Nintendo eShop Deals and Discussions

psunami

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Thanks to Frisky for all of the hard work that he put in for the previous deals threads (and continues to on this thread!)

Feel free to post here about the newest Nintendo eShop deals, My Nintendo rewards and discussions about the previously mentioned items.

Nintendo Sales and Deals page
 
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With Microsoft increasing prices out of nowhere, it has made me rethink not getting a switch 2 day one. I think it's overpriced and hopefully closer to launch we will find out an estimate of how much it costs Nintendo to manufacture a switch too but I'm also a little worried prices will just go up as the console goes on. Do you think this is just a really weird time and that Microsoft will change the price back or do you think the high price of consoles are here to stay for the next couple of years?

The other message board I post on is pretty pro Nintendo and a lot of posters stick up for the price of the console so I can't really ask there before other people interject with how great a value it is and how Nintendo is just the greatest and everything they do is correct and all that of the prices for everything is perfect because Nintendo is God etc etc. Are any of you questioning not getting a switch to for a while after what Microsoft did?

I still maintain it's overpriced and that the console will have to come down in price either during the holidays or at the beginning of 2026 and so I was just going to wait but now I'm not really sure what the heck is going on and I don't want to end up paying more for it by waiting which sounds crazy but that is what is starting to happen.
Prices will not come down. Too much uncertainty in the markets with tariffs on/off. I’d argue that Nintendo’s pricing of the Switch 2 was what Sony & Microsoft were hoping for so that they could increase prices (Sony already increased prices in Europe & Australia).

It’s like when American Airlines first started charging for checked bags. No legacy airline had been charging beforehand, after AA started, everyone followed. And they never went away.
 
The reason I'm not getting it isn't the console price, it's a combination of three things. First, the price of everything else that you need/want, like game prices, storage prices, controller prices, ect are prohibitively expensive, the fact that I will never purchase a key card game, and the massive backlog of games I've never touched, that I guess I can finally play... Storage prices will go down, games will go on sale, and more games that are actually on cart will come out over time, so it would foolish of me to be an early adopter, and frankly, beta tester. I'll let everyone else get carpal tunnel syndrome and stick drift first.
 
i love it how when people want a nintendo console, they talk about how reliable their consoles are and how they never had a problem with them at launch, blah blah blah. then when people don't want it, they talk about all the problems it will have at launch. so bizarre that people feel the need to tear something down to defend their position. coping with fomo i guess
 
The stick drift is a well known thing and the Switch, unlike the two systems before it, had more issues with launch units that were later rectified.

Some Nintendo hardware was just more prone to failure, such as N64 analog sticks or DS Lite hinges.

Anyone projecting these as "all or nothing" statements are doing just that, projecting their views upon other's criticism.

Nintendo systems tend to get better over time, as well. We could discuss how other consoles evolved during their life cycles, but this is a Nintendo post, hence focus on the foibles in the past. Nintendo will adapt to the market as necessary, such as eliminating the key feature for the 3DS to introduce a more affordable model lineup.

If they introduced a Switch 2 a la Vita TV at a much reduced price, I'd be more inclined to pick it up, since I have plenty of handhelds already, as one example.
 
It's not gonna last long. No one is going to buy these second-tier titles which cost $80.
  • Kirby and the Forgotten Land + Star-Crossed World
  • Super Mario Party Jamboree + Jamboree TV
  • possibly even Zelda TotK or Mario Kart
NO ONE is going to buy these games full price. They are going to go on sale immediately. Prolly straight to a semi-permanent $60 (the first two). Rather than need to have sales for $40, $50 in order to sell games. In 3-4 weeks after launch you are going to see sale prices for $59.99 and $69.99 when next to zero units get moved. (people will laugh at the latter and that won't be good enough).

I think it's all going to come down to sales. If it's just a vocal minority and sales are still good then publishers aren't going to pay more to get the entire game on cart. Hopefully they don't sell well though. I was going to get bravely default at launch, but once I found out it was a key cart I'm passing.
Well it's absolutely going to result in ~50% fewer sales, give or take, on a per physical title basis. The question is whether or not publishers have this kind of foresight and understanding.

