Japanese Niche Games Deals & Discussion Thread 4.0

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Welcome to the Japanese niche games deals and discussion thread!  Feel free to talk about local and import Japanese games here.  Our goal is to maintain a thread dedicated to active deals on niche games including RPGs, Visual Novels (VN), Shoot'em ups (Shmups), Musou, etc.  Also maintained are pre-orders for standard, limited and collector's edition games with key release dates provided.

I've wikified the thread to make it more friendly and open to others that can actively update with important information. You can find the wiki post directly below this one.

NOTE:  Please, leave the censorship discussion away from this thread.  It's common for japanese games to have questionable content outside of the country.  We want to keep discussions to the game itself and not about cultural/societal tolerance.

A message from Thorbahn:

Our CAG Japanese Niche Games Thread also has a community on PS4, where you can interact and game with other members of the thread.

Our moderators are: Draekon, Las_Hole, and Waffleswanton

You can basically friend any of our members, or any moderator, and you will be able to request to join the community under "Communities friends are in" tab, and a mod will approve your request.

You can also leave your PSN ID in the thread, saying you want to join, and we can invite you directly as well.

As always, have fun and enjoy your stay!

 
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Might as well ask for increased knowledge when the Protag reads magazines on the toilet, and guts when he jerks off with Morgana in the room.
Lmao!

I always find the school stuff interesting. Even though I usually just look up the answers, I always like learning about the different things they teach you. Without the school setting, Persona wouldn't be the same (obviously).

 
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I think by waste he means boring. I can't disagree there.
I always found school to be a bore, so I guess they got the setting right perfectly.

Lmao!

I always find the school stuff interesting. Even though I usually just look up the answers, I always like learning about the different things they teach you. Without the school setting, Persona wouldn't be the same (obviously).
There are some pretty crazy and interesting stuff that they teach you though. Never heard of the 4-color theorem, and didn't know about the television and dreaming in color relation. Actually, that part blew my mind.

I also love when they include background info on the lore, like how they talk about the historical figures behind the Personas, like Captain Kidd, Goemon, and Joanna. I feel like that part is done really well, and is similar to the Pirate knowledge tidbits from Uncharted 4. It could be a great learning experience, and maybe one day incorporated into the education system. I'd probably learn more about historical figures if I played games like these than going to lecture or reading a damn textbook.

 
There are some pretty crazy and interesting stuff that they teach you though. Never heard of the 4-color theorem, and didn't know about the television and dreaming in color relation. Actually, that part blew my mind.

I also love when they include background info on the lore, like how they talk about the historical figures behind the Personas, like Captain Kidd, Goemon, and Joanna. I feel like that part is done really well, and is similar to the Pirate knowledge tidbits from Uncharted 4. It could be a great learning experience, and maybe one day incorporated into the education system. I'd probably learn more about historical figures if I played games like these than going to lecture or reading a damn textbook.
That's exactly the kind of stuff I was talking about. A lot of the things they mention in the game aren't things you would ever learn normally in real life.

 
Someone clearly hasn't played very much if they think school is wasting your time in the game.
you haven't played p3 or p4 very much if you think school was doing anything but wasting your in game time. It was actually nice in 4 that you could choose to cut classes at the beginning of moons link. Honestly I'd rather do that every school day and increase an s link than waste in game time.

 
you haven't played p3 or p4 very much if you think school was doing anything but wasting your in game time. It was actually nice in 4 that you could choose to cut classes at the beginning of moons link. Honestly I'd rather do that every school day and increase an s link than waste in game time.
What's the point. Not like you get more time in the summer because you don't go to school. You still only get afternoons and evenings to use time. If anything, school was better because you could at least sometimes read on the train on the way there.

 
Makoto is your senpai. :lol:

Is there a penalty for multiple love interests in P5? Or will I be slut shamed like I was in P3 and P4 Golden?
This. I have a bunch of high rank females that i will have to make a decision on during the next rank up event... Want to do all so i can just get rank 10 and leave them be
You can date everyone at the same time.
But when Valentine's Day comes. You're fked.

 
What's the point. Not like you get more time in the summer because you don't go to school. You still only get afternoons and evenings to use time. If anything, school was better because you could at least sometimes read on the train on the way there.
Yea, this part pissed me off, cause I was expecting extra time in the summer. You're telling me that doing laundry takes from morning to evening, but traveling from city to city takes no time? And hitting 5 baseballs take all day? Time management is a joke in the game, and impossible to predict without a guide.

