Steam+ Deals Mega Thread (All PC Gaming Deals)

Neuro5i5

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This thread will attempt to provide a place to discuss past/present/future PC gaming deals. While mainly focusing on Steam games, any standout sales may also be presented. I will not be updating every Daily/Weekly/etc. sale. The tools to help individuals become a smarter shopper will be provided below.

See this POST for links to store sale pages, threads of interest and other tools to help you become a more informed PC game shopper.
 
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So $60 for the base game then another $20 or whatever for an expansion only a couple of months out? What's wrong with this picture?
Absolutely nothing.

Don't get the expansion then (you don't NEED it; just more content)? The base game is great for the couple hundred hours I've spent on it...

 
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Everyone else, what's wrong with ^ that ^ picture?
x.x

So you're not okay with paying $60 for over 100hrs of content then spending $20 more for probably 100 more hours?

Bungie even stated they were releasing an expansion in December BEFORE the game came out...so it's not like people didn't know about it.

 
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x.x

So you're not okay with paying $60 for over 100hrs of content then spending $20 more for probably 100 more hours?

Bungie even stated they were releasing an expansion in December BEFORE the game came out...so it's not like people didn't know about it.
Depends if it's legitimately 100 hours of content. My issue is with companies who now effectively charge $150+ for games by carving out sections for later sale as DLC. Since I haven't played consoles since... the Sega Genesis days I didn't realize this had become acceptable in the community.

Seems ludicrous to me.

 
Depends if it's legitimately 100 hours of content. My issue is with companies who now effectively charge $150+ for games by carving out sections for later sale as DLC. Since I haven't played consoles since... the Sega Genesis days I didn't realize this had become acceptable in the community.

Seems ludicrous to me.
For AAA games, $100 has been the base price for the full experience for quite a while. $60 base game, $40 SP. For MMOs, which Destiny essentially is, it's not surprising for it to exceed that. I mean, look at WOW, if you've been playing since the beginning you've got $100s invested in it.
 
So $60 for the base game then another $20 or whatever for an expansion only a couple of months out? What's wrong with this picture?
DLC's, expansions - yeah, they're both "whatever" to me; all marketing BS. They (developers and publishers) can call them whatever they want b/c of size & length of the content (DLC's are usually not that big and meant to be more episodic in size - though Skyrim and GTA4 DLC's are more like expansions, TBH) or for marketing purposes (i.e. Witcher 3's expansions could be considered another form of DLC's, TBH; since they originally were only bought online) - but they're both falling in the still "More content to maybe buy later" arena.

Anyways, just like any game - a game is only as re-playable as you think and feel it really is.

I don't replay many games, but I've replayed the hell out of Vampire: Bloodlines.

Some points.

1. Sure, some games might have a bunch of levels w/out much change in its course to them b/c they're linear - but could be replayed w/ other gamers online and it might feel like a different experience b/c of who you played with and how you played the missions/level/area/whatever; Left 4 Dead and Vermintide here come to mind.

2. Some games, can be replayable b/c you can approach a quest, missions, area and/or level with different classes, styles, skills, weapons, etc - ARPG's like Diablo are good at this.

3. Some games, have different branching pathways that can go in different directions w/ different quest outcomes; different things happening to areas and/or NPC's; and/or actual game-endings/final permutations - regular RPG's often do this, like Planescape: Torment or The Witcher series.

Hell, one game could do a few of these or all of these things.

I think from what I played of the PC Beta, Destiny 2 just might be one of those games that probably use Points 1 & 2.

 
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Depends if it's legitimately 100 hours of content. My issue is with companies who now effectively charge $150+ for games by carving out sections for later sale as DLC. Since I haven't played consoles since... the Sega Genesis days I didn't realize this had become acceptable in the community.

Seems ludicrous to me.
Who is really to say if a game has 100 hours worth of content??!?!

When games have different difficulties, classes, approaches, modes, loot, player co-op stuff, and/or different outcomes/endings/results - this can probably widely vary from gamer to gamer.

Some gamers might play the living hell out of a game and make it their life, playing it in many or all ways possible - while another gamer might do 1 run-through of a game to be done with it to move onto the next one.

EDIT:

If you're really worried the amount of "bang-for-buck" you might get out of a game, why not wait for price-cuts on the base-game? You could always buy base-game dirt-cheap and decide if you want DLC's or Season Pass way later?

Or maybe be hopeful and wait for Complete Edition to come out say much later?

