Steam+ Deals Mega Thread (All PC Gaming Deals)

Neuro5i5

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This thread will attempt to provide a place to discuss past/present/future PC gaming deals. While mainly focusing on Steam games, any standout sales may also be presented. I will not be updating every Daily/Weekly/etc. sale. The tools to help individuals become a smarter shopper will be provided below.

See this POST for links to store sale pages, threads of interest and other tools to help you become a more informed PC game shopper.
 
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I read some pc gamer article that said the new i5 is the gaming processor to get. Read that.
This

On top of that though Id still stick with i7's as they tend to give you much more longevity with much larger cache and hyperthreading for not much more money (comparatively when building a whole new machine). The coffeelakes are basically supposed to be the new sandy bridge, an actual sizeable jump from the previous gen that are overclockable and should lost a long while (like the 2500k/2600k were for their time)

also the 8* are only like 50$ more than the previous gen counterparts, no reason to get actual less physical cores when its such a small price jump

 
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So you can fly a dragon in Shadow of War and its fucking awesome

j9opM7C.jpg


 
Hell, even their last shooter was good and still showed they remember everything that they learned long ago even though I doubt many people played it. (Gotham City Imposters)
Did that actually have any storytelling, narrative, dialogue, voice-acting and/or anything of the sort?

EDIT:

So you can fly a dragon in Shadow of War and its fucking awesome

j9opM7C.jpg
I don't think there's too many games where your ride a dragon in this era, but Divinity 2 does allow you to actually turn into a dragon (played it, dragon sections were a blast - great story in that game, BTW); and Dragon Commander allows you to control and command dragons (RTS/Action/RPG hybrid - ain't got around to it yet).

 
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Sometime this fall I am upgrading at least my video card but I am wondering if it might be time to upgrade my processor while I am at it. Using an i7-4770k at the moment so going to something like a i7-7700k would also mean going from DDR3 to DDR4 memory and upgrading my mobo. Wondering if anyone more up-to-date on tech has any thoughts on waiting for something else to come out or going for a different cpu or whatever.

EDIT: I failed to mention that with pretty nice cooling (honestly I would have to go liquid I think to improve it) my 4770 does not like to be overlcocked, so keep that in mind. I know a lot of people run them at 4.5 without issue but... eh this one says no.
I cannot state this enough. Get Coffee Lake if you want to stay Intel.

 
Did that actually have any storytelling, narrative, dialogue, voice-acting and/or anything of the sort?

EDIT:

I don't think there's too many games where your ride a dragon in this era, but Divinity 2 does allow you to actually turn into a dragon (played it, dragon sections were a blast - great story in that game, BTW); and Dragon Commander allows you to control and command dragons (RTS/Action/RPG hybrid - ain't got around to it yet).
Pffttttt Horizon did dragon players back in like 2006... on an MMO. Next!

 
Pffttttt Horizon did dragon players back in like 2006... on an MMO. Next!
That came out earlier, didn't it? I remember hearing announcements about it 2000 or 2001, or did it take 5+ years to release?

I remember being so amazed when they announced that game and the whole "you can BE A DRAGON!!!" thing.

By the time it came out I didn't have time to dump into an MMO.

 
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Horizons was vaporware for about fifteen generations of mankind with people whispering "You'll be able to be a DRAGON" around campfires and kitchen tables and Everquest forums.  Then it finally launched and was terrible and was immediately forgotten.

 
Also great. Larian has been awesome well before D:OS series.
Larian's been great since Divine Divinity IMHO, TBH.

Divine Divinity was great. Wish the voice-acting could be disabled, though - it's all over the place.

Beyond Div was good, but not on the greatness of Divine Div.

Divinity 2: Ego was good but flawed, but DKS made it great.

I do need to get around to Dragon Commander and Divinity: OS 1.

 
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Tonight we're playing Road Redemption which you maybe bought for $8 back when it was practically vaporware and no one thought it would amount to much.  If you ever dreamed about hitting Bah in the face with a pipe, and who hasn't, then this is your chance to do it while riding a motorcycle.  Doesn't get any better than that. 

If you're following the Killing Floor 2 weeklies, this week is "Tiny Terrors" where the zeds get smaller (once) when damaged which I guess makes them harder to finish off or something.  Unless you're playing Firebug or Demo in which case it's all "Haha, what's this aiming shit you guys are talking about?"  Seven rounds on Suicidal with the reward being a comically small gold-colored truckers cap to perch atop your head.