Yes, perfect example. I am passing on Bravely Default as well precisely for the same reason. A game I would have normally bought in an instant.
 
How is FOMO on a system launch even real unless you're a reseller or something lol

Yes, perfect example. I am passing Bravely Default as well precisely for the same reason. A game I would have normally bought in an instant.

Watching the trailer it looks like I'd rather just play the 3DS version, it's just as beautiful and better looking UI
 
It's not gonna last long. No one is going to buy these second-tier titles which cost $80.
  • Kirby and the Forgotten Land + Star-Crossed World
  • Super Mario Party Jamboree + Jamboree TV
  • possibly even Zelda TotK or Mario Kart
Millions of people already bought Kirby, Mario Party, and Zelda at full price, and preordered Mario Kart bundled with the system for $50. And millions of people will pay for the $10-20 upgrade to get the Switch 2 versions of the former three games

If people want to complain about Nintendo not dropping the price of their games then that's one thing, but these aren't $80 games. They're full priced old games getting some new paid expansions. It's no different than when Sony charges for PS4->PS5 game upgrades, they're just offering both the game and expansion in one package. And Nintendo doesn't care if nobody buys the physical versions, because they make a lot less money on those anyway

Btw, Kirby sold >7mil, Mario Party >6mil, TotK >21mil, and Mario Kart is a brand new game where the previous sold ~65mil. We have very different definitions of "second-tier" games
 
It's not gonna last long. No one is going to buy these second-tier titles which cost $80.
  • Kirby and the Forgotten Land + Star-Crossed World
  • Super Mario Party Jamboree + Jamboree TV
  • possibly even Zelda TotK or Mario Kart
NO ONE is going to buy these games full price. They are going to go on sale immediately. Prolly straight to a semi-permanent $60 (the first two). Rather than need to have sales for $40, $50 in order to sell games. In 3-4 weeks after launch you are going to see sale prices for $59.99 and $69.99 when next to zero units get moved. (people will laugh at the latter and that won't be good enough).


Well it's absolutely going to result in ~50% fewer sales, give or take, on a per physical title basis. The question is whether or not publishers have this kind of foresight and understanding.

Yes, perfect example. I am passing on Bravely Default as well precisely for the same reason. A game I would have normally bought in an instant.
If you are talking just about these upgraded editions you are probably correct. People that want these games already have them at $60 and will probably pay the 10 or 20 bucks to upgrade.

If you are talking about Mario Kart (which you referenced) and future titles you are wrong. People will buy this in the 10s of millions of copies. These new games at $80 will sell and sell very well. Remember the bundle is supposedly limited. Once it is gone andthe only option for Mario kart is $80, it will sell like crazy at that price. That is how Nintendo people are. They could charge $100 and it’s still going to sell well.
 
I'm still very flush with eshop credit from that last $45 for $50 deal on newegg. But I will say, it worked really well. Bought my 4 cards last time, they send an email with links for them, I added them all to my account through the web interface on nintendo.com. It was nice seeing my credit fill up.

I did the update over the weekend, played with the gamecard thing, and overall.. it seems to work pretty well. There were some game sales so I went ahead and spent some of my credit on...

  • Mahjong Solitaire Refresh - loved the demo of this and it rarely goes on sale.
  • Gunbird 2 - it was like $2 or something stupid cheap. One of my favorite shmups on the Dreamcast
  • Blaster Master Zero 3 - on sale, finally bought it
  • Blaster Master Zero - Shovel Knight (DLC) - on sale for a $1... I missed when this was free. I think that was the last dlc I needed or last I wanted
  • Bloodstained: Curse of the Moon 2 - another one like BMZ3 which had been on my wishlist for ages. Nice to get it on sale.
  • Gatcha Racing 2nd - looked fun... was cheap... figure if nothing else it might be a family game night thing
I played a bit with the virtual card settings on the nintendo.com accounts page. It's nice we can do all this remotely. Unload a game from one system and put it in a secondary. I like too that we can hide some of the crap. It was so nice putting Preventative Strike over in the hidden list! I'll likely do that with some of the free give away games. Not all of them are bad. Some are legit good. But some, better to just push them to the hidden list and forget about them.
 