 
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https://www.youtube.com/watch?v=OsRSoYHhEGk

I have two closed alpha steam keys for Deep Rock Galactic, I'll give them to the first person to quote this message, I'll do it this way so he or she can share with a friend and play some good space dwarf cooperation, I can even give you a third if needed.

 
https://www.youtube.com/watch?v=OsRSoYHhEGk

I have two closed alpha steam keys for Deep Rock Galactic, I'll give them to the first person to quote this message, I'll do it this way so he or she can share with a friend and play some good space dwarf cooperation, I can even give you a third if needed.
A couple friends and I would be very interested in trying this out.

 
Destiny is one of those games that legitimately costs like $120 to get the whole game.   In return, you get very high production values and an awesome loot RPG MMO-lite.  They are top-notch games and you gotta pay to play. 

Last time I posted was down on the game.  But they had a cool faction rally last week ( 3 factions, choose one to support for new armor and gun rewards).  Plus I finally tried and completed the raid.  It's the best raid since Vault of Glass (the first one). 

My friends list keeps coming back every time there's a new game.   Bungie really nails the 21-40yr old demographic on the head with these Destiny games.   You can have plenty of fun playing by yourself, but like Overwatch the game really shines when you're playing in groups on voice chat.  I got a random invite from some guy on my friends list I did a raid with once maybe two years ago.   I ended up playing with his group for about five hours that night and we cleared up to the final boss in the raid for the first time.  We returned and killed him the next night and unlocked all sorts of leet raid gear.  It's the most fun I've had gaming in a long time. 

The game has its ups and downs but its pretty much the only thing I've been playing for the last several weeks. 

 
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https://www.youtube.com/watch?v=OsRSoYHhEGk

I have two closed alpha steam keys for Deep Rock Galactic, I'll give them to the first person to quote this message, I'll do it this way so he or she can share with a friend and play some good space dwarf cooperation, I can even give you a third if needed.
have you played it?

 
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Yes, its very fun, you need to mine a certain quantity of mineral to complete the mission and the more time you spend on the caves the more enemies will appear, each class has its own perks, for example the drilling dwarf will have a twin head driller and the scout will have a flare gun so the cooperation is vital to complete the mission. The game still needs polish, for example with the UI but its on a very playable state right now.

 
Depends if it's legitimately 100 hours of content. My issue is with companies who now effectively charge $150+ for games by carving out sections for later sale as DLC. Since I haven't played consoles since... the Sega Genesis days I didn't realize this had become acceptable in the community.

Seems ludicrous to me.
I've got some 80 hours or so in Destiny 2, I think. It's been fun since I've got bros to bro with, but it's clearly been stripped of content to sell later. It sucks, but hell, I'll get the value out of the dlc.

You should expect to see this kind of thing happen even more often. Capcom, for example, cut out characters featured in the story of MVCI to sell later. Shit was reportedly finished a couple months before release, too.

 
I can understand and I share Mooby's frustration with the thought of a "total" game going $100-$150.  Myster D and Fox both mention good points on the current status of pricing.  Especially considering consoles, the prices of games (starting prices) keep going up.  This is only getting worse with new iteration of the next XBOX,PS,Nintendo etc. as companies continue to explore ways to maximize sales and margins.  Most DLC is just filler now.  It is common for questions to appear on this forum asking about the "value" of various DLC.  For instance, you could debate whether the season pass of Far Cry 4 was worth it or if the season pass of Fallout 4 was worth it.  Some people just want single player DLC while others want more multiplayer.  Some games even have the bulk of DLC as cosmetics.  The gaming software companies continue to have ideas of putting out more DLC, including some that are not part of a season pass or pay to play, pay to win, pay to avoid grinding (reportedly with Shadow of War).  

I realize that I am in the minority that on most games that I would like to wait until GOTY/complete versions come out.  I think we all have some games that the price is right as we plan on actually playing the title i.e. some with Destiny 2.  

Mooby, I think if you are have friends to play with for Destiny 2 that it would improve the number of hours and also the enjoyment of the game experience.  Of course, this also is used to drive sales of DLC as friends will want to play the latest.  You could wait until Black Friday to see if base game goes on for $40ish.