 
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I know I'm stepping into this quagmire a bit late, but my two pence. . .

Excellent post.

EDIT:
I also like open-world games w/ the freedom to go anywhere - but yeah, a lot of them lately seem to be open-world just to check a box on the list and to pad-out game-time to make it more attractive for the $60 price-tag so that "you can get 50-100 hours out of this game" looks like more (possible) bang-for-the-buck.

ME:A and Mafia 3 in particular, really scream of this of late. Good games, yes - but they won't even reach greatness b/c of how repetitive they are (especially Mafia 3 - this game screams of repetitive quests badly, despite having a fantastic story & character development) and how they especially lack in certain aspects (i.e. ME:A's storytelling, characters, writing, and dialogue for a ME-branded game just ain't on the ME1+2+3 level). After about 53 hours of ME:A and 23 hours w/ Mafia 3 - I really just wish these games' main quest would....wrap-up soon.
I think you make a good point about the prevalence of open worlds in gaming today, which I sort-of blame Bethesda for. The popularity of Skyrim is what I think really made devs say, "Well, obviously a modern RPG needs to have an open world with over 100 hours of content or gamers will complain that my new game is far inferior to Skyrim." I don't believe that's anywhere remotely approaching true, but it seems like it's one of those things that is commonly-received wisdom at this point.

As regards Mafia III, I just finished putting about 150 hours into it, including the season pass content, and my feeling is that, yes, the territory-takeover components to the story are some of the samey-est and least interesting parts of the game. However, if I as an individual player focussed on just completing the core story elements, my game time would have been at least one-third of what I put into it. I made a personal choice to go after all of the collectibles in the game and to activate wiretaps in every single area on the map, as well as completing a number of optional side-missions for lieutenants and odds-and-ends things like fully upgrading Sammy's. It's not really 2K's fault that I spent a lot of extra time in the game or that players tend to demand that side-missions and collectibles are even a thing in what is basically a TPS/FPS-hybrid. I can't compare III to the original Mafia because I was never able to get that one to run on my computer. I think it compares favorably to Mafia II. The typical mandate in making a game sequel to an entertaining game is "that, but more." And, even though there are some weird elements to Mafia III, it pretty much is Mafia II but more. Yes, the story is a bit more convoluted (and controversial) and it's less linear, but those aren't necessarily defects.

@Arch

Nope, I have not played them. I did say I "have heard", didn't I? Could've swore I did.

Pretty much, I have very little interest at this very moment time at UbiSoft AC-style open-world games that also take on Batman Arkham combat (tired of it - especially after Batman games, Mad Max, Sleeping Dogs and also both ACU & ACS implementing similar combat advances). Maybe at a later date, but not anytime soon will I likely touch even SoM (which I do own) - nevermind SoW.

And you've pretty much also confirmed what I've heard & read about SoW on the story stuff. Thanks.
Hm. Well, I have played Shadow of Mordor, and it was good and worth-playing. If you're a Tolkien fan, you'll enjoy it for the story and the action (unless you're a purist, in which case you'll probably hate the story), and if not, you can just enjoy the action. Mordor is extremely similar to an Arkham game in regards to the combat (ludicrously so, as you get more upgrades for Talion), but that's what makes it fun, at least until you stumble into one of those situations where the game just throws hundreds of enemies at you all at once (even the Batman games never did this).

EDIT:
About RPG's: one of the most important elements of an RPG is usually story & character development. RPG's are really supposed to immerse the player into the game-world. story, and become the role of the character they are given or character they create - giving them plenty of reason for all the leveling-up, grinding, skill-earning, etc. Often, RPG's usually let the player make decisions, often having checks on your stats, skills and/or equipment for if you succeed or not on an attempted special choice/decision.

But, these days, RPG's aren't what they used to be, especially in AAA space. As now they are often pushing these games to be more ARPG (on the character-build itself) than RPG (the decision-making). This is really evident in games like Fallout 4, which has more different shades of Good for decisions and has less Evil and Neutral decisions than even Fallout 3 and especially New Vegas; and also Mass Effect: Andromeda. In Andromeda, a lot of Renegade decisions went out the window, in favor or more different shades of Good for decisions or just straight-up MMO side quests of find X this, get X that, go to X areas, etc etc.