Okay so is the old system that we used to have where we could just game share with one person as primary a secondary gone?
From what i gather, yes. I've been having a difficult time sharing with the 2 other consoles the kids use. All digital licenses were forcibly converted into digital game cards. There is still a "primary console" setting in the shop menu.. but I'm not sure if any actual advantages remain from that designation.
 
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From what i gether, yes. I've been having a difficult time sharing with the 2 other consoles the kids use. All digital licenses were forcibly converted into digital game cards. There is still a "primary console" setting in the shop menu.. but I'm not sure if any actual advantages remain from that designation.
So many people are confused. I still haven't found a definitive answer.
 
Well it's absolutely going to result in ~50% fewer sales, give or take, on a per physical title basis. The question is whether or not publishers have this kind of foresight and understanding.
See, I'm skeptical of this. Do you really think about half of the current buyers of games in stores (physical) are doing so primarily because the "game is all on the cartridge"?

I think it's a fairly vocal minority, the kind that fund LRG and the like, and that MOST of the buyers are traditional families/kids/gamers, who aren't focused on that aspect at all. My nieces, for example, want physical games because it's easy to share with their siblings and cousins -- and, frankly, the game key cards work perfectly well for that.
 
Okay so is the old system that we used to have where we could just game share with one person as primary a secondary gone?
Yes, that system is gone. What remains are three basic options...

1) The owner of the digital games can play them on ANY system by using the online digital license function (in settings). This replicates the "secondary system" function, but only for the owner of the game.
2) Games can be moved between any two Switch systems as "virtual game cards." Moving the game to a system allows ALL users on that system to play the game -- and the owner can still play it elsewhere using a digital license.
3) You can "loan" a game out to any member of your 8 person Switch family group. When loaned, the game can be played by any user on that Switch -- but the owner can't play it on their own Switch until the 2 week loan is ended (earlier, if you choose).

The only question I have is whether a user can add their account to a THIRD Switch and play their games using the digital license... I think Nintendo might be limiting your account to two Switch systems, but I'm not really sure what would happen if you tried to log into a third.

Edit: It's worth noting that, short of wacky airplane mode shenanigans, it is no longer possible for two people to play the SAME GAME from a single account. If player A bought Animal Crossing and is playing it on a Switch, player B can't play that same game until Player A is done.
 
Yes, that system is gone. What remains are three basic options...

1) The owner of the digital games can play them on ANY system by using the online digital license function (in settings). This replicates the "secondary system" function, but only for the owner of the game.
2) Games can be moved between any two Switch systems as "virtual game cards." Moving the game to a system allows ALL users on that system to play the game -- and the owner can still play it elsewhere using a digital license.
3) You can "loan" a game out to any member of your 8 person Switch family group. When loaned, the game can be played by any user on that Switch -- but the owner can't play it on their own Switch until the 2 week loan is ended (earlier, if you choose).

The only question I have is whether a user can add their account to a THIRD Switch and play their games using the digital license... I think Nintendo might be limiting your account to two Switch systems, but I'm not really sure what would happen if you tried to log into a third.

Edit: It's worth noting that, short of wacky airplane mode shenanigans, it is no longer possible for two people to play the SAME GAME from a single account. If player A bought Animal Crossing and is playing it on a Switch, player B can't play that same game until Player A is done.
Okay so what was that thing about going into the settings and turning on check for a digital license that is off by default?

What about having users whose accounts are on your switch but they are not in your Nintendo switch online family group? Before this update, I could just select their profile and play whatever games they own. I also put my account on their switch and they can play any of my games as long as I wasn't playing them. Do all of their accounts disappear or do they still work like they did before the update?

What if I update but all of my friends whose accounts are on my switch don't? What if some of them update and some of them don't update? What if some of the accounts on my switch get a switch 2 but I don't buy a switch 2?
 