 
I can understand and I share Mooby's frustration with the thought of a "total" game
going $100-$150. Myster D and Fox both mention good points on the current status of pricing. Especially considering consoles, the prices of games (starting prices) keep going up. This is only getting worse with new iteration of the next XBOX,PS,Nintendo etc. as companies continue to explore ways to maximize sales and margins. Most DLC is just filler now. It is common for questions to appear on this forum asking about the "value" of various DLC. For instance, you could debate whether the season pass of Far Cry 4 was worth it or if the season pass of Fallout 4 was worth it. Some people just want single player DLC while others want more multiplayer. Some games even have the bulk of DLC as cosmetics. The gaming software companies continue to have ideas of putting out more DLC, including some that are not part of a season pass or pay to play, pay to win, pay to avoid grinding (reportedly with Shadow of War).
I realize that I am in the minority that on most games that I would like to wait until GOTY/complete versions come out. I think we all have some games that the price is right as we plan on actually playing the title i.e. some with Destiny 2.
Mooby, I think if you are have friends to play with for Destiny 2 that it would improve the number of hours and also the enjoyment of the game experience. Of course, this also is used to drive sales of DLC as friends will want to play the latest. You could wait until Black Friday to see if base game goes on for $40ish.
Anytime someone complains about the "high" price of games these days

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According to U.S. Bureau of Labor Statistics, $59.99 in 1997 has the same buying power as $91.56 in 2017. https://data.bls.gov/cgi-bin/cpicalc.pl?cost1=59.99&year1=199701&year2=201701

 
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I think it's hard to say what "Extra content" is worth it. There could many reasons to be for or against it - but often, price & amount of content for that can be the biggest problem. Everybody wants more content, but not when it's overpriced. Nobody really wants to get milked for more content like crazy, either - and of course, Season Passes and especially GOTY/Complete Editions often solve this problem...if they actually get discounted at all or even worth a damn; especially more so true for base-game owners that are looking to collect the rest of the DLC's/expansions.

Let's look at Mafia 3. One could say, "Well, the Season Pass content doesn't feel like a heck of a lot is here, in the grand scheme of it all. Don't really need it." Another could say, "All of this extra content is necessary b/c you need as many different types of side-mission types & unique main missions that you can get b/c the base-game is sorely lacking this b/c it can be very repetitious."

Let's look at Deus Ex: Mankind Divided. The first few DLC's feel like more DE: MD and depending how you feel about that, you could be okay with that or be disapponited so that you basically want something much more. A Criminal Past DLC experiments a bit w/ the formula by having power/skill restrictions (you can use or not use), which can totally alter the game and how you play it; and you have a few decisions to make that can change the game. CP DLC can be kind of short, but it could be quite re-playable if you're interesting in exploring other methods of playing the game and different endings/results.

Rise of the Tomb Raider is great and you could be fine w/ just the base-game alone, but that game feels like it's lacking boss fights. Pretty much, one (short) Baba Yaga DLC solves that problem and has an excellent boss fight, despite the DLC being short (i.e. 3-5 hours).

I could see Destiny 2 players buying every piece and spending the farm on it. Why? B/c these players likely plan to play every mission, every strike, every class, every DLC, every expansion, every character build, farm missions/areas to get all kinds of loot boxes to get the best gear, play w/ as many different friends they can to approach things different, and try to play that competitive multiplayer. This just looks like that ARPG/shooter hybrid addiction that will be taken by many to its most extreme case. 

I don't know if I could be one of those Destiny 2 players, though. I don't run through most games more than once, in most cases. I think I get more value, mileage, and time (somehow) out of something like Mass Effect: Andromeda (over 52 hours into it) than say I'd likely get with Destiny 2. 

I think we'll also see more micro-transactions nonsense, too. Games like Shadow of War, NBA2K18 and Destiny 2 (Shaders!) are pushing the crap out of it; and who knows if WWE 2K18 is really going to have micro-transactions or not (given the backlash from NBA 2K18 on them), even despite what they said on Twitter about it not having any (did they mean in a certain mode or for certain things? They need to clarify this).

 
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I can understand and I share Mooby's frustration with the thought of a "total" game going $100-$150. Myster D and Fox both mention good points on the current status of pricing. Especially considering consoles, the prices of games (starting prices) keep going up.
Prices on new games haven't gone up in a decade since the 50 to $60 increase with PS3 and Xbox 360 in 2005, 2006. Games have been $50 since Super Nintendo and PS1 days with some systems' software even costing more. PC games costed that much too. The good SNES cartridges were $80-100+ and only available at specialty stores. $50 in 1990 is equivalent to $95 in 2017. So brand new games are actually cheaper than ever before. That's why companies have to find ways to make more money.