RPG's are adding action-elements, and action-games are adding more RPG elements - and they're becoming too much alike. They're blurring the line of what they are, turning into these very alike hybrids. Many of these games are not really being masters of anything, TBH. They're turning out to be jacks of all trades, in which many are not living up to any sort of expectations in many instances - especially if they're sequels to previous titles that actually excelled at something.
I think a lot of this discussion started when DA: I came out and people complained that there were too many things to do. I tend to agree with Syntax about this, though; you don't actually HAVE to do everything a game throws at you. Even in non-open-world games, devs design entire regions that some players who finish the game once may never see (The Witcher 2 comes to mind here). While it makes the game design and development more challenging and time-consuming, I see this as a win for players, wiho are not guaranteed a unique experience, per se, but are guaranteed that not every player will walk away from a game with the same experience, and that's pretty cool IMO. I think it's only when a game gates the story content behind completing a certain number of repetitious and poorly-conceived side-quests that you end up with a game that makes people not want to finish it.

Personally I don't feel that characterization applies to DA:I; there were enough different ways to obtain the power that you needed to advance the story that you didn't have to do things you didn't want to (at least, that's my recollection). I will say that DA:I did not live up to DA:O, but BioWare opted not to make a direct sequel to that game in any case. It did end up getting a bit Skyrim'd, and, yes, if David Gaider and the rest of the crew could have done a new DA:O game, that would have been great, but what we ended up getting was pretty great in its own way.

"Blurring the lines between RPG and Action" is more due to consoles than anything else. You're going to have to learn to live with it. Or else, you know, play the plethora of "old school" style PC-oriented RPGs that have come out in the last five years that should give you what you want if you value conversation trees and point-based combat mechanics.
This is probably true too. To my mind, when we really started seeing this trend is with Mass Effect 2. Mass Effect's combat was much less streamlined and was designed with tactics and PC controls in mind. The sequels simplified some things and added some layers of complexity to others with changes to biotics and the way cover worked, but both were pushing the player toward a run-and-gun style of play in combat set-pieces. I decried this perceived shift at the time but it seems to be a train that has left the proverbial station.

There are, as you say, some old-school RPGs still being made, like Wasteland 2 (and 3) and Pillars of Eternity (along with indie offerings like Avadon), but that is a bit of a niche market now and AAA money just isn't going to be invested in those kinds of titles anymore. The good thing for people like me (and presumably MysterD) is that there are still devs out there who are sufficiently passionate about making those kinds of games that they will continue to get made as long as the playerbase continues to support them.

 
If DA:I needed to ditch anything, it was those time-locked map missions.  Linking in game content to real life clocks just doesn't work unless you're trying to nickle and dime people in your mobile Match 3 game.

I suspect "old school" RPGs will remain a niche product because they've always been a niche product, it's just that said niche used to be a much larger percentage of gamers.  More people playing games means that those players are an increasingly minority percentage and people just aren't going to drop MysterD's $200mil on that market. 

 
Tonight we're playing Road Redemption which you maybe bought for $8 back when it was practically vaporware and no one thought it would amount to much. If you ever dreamed about hitting Bah in the face with a pipe, and who hasn't, then this is your chance to do it while riding a motorcycle. Doesn't get any better than that.
I'll join just so I can hit Bah in the face with a pipe.

 
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Not going to quote it since I'm on mobile and it's a bit cheaper to edit stuff down... but Warreni makes a he'll of a point.

Remember when Mafia II came out and people bitched about how there was nothing to do in that giant city?

Just no pleasing everyone...
 
Not going to quote it since I'm on mobile and it's a bit cheaper to edit stuff down... but Warreni makes a he'll of a point.

Remember when Mafia II came out and people bitched about how there was nothing to do in that giant city?

Just no pleasing everyone...
Eh, I think there's a happy medium between an empty world and a world filled with endless mmo style quests like DA:I.

My beef w/something like DA isn't that it has abundant content, but that the majority of the content is copy paste "close this 72nd portal" and "collect 212846 shards." I'm fine with that type of content to an extent, but with DA it was frustrating because it felt like the overwhelming majority of the side content was akin to that. It's lazy and not very engaging and put in simply so EA can market having 150 hours of content in their game. The real problem w/DA:I, if I remember correctly though is that due to its system with "influence" to progress through the story you have to do some of the crap side content, also although like 90% of the non companion side quests are bad, there is a small percentage that are good (I remember one quest in particular was in some random haunted house or something like that), so to find the worthy side content you have to explore this world filled with a bunch of crap that isn't very good.

