that one of your enemies also has a Book of Destinies--and that they are also making decisions through each story to try to get their own True Hero ending.  Switching the story around halfway and dropping the total number of stories to about 18 in the process would have left the content feeling much fresher throughout. To go along with this, the enemies should at this point begin getting increasingly difficult as the bad guy makes changes to try to take Reynardo out.

Tldr; Fun game but it's got very poor pacing. You'll exhaust most of the content in 4-5 hours, then you'll have an additional ten hours of increasingly pointless grind if you're a completionist. Wait for a sale.

 
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When did y'all get your kms driven trophy in Rocket League? My wheels say I'm at 58, trophy description says 50, and guides say anywhere from 42 to 68 is where it actually pops. I hope using the Batmobile a couple times didn't glitch anything out.
 
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I saw plenty of comments about the episodic nature of the game and whether that was good or not but I don't recall a single person talking about the first Hitman episode itself.   :whistle2:k

https://twitter.com/PlayStation/status/724932583411335170

 
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- Ratchet and Clank finished. Onto Challenge mode. Great game.

- Downloaded Hitman Episode 2 will play that later.

- Uncharted 4 has broken early in EU / UK via Amazon apparently. People are getting it today / their accounts say out for delivery. If true I am extremely jealous :'((

Edit: Okay so it seems the earlier release date has triggered amazon to show everyones game as dispatched, when in reality its not. I think some people have got the game early from other places though.

 
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I feel like therm and vig and derek are going to go ape shit on this sale...

Rest of us are going to be like, wtf is that game?
I have a feeling I'm going to be pretty disappointed. I own a lot of the jrpgs I would want. The ones I haven't bought either have never been on sale, or they get skimpy discounts. I've toned down my purchasing a lot over the last few months.
 
So the Arland Atelier trilogy is on sale...and so is Atelier Dusk #2...but not Atelier Dusk #1, which is the one I'm missing. So random and stupid.  :wall:

 
Huh. There's...actually not much I want from this sale. That's disappointing.

Ar nosurge Plus ($16), Yakuza 5 ($24), and Digimon Cyber Sleuth on Vita ($24) are the only highlights for me since they're all digital-only, but I'll have to think whether I want to pay that much right now.

 
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