If people want to be cheap with their purchases then that's cool. But video games are not expensive today, comparatively. They used to cost much more. Do some inflation calculations. I well remember desktop gaming PCs costing $1500-3000 around the turn of the century too. There was no such thing as building your own PC then.

At least today you get the option of just buying the base game for for under $50 as a new release before you can decide if you want to spend more.

 
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Anytime someone complains about the "high" price of games these days

zf92o.jpg


According to U.S. Bureau of Labor Statistics, $59.99 in 1997 has the same buying power as $91.56 in 2017. https://data.bls.gov/cgi-bin/cpicalc.pl?cost1=59.99&year1=199701&year2=201701
So this. Video games used to be expensive. The experiences we get now are exponentially more valuable.

Some of you actually game for nearly free once you have the pc hardware which would have been unheard of a little over a decade ago.

 
I well remember desktop gaming PCs costing $1500-3000 around the turn of the century too. There was no such thing as building your own PC then.
Well, there was (there's always been hobbyist computer kits or parts) -- you just had to know more than "I can do a 15 piece LEGO set". In fact, the whole "You save SO much by building your own!" came from the days when you did save 50-60% on the cost because a lot fewer people were doing it so components were priced cheaper.

Once upon a time, I went through some old 1990 computer magazines to get a feel for game pricing. Wrote this ages ago on another forum -- tl;dr is that PC games in 1990 were more like $55-$65 when adjusted for today's rates:
MSRP pricing from some 1990 issues of Compute!

Champions of Krynn (SSI Gold Box) - $39.95
Altered Beast - $34.95
Shinobi - $23.95
Paperboy - $25.95
Blue Angels - $49.95
Beyond Dark Castle - $29.95
Battletech - $27.99
Gauntlet II - $29.95
Sentinel Words I - $34.95
Might & Magic II - $39.95
SimCity - $29.95

I stuck with titles I remembered and which were fairly popular titles. So a AAA "RPG" title was $40, most other stuff was around $30 and I don't know what the Blue Angels (some flight sim/combat game) people were smoking. I saw mail-order ads for these titles for cheaper but went with the prices listed in the game reviews. According to the inflation calculator, $30 in 1990 was roughly $50 and $40 is roughly $65. So an argument can be made that games aren't more expensive adjusted for inflation but that's hardly going to soothe people who remember paying $35 then for a game that costs $50+ now. It certainly isn't notably cheaper for computer (not console) games now than it was back then even adjusted for inflation.

...that said, I agree that we're going to keep seeing more DLC since we have a mental ceiling for $60ish of a new game but it's been that way for a long while and DLC is how they get away with selling you an $80-$100 game.

 
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Whelp now that I have $60 in steambooku, Im debating between D:OS II and Battle Chasers x.x (guess I don't need both today)
Well, sorry for the late answer. I saw that you bought D:OS II, but yeah that's what I personally would have bought if I were in your situation.

I think we are talking about more than 100 hours to finish the game.

 
Prices on new games haven't gone up in a decade since the 50 to $60 increase with PS3 and Xbox 360 in 2005, 2006. Games have been $50 since Super Nintendo and PS1 days with some systems' software even costing more. PC games costed that much too. The good SNES cartridges were $80-100+ and only available at specialty stores. $50 in 1990 is equivalent to $95 in 2017. So brand new games are actually cheaper than ever before. That's why companies have to find ways to make more money.

If people want to be cheap with their purchases then that's cool. But video games are not expensive today, comparatively. They used to cost much more. Do some inflation calculations. I well remember desktop gaming PCs costing $1500-3000 around the turn of the century too. There was no such thing as building your own PC then.

At least today you get the option of just buying the base game for for under $50 as a new release before you can decide if you want to spend more.
Prices were higher years ago because the market was small, and only the rich could afford new games or we had to save up to buy one. There was no "backlog" during those days, we played the same game again, again and again because we couldn't afford another one until a few months later.

Now the market is much much larger, there is no need to raise the video game price (actually they did raise $10 for each recent console generation) and still make more money than before, let alone the insane profit from selling DLC and subscription.

Many times I went to pick up $4.99 clearance game reserved at gamestop, saw some kid with the mom paying $60 for a new game... what a big difference between generations.

