After playing through a plethora of RPG's since the SNES days I got to daydreaming on my drive to work that there are certain things that every RPG should have, regardless of genre, story, or battle system. Feel free to add anything. There is no particular order to the below.
1. Difficulty Settings - Let's face it, not every gamer is the same. Some people may want to rush through an RPG for the story, while others want a challenge and hair pulling experience as they journey their way to the end.
2. Soft Reset - I can't stand games for the current gen systems that don't have soft resets. Let's face it, part of RPG's for some people are to be a perfectionist. This sometimes involves lots of resetting. If someone wants to soft reset 100 times to get 1 more agility then let them.
3. New Game + - Simply put, replayibility. RPG's are sometimes a genre that are good for one play through and that's it. New Game + adds incentive for players to continue playing. Tales of the Abyss is a good example of a New Game + mode.
4. Multiplayer - This is more for Action rpg games but I thought it should be included anyways. Secret of Mana back in the day was awesome because it basically allowed you to play through an epic RPG with your friend. Most of the time the computer is stupid compared to a real life player, might as well put that 2nd port to use.
5. "Crafting" - Whether your playing a traditional RPG, action RPG, strategy RPG, or some weird combination you can benefit from crafting. I'm not saying crafting should be required to beat the game, but it's another staple of many successful and memorable RPG's. Crafting can be anything from the traditional sense, to fusing demons like in the SMT. Basically a way for the player to upgrade 2 things into something more powerful.
6. Post Game Dungeons - Many players love playing RPG's for not only the story, but the battle system and challenge. Developers usually reserve post game dungeons to truly challenge the player to the limits of the battle system. Face it, most RPG's are relatively easy, post game dungeons combined with difficulty settings is where the real challenge comes in. Who doesn't like an 8hr romp through a multi-level dungeon infested with monster's that can kill you in their sleep?
7. Shops - This is more of a preference but I believe should be a staple of RPG's as well. This is more or less present in 90% of RPG's, but there's always the few that try something different and end up failing. Shops in one way or another are a huge part of the "upgrade" nature of RPG's. Everything from Disgaea to Kingdom Hearts had a form of currency and ways to buy items and equipment. Everyone remember Xenosaga ep. 2? Players want shops.
8. Replay Movies/CG Sequences - I still don't understand why so many RPG's have no way to relive the awesome Movies that are in many of the current gen RPG's. The developers take so much time make these movies, and then their gone in an instant. Sure you can have a bunch of saves but who wants to do that? Part of this problem has been alleviated by YouTube and other online streaming sites, but who remembers wanting to go back and watch the infamous Aeris CG Movie but accidentally overwriting your save.
9. Journal/Story Summary - RPG's are known as the genre that can consume your life. Many times people may have real life priorities that pull them away from a game (I swear it's been documented!). I myself have fell victim to picking up an RPG mid-game after not playing it for months. Sometimes it's hard to get back into things if you can't look at a past story summary. Good thing Gamefaqs is around to help.
10. Music/Score/Soundtrack - A good soundtrack should not be underestimated, it can turn a good scene into something memorable. Some of players' fondest memories are sometimes aroused by a soundtrack that reminds us of some event in the past. Early Final Fantasy games are some of the best examples of this, but even normal tracks can remind us of games. Mario, Zelda, Final Fantasy? These include tracks that are embedded in every gamer to this day.
1. Difficulty Settings - Let's face it, not every gamer is the same. Some people may want to rush through an RPG for the story, while others want a challenge and hair pulling experience as they journey their way to the end.
2. Soft Reset - I can't stand games for the current gen systems that don't have soft resets. Let's face it, part of RPG's for some people are to be a perfectionist. This sometimes involves lots of resetting. If someone wants to soft reset 100 times to get 1 more agility then let them.
3. New Game + - Simply put, replayibility. RPG's are sometimes a genre that are good for one play through and that's it. New Game + adds incentive for players to continue playing. Tales of the Abyss is a good example of a New Game + mode.
4. Multiplayer - This is more for Action rpg games but I thought it should be included anyways. Secret of Mana back in the day was awesome because it basically allowed you to play through an epic RPG with your friend. Most of the time the computer is stupid compared to a real life player, might as well put that 2nd port to use.
5. "Crafting" - Whether your playing a traditional RPG, action RPG, strategy RPG, or some weird combination you can benefit from crafting. I'm not saying crafting should be required to beat the game, but it's another staple of many successful and memorable RPG's. Crafting can be anything from the traditional sense, to fusing demons like in the SMT. Basically a way for the player to upgrade 2 things into something more powerful.
6. Post Game Dungeons - Many players love playing RPG's for not only the story, but the battle system and challenge. Developers usually reserve post game dungeons to truly challenge the player to the limits of the battle system. Face it, most RPG's are relatively easy, post game dungeons combined with difficulty settings is where the real challenge comes in. Who doesn't like an 8hr romp through a multi-level dungeon infested with monster's that can kill you in their sleep?
7. Shops - This is more of a preference but I believe should be a staple of RPG's as well. This is more or less present in 90% of RPG's, but there's always the few that try something different and end up failing. Shops in one way or another are a huge part of the "upgrade" nature of RPG's. Everything from Disgaea to Kingdom Hearts had a form of currency and ways to buy items and equipment. Everyone remember Xenosaga ep. 2? Players want shops.
8. Replay Movies/CG Sequences - I still don't understand why so many RPG's have no way to relive the awesome Movies that are in many of the current gen RPG's. The developers take so much time make these movies, and then their gone in an instant. Sure you can have a bunch of saves but who wants to do that? Part of this problem has been alleviated by YouTube and other online streaming sites, but who remembers wanting to go back and watch the infamous Aeris CG Movie but accidentally overwriting your save.
9. Journal/Story Summary - RPG's are known as the genre that can consume your life. Many times people may have real life priorities that pull them away from a game (I swear it's been documented!). I myself have fell victim to picking up an RPG mid-game after not playing it for months. Sometimes it's hard to get back into things if you can't look at a past story summary. Good thing Gamefaqs is around to help.
10. Music/Score/Soundtrack - A good soundtrack should not be underestimated, it can turn a good scene into something memorable. Some of players' fondest memories are sometimes aroused by a soundtrack that reminds us of some event in the past. Early Final Fantasy games are some of the best examples of this, but even normal tracks can remind us of games. Mario, Zelda, Final Fantasy? These include tracks that are embedded in every gamer to this day.