And it doesn't matter if you do a palace on the first day or the last possible day. They just have fixed events anyways. Ok, literally sleep for a month, you-know-who.

And stupid me, thinking the game telling you that you need
dauntless guts early in the game meant you would be wasting your time trying to get it. Guess that's level 2 guts. *get level 2* Nope, guess it's level 3. *gets level 3* Nope, just fucked myself on the other stats.
 
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Time management is a joke in the game, and impossible to predict without a guide.

And it doesn't matter if you do a palace on the first day or the last possible day. They just have fixed events anyways. Ok, literally sleep for a month, you-know-who.
Every single thing that passes time in the game will tell you it passes time before you do it, though. Hell, the tutorial messages are still popping up for me 60+ hours into the game. I don't think the game could be any more clear on its parameters. The things the game lets you do to save time is a huge help, too. Temperance confidant is a must for this.

Summer doesn't open up an additional time slot, but it gives you seemingly endless opportunities to level up your confidant and social parameters every day.

Clearing the palace in a day is really just for your own benefit. P4 followed the same rules where you wait until the person "recovers" from TV Land. Doing well in palaces is just so you free up your days on upping stats or confidants.
 
Every single thing that passes time in the game will tell you it passes time before you do it, though. Hell, the tutorial messages are still popping up for me 60+ hours into the game. I don't think the game could be any more clear on its parameters. The things the game lets you do to save time is a huge help, too. Temperance confidant is a must for this.
Yea not sure why some people are complaining about not having enough free time/wanting more time. Its the same time system that was used in P3 and P4. And like you said, in P5 there's so many ways to save time (Temperance and Fortune confidants, social stats going up when hanging out with a confidant, etc.). I read that some people even had a couple of weeks of free time towards the end of the game since they were done with all the confidants.

 
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I like how Persona 5 feels new and fresh yet they didn't tamper with the tried and true formula.  It's a Persona game just like everybody knows and loves.   They didn't try to reinvent the wheel like Square does with new Final Fantasies just because "turn based combat is outdated" or something. 

 
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I like how Persona 5 feels new and fresh yet they didn't tamper with the tried and true formula. It's a Persona game just like everybody knows and loves. They didn't try to reinvent the wheel like Square does with new Final Fantasies just because "turn based combat is outdated" or something.
That's probably why I loved Cold Steel 1&2 so much. I've never gotten into the Persona series (please put out the torches and return the pitchforks to the shed), but I feel like it doesn't matter as much that turn based fighting is used if they present a good story that stays with you. I sometimes think they try and put too much into graphics, and being different than presenting a journey for us to go on. I want to feel like I personally went on an adventure when I'm done.

 
Hey guys, I was wondering if anyone makes their own or orders their own custom game posters that's really good quality? I'm looking to have an Overwatch poster made and I need some recommendations on where to get one made.

 
you haven't played p3 or p4 very much if you think school was doing anything but wasting your in game time. It was actually nice in 4 that you could choose to cut classes at the beginning of moons link. Honestly I'd rather do that every school day and increase an s link than waste in game time.
We are talking about persona 5 here. While you are lodging complaints about p3 and p4. See the problem?
 
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That's probably why I loved Cold Steel 1&2 so much. I've never gotten into the Persona series (please put out the torches and return the pitchforks to the shed), but I feel like it doesn't matter as much that turn based fighting is used if they present a good story that stays with you. I sometimes think they try and put too much into graphics, and being different than presenting a journey for us to go on. I want to feel like I personally went on an adventure when I'm done.
I never really felt that Persona overemphasized its graphics. Especially since the breakout games (3/4) both debuted on long dead hardware in a time where everyone was obsessed with visuals. Its style is undeniable, and that may be what you're talking about. You could make a case that it runs off the strength of its cast and story, but despite never really "going" anywhere in regards to villages/world maps and traditional JRPG staples, I still feel like I went on a journey. It may not have been a physical one, but I'll trade in my airships for what Persona has given me over the years.

I do intend to finally play Cold Steel at some point. Just need to finish TiTS SC before I jump on that bandwagon.

 
As for the time system in p5. I'm pretty sure I can do a max social link run pretty easily in a second playthrough even if my stats at level 1. That's how lenient it is now if you understand the system. Maybe it's still possible for me in my first run. I'm not sure if I'm in the final dungeon yet or not.
 