 
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I well remember desktop gaming PCs costing $1500-3000 around the turn of the century too. There was no such thing as building your own PC then.
This is very inaccurate. My brother's old 486 IBM clone was built by his 14-year-old friend. I remember him upgrading to a Creative brand CD-ROM drive bought from Best Buy along with this in 1994. People who have been around longer than me can probably attest to their experiences even earlier than that.

As Syntax mentioned, it was a bit more of a pain than today's dummy-proof stuff, but you didn't have to be some sort of technical wizard to get it done.

There is an entire category of local computer stores that have gone extinct thanks to the rise of the internet (remember shareware?). Not to mention a few chains (PC Club, CompUSA) and things like computer fairs (the electronics equivalent of a gun show).

 
This is very inaccurate. My brother's old 486 IBM clone was built by his 14-year-old friend. I remember him upgrading to a Creative brand CD-ROM drive bought from Best Buy along with this in 1994. People who have been around longer than me can probably attest to their experiences even earlier than that.

As Syntax mentioned, it was a bit more of a pain than today's dummy-proof stuff, but you didn't have to be some sort of technical wizard to get it done.
Well, I would argue that it was simpler in some ways in the "old days." I'm assuming by "turn of the century," he meant the 21st century, which is roughly the timeframe in which I last put together a PC. Since then, I've mostly purchased pre-builts and made minor upgrades. It's probably an artifact of not having been continuously doing this for the last several decades, but it seems as though it's more complicated now to match processors to motherboards to memory sticks and internal drives/graphics cards to expansion slots than it was years ago because there wasn't the same variety out there (and let's not even talk about "liquid cooling"). I try half-heartedly to keep up with major changes in hardware now, but I knew the market backwards-and-forwards when I was in college. I think this post is turning into an old man rant with no purpose, so I'll just end it now.

 
Well, I would argue that it was simpler in some ways in the "old days." I'm assuming by "turn of the century," he meant the 21st century, which is roughly the timeframe in which I last put together a PC. Since then, I've mostly purchased pre-builts and made minor upgrades. It's probably an artifact of not having been continuously doing this for the last several decades, but it seems as though it's more complicated now to match processors to motherboards to memory sticks and internal drives/graphics cards to expansion slots than it was years ago because there wasn't the same variety out there (and let's not even talk about "liquid cooling"). I try half-heartedly to keep up with major changes in hardware now, but I knew the market backwards-and-forwards when I was in college. I think this post is turning into an old man rant with no purpose, so I'll just end it now.
Eh, I don't know. Even back then those differences existed. Sockets haven't changed much (AMD vs. Intel, new sockets every couple of generations). SDRAM and RDRAM don't exist, it's just DDR. And now, just about everything connects through either PCIe or SATA. No ISA, AGP, PCI, IDE, all that shit. Ethernet is built-in. Sound is built-in. Physical media is all but dead. Hell, CPUs even have halfway decent integrated graphics. You need basically no peripheral cards. Very little mucking about with drivers. Everything's plug-and-play or readily available online.

Installing an OS is super user friendly, and you don't have to do things like mess with physical jumpers for master/slave settings of your HDD and CD drive.

It's a big improvement.

EDIT: Last comment on this boring topic no one cares about. Old hardware holds up better than ever. My Q6600-based setup from 2007, upgraded with a $50 SSD, is my parents' HTPC today. 10 years. Imagine using a PC from 1997 for anything in 2007. That's the stuff of nightmares.

 
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Did you guys scam a beta key of Battlefront II?

https://twitter.com/VG247/status/915852562456301569

 
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Prices were higher years ago because the market was small, and only the rich could afford new games or we had to save up to buy one. There was no "backlog" during those days, we played the same game again, again and again because we couldn't afford another one until a few months later.

Now the market is much much larger, there is no need to raise the video game price (actually they did raise $10 for each recent console generation) and still make more money than before, let alone the insane profit from selling DLC and subscription.

Many times I went to pick up $4.99 clearance game reserved at gamestop, saw some kid with the mom paying $60 for a new game... what a big difference between generations.
Speak for yourself, I already had a backlog of crappy atari games. Probably cause I was still trying to beat pitfall without falling in the hole once!