Game Key Cards is an entirely different thing though?
Yes I know. But this affects your switch 2 games and if you update your switch right now, it will make game sharing worse from what many users are stating online. The new update is required to move all of your switch data to switch 2 but if you don't plan on getting switched 2, Don't update because it will make your switch experience even worse because you won't be able to game share anymore with users you have always been with primary and secondary switch. At least that's what a lot of people are stating. Others are stating you have to go into enable online license but users are stating it still doesn't work the same and you can't play all your friends games and they can't play yours like it used to be before the major update.

The game key article I posted is just more worse news for Nintendo switch 2 games.
 
It's like when Netflix cracked down on password sharing. It was an unpopular move at the time, but they realized that the people who were using someone's password would either pay for a sub or they were never a customer anyways. People who game share will fall into one of those two categories and in the long run it will be more profitable for Nintendo.
 

So pretty much don't update your switch.
Guy says he's a Luddite, but what folks aren't really taught is that they were not against technology out of of some irrational 2001 Space Odyssey monkey meets monolith moment.

They hated them because they knew the wealthy would reap the benefits while they just got worse pay or lost jobs.

Similarly, game key cards are the obvious half-step to the "own nothing and be happy about it" movement. It's e-waste if you don't have the network to support it.

He's right that Nintendo can get away with it. We can see people providing apologia for Nintendo's dumb crap based on nothing more than "it'll still sell."

Chocolate still sells but that doesn't mean we shouldn't call all out slave labor involved as a more extreme, but obvious example.

It's just a bad deal and your choice is not buy it.

Aside, wonder if "Woot sells fake games" guy will crow the same about game key cards?
 
1) The owner of the digital games can play them on ANY system by using the online digital license function (in settings). This replicates the "secondary system" function, but only for the owner of the game.
Thanks for pointing this out. I have no idea why they decided to bury this in the settings and disable it by default.
 
Guy says he's a Luddite, but what folks aren't really taught is that they were not against technology out of of some irrational 2001 Space Odyssey monkey meets monolith moment.

They hated them because they knew the wealthy would reap the benefits while they just got worse pay or lost jobs.

Similarly, game key cards are the obvious half-step to the "own nothing and be happy about it" movement. It's e-waste if you don't have the network to support it.

He's right that Nintendo can get away with it. We can see people providing apologia for Nintendo's dumb crap based on nothing more than "it'll still sell."

Chocolate still sells but that doesn't mean we shouldn't call all out slave labor involved as a more extreme, but obvious example.

Aside, wonder if "Woot sells fake games" guy will crow the same about game key cards?
Game key cards are such a dumb middle-ground, essentially all the drawbacks of both cartridges and digital distribution rolled into one. The only upside over digital is the ability to transfer ownership, that’s it.

I’m still excited for Switch 2, it’s not affecting my decision to get the system, but I definitely don’t see myself buying nearly as many games as I do now for original Switch. That’s what I find so baffling about this though, they (as in publishers and Nintendo themselves) absolutely know that physical ownership collecting is a not insignificant reason they manage to move as much software as they do with Switch. I think they believe they can still entice those physical collectors with game key cards, but they’re sorely mistaken in my opinion. Who knows, I could be wrong though.

At the end of the day, I’m not gonna sweat it. If anything it’ll probably help encourage me to not go overboard on spending on games going forward.
 
Okay so what was that thing about going into the settings and turning on check for a digital license that is off by default?

What about having users whose accounts are on your switch but they are not in your Nintendo switch online family group? Before this update, I could just select their profile and play whatever games they own. I also put my account on their switch and they can play any of my games as long as I wasn't playing them. Do all of their accounts disappear or do they still work like they did before the update?

What if I update but all of my friends whose accounts are on my switch don't? What if some of them update and some of them don't update? What if some of the accounts on my switch get a switch 2 but I don't buy a switch 2?
For each user, they have can their games installed on one of two Switch systems -- this is the virtual game card system.

All of your digital games can be "loaded" to either of two Switch systems. When it is on a system, any user can play it on that system. It's actually fairly easy to "load" a game onto a system, either on the web or through the system itself.