Tbh I don't actually have as big a problem with it as you might expect based off what I just wrote (I actually liked DA:I a good bit), but I do think it's a legitimate complaint to both bitch about an open world having nothing in it and an open world being over stuffed with bad content, both are poor extremes. I wish more games would take a page out of even TES:Oblivion's book, let alone the witcher 3, and construct side quests that are consistently rewarding simply by being quality content.

 
Do I spend 20 GabenBux on Witchur 3 nao or will it be lower during the Nov sale....WILL IT BE LOWER???? WILL IT????  I DONUT WHANT TO WAIST ME GABENBUX!!!!!!

HAS THE STEAM FALL SALE STARTED YET?????

 
Do I spend 20 GabenBux on Witchur 3 nao or will it be lower during the Nov sale....WILL IT BE LOWER???? WILL IT???? I DONUT WHANT TO WAIST ME GABENBUX!!!!!!

HAS THE STEAM FALL SALE STARTED YET?????
You should have bought it at full price since it is the best game of this generation /highhorse

 
Do I spend 20 GabenBux on Witchur 3 nao or will it be lower during the Nov sale....WILL IT BE LOWER???? WILL IT???? I DONUT WHANT TO WAIST ME GABENBUX!!!!!!

HAS THE STEAM FALL SALE STARTED YET?????
Don't you dare buy that filthy commie game. The Witcher is all about paganism and Geralt Hussein Obama fornicating with our women, it completely undermines this nation's Christian values! They don't have guns in the game, see how you have to turn to black magic to defend yourself without a gun? And it's made by CD Projekt RED, you know what RED stands for! Even the books were written by some evil commie named Andrzej Sapourwealthkowski. GOVERNMENT CONSPIRACY HORMONES IN OUR BLOOD AND WINE!!!!!!!

alex-jones-shouting-never-for-an-hour-boing-boing-boingboingnet_1277023.jpg


 
Not going to quote it since I'm on mobile and it's a bit cheaper to edit stuff down... but Warreni makes a he'll of a point.

Remember when Mafia II came out and people bitched about how there was nothing to do in that giant city?

Just no pleasing everyone...
How about just stop making shitty open world games just for the sake of it? Putting what more or less amounts to linear games inside of an open world is a poor design choice. Put the game on rails, stop fooling yourselves, and stop spending tens of millions of dollars on wasted art assets.

 
How about just stop making shitty open world games just for the sake of it? Putting what more or less amounts to linear games inside of an open world is a poor design choice. Put the game on rails, stop fooling yourselves, and stop spending tens of millions of dollars on wasted art assets.
Well, I'm going to refer to my previous comment: devs wouldn't make open-world games if they weren't being told that people want open-world games. Whether you personally want an open-world game is likely to have little impact on that decision-making process. If open-world is what sells, open-world is what you will get.

 
Tonight we're playing Road Redemption which you maybe bought for $8 back when it was practically vaporware and no one thought it would amount to much. If you ever dreamed about hitting Bah in the face with a pipe, and who hasn't, then this is your chance to do it while riding a motorcycle. Doesn't get any better than that.

If you're following the Killing Floor 2 weeklies, this week is "Tiny Terrors" where the zeds get smaller (once) when damaged which I guess makes them harder to finish off or something. Unless you're playing Firebug or Demo in which case it's all "Haha, what's this aiming shit you guys are talking about?" Seven rounds on Suicidal with the reward being a comically small gold-colored truckers cap to perch atop your head.
you going to put it on all your characters to preen in front of all of us who you are not good enough to carry so we can get our own?

 
Wait what, you of all people have the patience to get to level 20 on alienware? I don't even do that
its probably easier to do then what the tremorbros go through every day. I found that all you need to do is make a a couple of meaningful replies(not just thanks) in the News forum. If you get in on the first page of an active news item the points just roll in. No need to bother making new threads. Its might take 2 months, but you are dropping hardly any time on it day to day.

 
Speaking of KF2, the Halloween update is live.  4.5gb

https://www.youtube.com/watch?v=OSjiO7SgBSo

New map, couple new weapons, kind of a new boss (King Fleshpound), daily objectives, more hats, more ways to buy hats...

 
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