 
There may be more variety in components today but it's also trivial to find compatibility checkers and other help.  More importantly, when you put it together, you're not messing with jumpers, switches and trying to find the right IRQ incantations to make your sound card work again.  These days, there's a 95% chance that your system will work once assembled and, if not, you can hop online with your phone or tablet for solutions.  Back in the 90s, there was a 0% chance that it would work "out of the box".  Probably less than 0%.  It was like a 0% chance that it would work and a flat 18% chance that it would catch on fire.  And unless you knew your way around Usenet tech groups (and had a spare computer handy), you probably weren't going to find much assistance online.

Anyway, we tried playing Fortnite last night and no one was especially enamored with it.  Seems weird that you could copy a popular product largely note for note and then have an end result that's a lot less fun but so it went with Fortnite.  Afterward, we played some authentic PUBG and had two Chicken Dinners in a row -- at which time we decided to leave on a high note.  Fox expertly ended one round by sniping with an UMP and Condor won the second by stumbling into the white zone as the rest of us died just outside the line and then kicking ass.  I helped one game by riding a motorcycle deep into a town, coming across a squad and then running back, waving my arms in the air and yelling "Oh shit, oh shit" with them in tow so my teammates could ambush them.  Squad goals!

Tonight is Killing Floor 2 where, if history is any guide, we will try a couple times for the weekly, give up and then play normal rounds.  Weiler will complain about how Support sucks.

 
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All this talk of dlc brings up one good thing about backlogs. Unless it's something I'm dying to play (or mp centric like destiny) I've got plenty other stuff to occupy my time and can grab the complete edition for much less a year or two later.

Despite computers being easier now I have a harder time making myself open my case and fiddle around. 15 years ago I would have a good time fiddling with parts and cables and jumpers and whatnot, now I have a hard time making myself crack my case open to install a simple fan.
 
Have had it for ages (I got it back when you could get games super cheap from Russians) and finally decided to play a bit of Road Redemption this morning. It was a helluva lot of fun. Its literally a new school Road Rash and plays like it. Its not AAA quality by any stretch but it gets the flavor of its influence down pat. It ran really well and I had a lot of fun with it.

The single player is very different from your typical racer. There's a "story", but its a roguelite, so you have a specific amount of health and nitro and each playthrough can be different with different types of races to compete in as you go along. It was harder than I expected. As you acquire XP, you can purchase permanent upgrades so each playthrough you get stronger.

The controls were pretty decent with a controller and it handled speed well. Really strong indie racer needless to say and a lot of fun.

A few of the bros have it and its scheduled for later this month, heres hoping it sees a bundle or a good sale sometime soon. Its worth trying and is a no brainer if you loved Road Rash.

G87W4AQ.jpg


 
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I played soooooooooooo much Road Rash back in college, on the Sega Genesis I purchased with my first grown-up person credit card.  Which I later defaulted on because I was an 18 year old buying gaming systems with a credit card I selected on the financial basis of "which of these booths in the student union is giving out the best t-shirt for filling out a credit card application?"

There was an episode of Baywatch where the kid was racing dirt bikes with "Life is a Highway" blaring so, when my roommate and I would get drunk and play Road Rash, there was a lot of drunken singing of the same song at one another.  Or, rather, the only two lines of the song anyone knows.  Memories.  Also, a warning for what you're going to hear in your headsets come the Bro night.

 
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I have 215 hours in PUBG so far and that number just keeps growing.  So far, I have paid .14 per hour of entertainment (going based on $30 MSRP, not based on what I actually paid, which is like -$10 after all the money I made off Twitch and Gamescom crates).  Translating that to AAA games means I will need to get 428 hours out of a $60 AAA for me to feel I got my money's worth.  And that's not even counting the chicken dinners, of which I had 3 yesterday and 1 the day before.  Even if I add like my entire computer, monitor, office chair, desk, peripherals, etc., I'm still only paying like $4.80 per hour of entertainment if I just used my PC for PUBG and nothing else, which is still cheaper than your average movie experience nowadays.  At that rate, I would need to get like 12-13 hours out of AAA game to match my PUBG return on investment. 