I never really felt that Persona overemphasized its graphics. Especially since the breakout games (3/4) both debuted on long dead hardware in a time where everyone was obsessed with visuals. Its style is undeniable, and that may be what you're talking about. You could make a case that it runs off the strength of its cast and story, but despite never really "going" anywhere in regards to villages/world maps and traditional JRPG staples, I still feel like I went on a journey. It may not have been a physical one, but I'll trade in my airships for what Persona has given me over the years.

I do intend to finally play Cold Steel at some point. Just need to finish TiTS SC before I jump on that bandwagon.
Oh, I wasn't saying the Persona series was one of the types I mentioned. I put it in the category of storyline over graphics, and "pizzazz."

 
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Just read something about iam8bit maybe releasing a Persona 5 soundtrack on Twitter. I spent so much time and money trying to release the P4 soundtrack in 2010 on vinyl and never got close. This is really bringing me down. 

 
We are talking about persona 5 here. While you are lodging complaints about p3 and p4. See the problem?
no we were talking about the time management system in general for the games. Of course this was after that being the only thing you wanted to address from my original post.

 
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no we were talking about the time management system in general for the games. Of course this was after that being the only thing you wanted to address from my original post.
I dunno man, you're complaining about school wasting in game time when it doesn't. You even provide examples where it adds in game time.
 
It's apparently the last chance to grab the Digital Deluxe version of Bayonetta on the Steam release.

ICqx4Z5.jpg


It also looks like Bayonetta received a small 22kb update on Steam as well. It added a Vanquish image to the avatar folder for the game. A lot of people are taking it as Vanquish being confirmed for PC, but I wouldn't assume that until a bit more of an obvious teaser happens or they confirm it.

EDIT: And Platinum uploaded five Bayonetta clips that repeat three times in each video. So speculation of Bayonetta 3 has begun as well. See here for said five clips. They were used here.

 
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Every single thing that passes time in the game will tell you it passes time before you do it, though. Hell, the tutorial messages are still popping up for me 60+ hours into the game. I don't think the game could be any more clear on its parameters. The things the game lets you do to save time is a huge help, too. Temperance confidant is a must for this.

Summer doesn't open up an additional time slot, but it gives you seemingly endless opportunities to level up your confidant and social parameters every day.

Clearing the palace in a day is really just for your own benefit. P4 followed the same rules where you wait until the person "recovers" from TV Land. Doing well in palaces is just so you free up your days on upping stats or confidants.
It doesn't tell you. That's the point. I'm not talking about things like jobs or laundry. I'm talking about when you randomly start the day in the evening, or skip the entire day eating. Or you randomly end up going to sleep after an evening event.

And my point is, why -doesn't- summer opening up additional time slots, or at least larger boosts? It felt very fake as a break, since you have day and evening, same as if you had school.

And I don't mean clearing the palace in a day. I meant when you clear the palace in relation to the fixed dates in the game. I cleared the fourth palace the first chance I got, hoping to get that confidant during the summer. But of course, the game makes when you finish the palace inconsequential, and outright ridiculous in a feasibility sort of way. Of course, they could have easily solved it by locking out the last part of the dungeon til 3 days before the deadline or something.

But like I just explained, the time management is a joke because it's a complete illusion that time actually means anything.

 
I've grown to love Ass^2 a.k.a A2 after getting to the 3rd Nier playthrough, but my heart still goes to Too Booty a.k.a 2B. (I started these names btw.)
A2 best girl. Pascal best boy.

Edit: Cause I don't want to have 3 posts in a row:

Nier ending stuffs and DLC

Anyone know how the Nier DLC will work if you finished ending E and chose to save someone?

 
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And my point is, why -doesn't- summer opening up additional time slots, or at least larger boosts? It felt very fake as a break, since you have day and evening, same as if you had school.
Giving you more time than the standard 2 slots a day would basically unbalance the game. You would be able to finish leveling your social stats or confidants too soon, leaving very little for you to do towards the end.

 
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Giving you more time than the standard 2 slots a day would basically unbalance the game. You would be able to finish leveling your social stats or confidants too soon, leaving very little for you to do towards the end.
right. The game is already balanced to be able to do a complete run through a single playthrough with time to spare. Plus I don't need this game to be even longer than the 90 hours I already put into it. Having two timeslots in a day works already. Adding a third slot is too much because
you have almost two months worth of days free from school!
That is an actual spoiler so beware
 
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Giving you more time than the standard 2 slots a day would basically unbalance the game. You would be able to finish leveling your social stats or confidants too soon, leaving very little for you to do towards the end.
Which goes back to my original point that time management in the game is a joke because it's an illusion.