What you can't easily do is have all your games instantly available for anyone to play on more than one Switch at a time. You have to use the owner's account (on either Switch) to "transfer" the game to the Switch... and then any user can play it.

I suppose you could mostly replicate the old loophole to "share" games between two users, though -- put User A and User B on Switch systems. I haven't tried it, but:
* Add User A and User B to Switch 1 and Switch 2. Enable online license checks in user settings
* User A loads A's games to Switch 2 as "Virtual Game Cards"
* User B loads B's games to Switch 1 as "Virtual Game Cards"
* User A can now use Switch 1 to play all B's games (as can anyone else with Switch 1), and can still play A's games when online.
* User B can play A's games on Switch 2, and B's games when online.

I mean, that essentially duplicates the "share" loophole, as long as you don't both try to play the same game at the same time.
 
Playing the same game at the same time online is why I went digital for Splatoon 3. I've purchased almost every recent game on Switch digitally and you better believe we aren't updating either of our Switches in my household.

Unlike the Netflix analogy where someone can stop paying the monthly after they changed their policies for their users going forward, N has changed the terms of use for an item I already purchased. I'm sure they're well within their rights legally, but boy it still sucks for my family.
 
For each user, they have can their games installed on one of two Switch systems -- this is the virtual game card system.

All of your digital games can be "loaded" to either of two Switch systems. When it is on a system, any user can play it on that system. It's actually fairly easy to "load" a game onto a system, either on the web or through the system itself.

What you can't easily do is have all your games instantly available for anyone to play on more than one Switch at a time. You have to use the owner's account (on either Switch) to "transfer" the game to the Switch... and then any user can play it.

I suppose you could mostly replicate the old loophole to "share" games between two users, though -- put User A and User B on Switch systems. I haven't tried it, but:
* Add User A and User B to Switch 1 and Switch 2. Enable online license checks in user settings
* User A loads A's games to Switch 2 as "Virtual Game Cards"
* User B loads B's games to Switch 1 as "Virtual Game Cards"
* User A can now use Switch 1 to play all B's games (as can anyone else with Switch 1), and can still play A's games when online.
* User B can play A's games on Switch 2, and B's games when online.

I mean, that essentially duplicates the "share" loophole, as long as you don't both try to play the same game at the same time.
Okay but you didn't answer these questions:
What about having users whose accounts are on your switch but they are not in your Nintendo switch online family group? Before this update, I could just select their profile and play whatever games they own. I also put my account on their switch and they can play any of my games as long as I wasn't playing them. Do all of their accounts disappear or do they still work like they did before the update?

What if I update but all of my friends whose accounts are on my switch don't? What if some of them update and some of them don't update? What if some of the accounts on my switch get a switch 2 but I don't buy a switch 2?

Do you just not know? I really don't want to update my switch because it really feels like Nintendo made things worse. I can already play any game I want to from my friend that I do the secondary and primary thing with and I can play any games from the user accounts on my Switch. No lending or anything else necessary.
 
N has changed the terms of use for an item I already purchased.

Okay but you didn't answer these questions:
What about having users whose accounts are on your switch but they are not in your Nintendo switch online family group? Before this update, I could just select their profile and play whatever games they own. I also put my account on their switch and they can play any of my games as long as I wasn't playing them. Do all of their accounts disappear or do they still work like they did before the update?

What if I update but all of my friends whose accounts are on my switch don't? What if some of them update and some of them don't update? What if some of the accounts on my switch get a switch 2 but I don't buy a switch 2?

Do you just not know? I really don't want to update my switch because it really feels like Nintendo made things worse. I can already play any game I want to from my friend that I do the secondary and primary thing with and I can play any games from the user accounts on my Switch. No lending or anything else necessary.
Family accounts don't matter. Accounts shouldn't vanish. However, digital games are only "loaded" on one Switch at a time -- any user should be able to play the game on a Switch with a digital game loaded onto it, and the owner should be able to play it on a different switch via digital license.

I haven't tried any of the edge cases, and I don't really know what to tell you. Ignore all prior "workarounds" -- they don't work now. You choose which system has your games installed, and any player can use the games on the installed system.
 