Which is to say, I didn't build my first PC until like the 00s and even then it was incremental due to this overpriced "custom" built Compaq monster going out on me in college part by part so I just started replacing things one by one.  This was early 00s and I didn't find anything terribly difficult.  This was the dot com era so I remember being able to "trade in" my RAM by sending it to some company online that gave me like $28 bucks for a stick and thinking that was amazing.  Now, go back to the 90s and I remember my sister's computer (a Packard Bell) messing up.  My brother and I may have been to blame, I don't know.  I just remember having to load games through DOS and maybe we wiped the hard drive, maybe we didn't.  Anyway, before the the internet it was a lot harder to find parts and stuff and I remember my dad taking us to a computer parts store in town trying to find the parts to get it fixed and the main issue was we needed DOS because somehow DOS got wiped and you couldn't install Windows without DOS and the idiots at the computer store sold us something that was not MS-DOS, it was some useless other DOS and we could never get it to work so we finally had to take it to some guy running a computer repair shop who fixed it but it died a month or two later so we had to buy another one, which we bought a used one from that same guy and that one died within a month so he gave us a replacement that I think did end up lasting a little longer.

In conclusion, DOS sucked and I'm glad it's dead.  What were we talking about?  

 
For the rich americans.

7nVzB4U.png


250 ohm.

5 Hz to 35 kHz frequency
pretty good price, i think they are usually ~180

However they are only really good for use at home, for listening to music, or for production in a private area. The 250ohm will kill any mobile source you try to use them with unless you tack on an amp. They are also semi-open, so you can piss off those around you as well

Besides that though from what Ive heard they sound incredible, are super comfortable, etc etc

 
I understand DLC is going to be a thing now and forever but... this game [Derpstiny 2] just came out on consoles in September and hasn't even released on PC yet... and already in three months from release (less for PC release) there's an expansion?  Content-wise, sure it's great.  Value-wise it seems horrible if it's going to be a paid expansion every three or four months.  At least with Bethesda there's a fairly discreet amount of DLC (if you exclude the crappy building stuff).

 
Really. You post that, but not the voiced version?

https://www.youtube.com/watch?v=oymWAeqv_-c

Edit: Also, more DotEmu SNK shitports just hit GOG. So they may show up on Steam sooner or later.
Really. Do you have a complaint about every goddamn thing that is posted or goes on in the world of gaming? (Yes). I didnt even know it existed. Saw the photo posted, shared it. Where's the FLAC version?

 
Prices on new games haven't gone up in a decade since the 50 to $60 increase with PS3 and Xbox 360 in 2005, 2006. Games have been $50 since Super Nintendo and PS1 days with some systems' software even costing more. PC games costed that much too. The good SNES cartridges were $80-100+ and only available at specialty stores. $50 in 1990 is equivalent to $95 in 2017. So brand new games are actually cheaper than ever before. That's why companies have to find ways to make more money.

If people want to be cheap with their purchases then that's cool. But video games are not expensive today, comparatively. They used to cost much more. Do some inflation calculations. I well remember desktop gaming PCs costing $1500-3000 around the turn of the century too. There was no such thing as building your own PC then.

At least today you get the option of just buying the base game for for under $50 as a new release before you can decide if you want to spend more.
I can tell you from first hand knowledge that most 8-bit original NES games were around $35-40 in the 1990's. And I rarely saw a PC game at Babbage's or Electronic Boutique for more than that price. Yes, there's inflation. Such that $50-60 isn't effectively a cost increase. But wanting $100 or more for games with DLC that come out within a couple of months is, in fact, an increase.

Obviously today the prices on MOST games tend to drop rapidly after launch but that's rarely the case with Activision/Blizzard titles.

Edited to add: I don't know how Destiny works but the argument that you don't 'have' to buy the expansion while technically true, is like arguing you can play D3 without Reaper of Souls. If you're at all interested in the online/grouping aspect (which Destiny apparently focuses on heavily) then chances are you're going to want access to the content most players are currently doing.

 
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Really. Do you have a complaint about every goddamn thing that is posted or goes on in the world of gaming? (Yes). I didnt even know it existed. Saw the photo posted, shared it. Where's the FLAC version?
Really. HOW DARE YOU NOT KNOW EVERYTHING THERE IS ABOUT MEMES. YOU FAIL. GO TO YOUR ROOM AND THINK ABOUT WHAT YOU'VE DONE.

 
This game is in the Monthly tomorrow. No one will play it cause its not a Steam key (its the Humble Original) but it looks ridiculous

https://www.youtube.com/watch?v=pwjDgg8yFIs

 
This game is in the Monthly tomorrow. No one will play it cause its not a Steam key (its the Humble Original) but it looks ridiculous

https://www.youtube.com/watch?v=pwjDgg8yFIs
That looks so ridiculous...i'll play it for a whole 5 minutes while I contemplate how this man got stuck in a cast iron pot with an axe nearby.

 
bread's done
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