Had they actually built events based on how much each thing takes, it would have been more intuitive and less of an illusion.

- For example, baseball would raise your stat +1 and only take up 1 hour, and once you get x homeruns, you can skip the minigame and just get the stat-up.

- Jobs would let you work longer in the summer for more chances at events for more pay and slightly more stat-up (+3 working all day versus +2 afterschool).

- Eating a burger in 30 minutes shouldn't take all of your day time, but will give +1 guts when you fail, and the full bonus stats when you succeed.

- Doing a palace in a single day can only be possible on days you don't have school. Otherwise, it's half a palace.

Stuff like that.

 
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Giving you more time than the standard 2 slots a day would basically unbalance the game. You would be able to finish leveling your social stats or confidants too soon, leaving very little for you to do towards the end.
But you know if they had the extra bonuses or extra time slots during non-school days and breaks, the game would be balanced to include that. The game is good and I liked it, but there are a lot of things the game does that doesn't make a lick of logical sense in the game world or has some other issue. I had so many double-takes where I'd just go "Huh? What." during my playthrough.

 
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As for the time system in p5. I'm pretty sure I can do a max social link run pretty easily in a second playthrough even if my stats at level 1. That's how lenient it is now if you understand the system. Maybe it's still possible for me in my first run. I'm not sure if I'm in the final dungeon yet or not.
Yes, the time management is made so u can do ALL the following in 1 vanilla playthrough.

-max all social stats
-max all confident
-read all books
-beat all video games
-unlock all hangout spots

People should stop complaining about this. This mix of time management and dungeon crawl is why the Persona series is so unique.
 
That's probably why I loved Cold Steel 1&2 so much. I've never gotten into the Persona series (please put out the torches and return the pitchforks to the shed), but I feel like it doesn't matter as much that turn based fighting is used if they present a good story that stays with you. I sometimes think they try and put too much into graphics, and being different than presenting a journey for us to go on. I want to feel like I personally went on an adventure when I'm done.
Persona and Trails are my 2 favorite RPG series, for the exact same reason. They both have well executed turn based gameplay, and they both have well told storylines and characters that I really like.
 
Yes, the time management is made so u can do ALL the following in 1 vanilla playthrough.

-max all social stats
-max all confident
-read all books
-beat all video games
-unlock all hangout spots

People should stop complaining about this. This mix of time management and dungeon crawl is why the Persona series is so unique.
How does anything I proposed prevent this? I am not criticizing the presence of time management, just the implementation.
 
That makes no sense. If something is possible, it's not flawed?
If it is properly balanced then it would be an indication of not being flawed. Being able to do everything is a sign of that is properly balanced.

How does your suggestions improve the system? You're asking for faster progression, but the game is already balanced for proper progression. If there is more progression of stats on break days then the game will be rebalanced to make progression take longer which leaves a net effect of things taking the same amount of time to level up stats, or more likely gating higher stat level even later towards the end of the game.
 
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And my point is, why -doesn't- summer opening up additional time slots, or at least larger boosts? It felt very fake as a break, since you have day and evening, same as if you had school.

And I don't mean clearing the palace in a day. I meant when you clear the palace in relation to the fixed dates in the game. I cleared the fourth palace the first chance I got, hoping to get that confidant during the summer. But of course, the game makes when you finish the palace inconsequential, and outright ridiculous in a feasibility sort of way. Of course, they could have easily solved it by locking out the last part of the dungeon til 3 days before the deadline or something.

But like I just explained, the time management is a joke because it's a complete illusion that time actually means anything.
Henry makes a great point, it would unbalance the game if they opened up summer break more freely. I wanted to add that it's not that they can't per say, but that it would be better if they didn't shift things around. They could've given you 3 time slots, and balanced it by making the 4th dungeon deadline shorter, or squeezing more events closer together. But then they would still have dungeons take up an entire day, or confusing everyone by suddenly shifting everything. Honestly, I feel like they added summer break just because it's a real thing during the school semester, they probably wouldn't have if they had a choice, or maybe make the protag go to summer school or something. There are summer specific events though, which do give larger boosts.