Family accounts don't matter. Accounts shouldn't vanish. However, digital games are only "loaded" on one Switch at a time -- any user should be able to play the game on a Switch with a digital game loaded onto it, and the owner should be able to play it on a different switch via digital license.

I haven't tried any of the edge cases, and I don't really know what to tell you. Ignore all prior "workarounds" -- they don't work now. You choose which system has your games installed, and any player can use the games on the installed system.
I found this post on Reddit. I'm now even more confused.
"If you want to use Virtual Game Cards, you now share games **only** within your Family Group (or you will need to create one and add users to it) and you can lend them the Virtual Game Cards one per person for a maximum of a 14 day period. During that 14 day period you cannot play the game you have lent someone. You must be in the same place to lend the game card as it’s done by a local system to system interaction. You can read more about it on the [Virtual Game Card Guide](https://en-americas-support.nintendo.com/app/answers/detail/a_id/67891/~/virtual-game-card-guide).

Alternatively you can choose to opt out of the new system and use game sharing as it was before.

Do the following to opt out of digital game cards:

1. Select your icon on the Switch home page. It will say “Username’s Page”
2. Scroll down to “User Settings”
3. Select “Online License Settings”
4. Set “Use Online License” to On

You should be able to continue using digital games on a secondary device without having to juggle digital games cards. *Both users involved in the game sharing have to opt out for it to function the same as the old way*, and you can no longer play the same game at the same time as the other person."

Nintendo had to go and make things so confusing. Just like the pricing of the switch 2 and accessories and games, the update is also causing a lot of confusion and frustration. I'm just not going to update until we get some definitive answers and a video goes up that is 100% right.
 
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What about having users whose accounts are on your switch but they are not in your Nintendo switch online family group? Before this update, I could just select their profile and play whatever games they own. I also put my account on their switch and they can play any of my games as long as I wasn't playing them. Do all of their accounts disappear or do they still work like they did before the update?

It all still works, the only thing you can't do is play the same game online together.

The setup, is simply going to the user settings on any switch that has the profile setup that you want to share games... and you find the setting to turn on online licensing. Once you do that, you can play any game they own using their profile and it'll do the online check to see if it's being played. I'm not sure if you have to do this on your profile on every single system it's installed on, or if this is a global setting. But that's all there is to it. It's not complex, they just don't turn it on with the default settings to try and push the VGC thing. Also, make sure in your profile settings on other systems that cloud save is turned off for all the systems that aren't yours.

The family group thing is only for sharing VGC's. There's also the whole main system and second system (or whatever it's called) thing where you can manage your vgc's on two different systems (not at the same time) so any profiles on those two systems can play the vgc's you have installed. This might be a good option for families because then you don't have to do the whole online check outside of swapping which VGC's are installed.
 
Flipping on the internet license thing works. I tested it this weekend with my switch and my son's switch. Even before updating mine, we turned it on with his and he could play games from my JP profile again with the online check-in.

The only thing they broke was playing the same game online at the same time.

I was really expecting the Switch 2 to stop this feature that Nintendo themselves promoted on Switch 1 and also said in the direct that it would be an optional update for the Switch 1. You had even given me a great reply to how our digital cards would work with two Switch 2's for my son and I. So I was really annoyed when they nuked it on the Switch 1 with the update that was not optional.

This is a my love / hate relationship with Nintendo as I love the games but hate the business side of Nintendo. No matter how many times they get humbled by bad decisions, the minute they have success again they are right back at it making decisions that may or may not come back to bite them in the ass. The cartridge decision for N64 games, the mini disc for Gamecube games, pricing and no games at launch for 3DS, where to even start with Wii U (for the record I own and like the Wii U) and plenty of lesser scale decisions that were not good or consumer friendly.

That being said, I am glad a work around has been found and we can now at least play single player games again at the same time. But rest assured the business suits at Nintendo may likely have already given the orders to close that work around on the next update. It is the Nintendo thing to do.