In terms of clearing palace time, every Persona game has been like that, they give you a fixed amount of time to do something, and then let you approach it however you like till the next story point. If they have locked out certain key battles until the final few days, I can imagine those under leveled unable to prevent a Game Over since they don't have additional time to grind. Locking out events would also make the game more rigid and linear, ruining the time management part of the series. I do get the point of frustration when certain events/party members can't come immediately after the dungeon is cleared and you have to wait until the deadline. But then everything in the game will have to shift around, people will get story elements earlier than others, and it'll be a complete mess.

Almost every action in this game has to take an equivalent time slot, just for the sake of balance and coherency. Can you imagine spending an entire day at the batting cages improving your proficiency rather than watching a movie since hitting homeruns are faster than any other means of getting the stat boost? Then whats the point of watching movies or making lockpicks if other methods are faster? If they switch to a different incremental scale, then again, things will be a mess.

I think we just need to take a step back and realize that Persona does time management differently than something like Grand Theft Auto. Everything is measured in set blocks of time, and it doesn't matter whether you take 5 minutes or 5 hours of real time to complete it. That's the "time management" aspect. It's just measured differently than games we are accustomed to.

And if you are wondering why it takes longer to eat a burger than work a part time job, then wow, I don't think turn-based games are right for you. I guess I'm confused why razer leaf can take the same amount of time as seismic toss.

 
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I just want to say while not getting real into it because it'd turn into a long lengthy list of things I think Persona 5 could do a lot better because it would probably turn half the thread into a witch hunt against me, that I really don't understand the viewpoint of the counter-criticism here. However I have come to the conclusion from all this that the main character furiously masturbates at least 8 hours a day when he doesn't go to school. They should have included a sixth social stat, [customspoiler='Stamina']
its-magic-i-aint-gotta-explain-shit2.jpg

[/customspoiler], that goes up automatically by one note after every non-school day. The end level system for that would allow time after a trip to the dungeon instead of delegating that to a confidant. Early game dungeons require less than latter dungeons, for effect. Obviously it wouldn't mean a thing since it's an automatic gain only stat. At least it would explain things in the game world.

While we're on the topic of Persona 5 though, I just want to voice one major complaint I had about it. WHY DO YOU NOT FORCE ME TO JUST AUTOMATICALLY GO TO BED WHEN I CAN'T DO SHIT AT NIGHT AND WHY DOES MORGANA HAVE TO BE THE BITCH TO TELL ME I CAN'T DO SHIT? WHY NOT INNER MONOLOGUE AT THE VERY LEAST SO I DON'T FEEL LIKE THE MC IS A TOOL? MY PLANT CAN WAIT A GOD DAMNED DAY OR TWO OR PROGRAM IT TO WHERE I ONLY GET THAT WHEN MY PLANT NEEDS FERTILIZER. HELL JUST HAVE A POPUP WHEN THE PLANT NEEDS FERTILIZER ASKING ME IF I WANT TO FERTILIZE IT. /Therapeutic rant

At least you're not Teddy.

 
Now everyone knows why I criticize VNs...since very few seem to play them unless it's Danganronpa (which is excellent of course) or something like that. I just ramble but hopefully it helps someone in a purchase someday and 0 feedback usually.

 
Agreed. Why the hell am I still awake if theres nothing I can do. That does not have to be day the i feed the plants. During exams it automatically goes to the next day without a night phase. They can have a cut in of you going straight to sleep and that would be ok. And then when you
max temperance, it asks if you want to call kawakami during the cut in for a massage
btw where the heck is that girl. I never got a chance to advance her rank to 10 after she quits being a maid
 
While we're on the topic of Persona 5 though, I just want to voice one major complaint I had about it. WHY DO YOU NOT FORCE ME TO JUST AUTOMATICALLY GO TO BED WHEN I CAN'T DO SHIT AT NIGHT AND WHY DOES MORGANA HAVE TO BE THE BITCH TO TELL ME I CAN'T DO SHIT? WHY NOT INNER MONOLOGUE AT THE VERY LEAST SO I DON'T FEEL LIKE THE MC IS A TOOL? MY PLANT CAN WAIT A GOD DAMNED DAY OR TWO OR PROGRAM IT TO WHERE I ONLY GET THAT WHEN MY PLANT NEEDS FERTILIZER. HELL JUST HAVE A POPUP WHEN THE PLANT NEEDS FERTILIZER ASKING ME IF I WANT TO FERTILIZE IT. /Therapeutic rant

At least you're not Teddy.
I think its like that so you can save in between days in case you want to stop playing or something. I think P4 had long cutscenes/events that took multiple days and didn't let you save in between.

 
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