Rant over

Side note as I have been playing Nintendo games since I dropped that first quarter into a Donkey Kong machine from my paper route money in 1981 (so I am old fart yelling at clouds)
 
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I wish Costco would do a random sale of 20% off eShop gift card codes as I stock on them to use on game vouchers and eShop credit to get even better prices for digital games on sale. Would like to stock up on credit for Switch 2 digital games.

In prior years they would have that sale a few times a year but the past two years it has only been during Black Friday week. :cry:

Note the everyday discount is 10%. and still use that when needed to get at least some sort of discount.
 
It all still works, the only thing you can't do is play the same game online together.

The setup, is simply going to the user settings on any switch that has the profile setup that you want to share games... and you find the setting to turn on online licensing. Once you do that, you can play any game they own using their profile and it'll do the online check to see if it's being played. I'm not sure if you have to do this on your profile on every single system it's installed on, or if this is a global setting. But that's all there is to it. It's not complex, they just don't turn it on with the default settings to try and push the VGC thing. Also, make sure in your profile settings on other systems that cloud save is turned off for all the systems that aren't yours.

The family group thing is only for sharing VGC's. There's also the whole main system and second system (or whatever it's called) thing where you can manage your vgc's on two different systems (not at the same time) so any profiles on those two systems can play the vgc's you have installed. This might be a good option for families because then you don't have to do the whole online check outside of swapping which VGC's are installed.
Again, I've read other posts that contradicts what you just posted so that's why I'm hesitant to update. I can't get a definitive answer.
 
I wish Costco would do a random sale of 20% off eShop gift card codes as I stock on them to use on game vouchers and eShop credit to get even better prices for digital games on sale. Would like to stock up on credit for Switch 2 digital games.

In prior years they would have that sale a few times a year but the past two years it has only been during Black Friday week. :cry:

Note the everyday discount is 10%. and still use that when needed to get at least some sort of discount.
I swear every time I see in stores it's like $85. Maybe.
 
We have to hand it to Nintendo. For all their effort to avoid the confusion of the Switch to Switch 2 like there was for the Wii to WiiU, they managed to completely confuse people even more on entirely different aspects of the new system.
Nintendo Exec: Smooth launch coming
Also Nintendo Exec: Let's confuse people
 
Again, I've read other posts that contradicts what you just posted so that's why I'm hesitant to update. I can't get a definitive answer.

I'm just posting my use of it. It went surprisingly smooth. But Nintendo itself details how it all works including sharing games on more than a few systems using the old online check system.


There has been a lot of false information and people doom/gloom talking out their asses on this. I've been here almost 20 years on CAG. I tested it. It works. Nintendo says it works in their own revised documentation. There are videos demonstrating it but also videos where the people are clearly idiots rushing to make videos so they can be "first". We had one of those videos posted in this thread.

Somewhat related, earlier today I bought a bundle of games on the eshop (The Diabolical Trilogy, even though I own Riddled Corpses EX+ and love it, the other two games still made this a deal) and something new to this update (or something I've never seen?) is that now at time of purchase on the website you can direct downloads to ANY system you are logged into when purchasing a game. So since my oldest son's switch and my switch are updated, I could direct the purchase to his system or mine. Even though his system isn't my second system or anything and I haven't used my main profile on his system yet (just my jp account). Nicely it also says you can have upto 10 systems in the list which far exceeds the 8 limit of nintendo online family. I don't see any way to use this outside of at time of purchase, but it was cool I could buy something and pick where to install it instead of it just defaulting to my main system.

So, keep researching this. Get more feedback... but, it works. You sacrifice single game online play but you gain downloading to any system your profile is on at the time of purchase (that is updated) and then there's the whole virtual game card option which you can manage which games are installed on which of your two paired systems. I can now lend games to my kids without the online check (outside of during time of lending). I can also start using my switch lite again with the gamecards without having to do that online check crap anymore (which killed digital purchases on the lite for me since playing mobile means playing places I might not have wifi). Now I just need to update my switch lite.
 
I'm just posting my use of it. It went surprisingly smooth. But Nintendo itself details how it all works including sharing games on more than a few systems using the old online check system.


There has been a lot of false information and people doom/gloom talking out their asses on this. I've been here almost 20 years on CAG. I tested it. It works. Nintendo says it works in their own revised documentation. There are videos demonstrating it but also videos where the people are clearly idiots rushing to make videos so they can be "first". We had one of those videos posted in this thread.

Somewhat related, earlier today I bought a bundle of games on the eshop (The Diabolical Trilogy, even though I own Riddled Corpses EX+ and love it, the other two games still made this a deal) and something new to this update (or something I've never seen?) is that now at time of purchase on the website you can direct downloads to ANY system you are logged into when purchasing a game. So since my oldest son's switch and my switch are updated, I could direct the purchase to his system or mine. Even though his system isn't my second system or anything and I haven't used my main profile on his system yet (just my jp account). Nicely it also says you can have upto 10 systems in the list which far exceeds the 8 limit of nintendo online family. I don't see any way to use this outside of at time of purchase, but it was cool I could buy something and pick where to install it instead of it just defaulting to my main system.

So, keep researching this. Get more feedback... but, it works. You sacrifice single game online play but you gain downloading to any system your profile is on at the time of purchase (that is updated) and then there's the whole virtual game card option which you can manage which games are installed on which of your two paired systems. I can now lend games to my kids without the online check (outside of during time of lending). I can also start using my switch lite again with the gamecards without having to do that online check crap anymore (which killed digital purchases on the lite for me since playing mobile means playing places I might not have wifi). Now I just need to update my switch lite.
Okay so what if I update but my friend that I gameshare with as my primary doesn't want to or isn't able to for a certain amount of time? What if all the people with profiles on my switch don't update? I don't even plan on getting a Switch 2 anytime soon so I am really not anxious to update. I only know 2 of the people on my NSO family plan so it's not like I can all of a sudden borrow games from them 14 days at a time. The only way to communicate with the 6 others is to message them here and hope they reply and then do the virtual card thing to lend me their games. Seems like too many people need to do favors for others. Not easy at all. Do you get to view all their games they can lend you?
 
My oldest son updated his switch before I did mine and he was able to go into my jp profiles settings to turn on the online licensing on his switch and it worked to play under that account even though his system was never the primary. So at minimum it will work for you using their games with their profile on your system. You won’t be doing anything with virtual game cards unless you meet up with people irl.

I believe my account is on my youngest sons switch who is living near campus. I can ask him to not update but go into the eshop on my account, download a game, and try to play it. I'll post here the results… but I know today he’s in Birmingham with friends at a climbing gym. So no where near his apartment.

I can also try with my lite, but I think it’ll want me to update. Pretty sure I formatted it. But I’ll power it up tonight and check How it works.
 
I'll wait for a final verdict from digital foundry before I get critical but it's gonna be pathetic if switch two is not at least has powerful as a Series S or PS4 pro when docked. Why the heck is it $449 if those older consoles are still more powerful?
 
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Is that a real question? One is a portable system barely bigger than a phone, the others are giant bricks that guzzle power and need a TV

The Switch 2's DLSS is also apparently so good that it fooled Digital Foundry into thinking Street Fighter VI was being rendered at native 1080p. They had to backtrack after learning it was being upscaled. So that should help the Switch 2 age much better than the Switch, and prevent blurry messes like Xenoblade

But point being, I wouldn't take Digital Foundry's word as gospel. They like to do stuff like throwing together a Switch 2 "equivalent" gaming PC and saying that these are the frame rates and resolution you should expect, when in reality games almost always perform better than an "equivalent" PC when they are natively ported to a console
 
I tested my switch lite which had been factory reset. There’s no way to set it up and link a Nintendo account without the update. I wonder if you can even use the eshop without the update, but no way I can test that without my youngest sons OLED switch.

That said, I did the system link with my JP account between my regular switch and lite and it worked like a charm.

last thing, the game is bought earlier included a duplicate game. all of the games errored because the original of the duplicate was inserted as a virtual card, but ejecting it let the others pass the check for download. It’s too bad we can just have multiple copies of virtual cards. Still, I saved a buck with the bundle over buying the other two games separately (which were also on sale).
 
bread's done
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