[quote name='prettycrazy']
IMO.. and I have probably mentioned it in every other NG3 topic in the VGD forums..
It's not a bad game. It's just a bad Ninja Gaiden game by comparison. The game is still hard, but once again it's hard "for the wrong reasons". Enemies are even grab happier then before, and there's not much strategy to the fights. It's basically Dynasty Warriors NG. You'll have a couple of "agile" enemies, a few "armored" (which need to have their guards broken and will dodge most of your Izuna Drop launchers) and between 1 to 3 missile or distance fighters. This occurs throughout the whole game, until you get to fiends, but they have a similar strategy.
Fighting breaks down to this flowchart:
- Izuna drop the lesser enemies
- Use Ninpo
- Izuna drop a couple more times
- Ultimate Techinque
- Repeat until next area or boss
You have 3 weapons. The claws are fairly useless, as "styling" in the game is very dangerous. You will likely get grabbed. Once again on MNM you will die from 1 grab (except from lessers, which is 2). The scythe has massive invincibility frames on the 360 swing which turns many fights into cake.
[/QUOTE]
Wow, you speak the truth instead of like the majority where they just stomp on the game following IGN's footstep without even giving it a chance. I keep telling them if this game is named something else and reskin Ryu to a new character, it would have received better reception. Unfortunately it carries the Ninja Gaiden title, where certain standard must be met. That standard has been broken in NG3, so the fan base slammed it hard to the ground.
Btw, they need to make harder and better bosses. All bosses in NG3 are piece of cake even on MNM. 1 hit grab kills, a Hayashi' trademark since Sigma 2, is nothing but artificial hard. I rather deal with massive off screen projectile spamming from NG2 than cheap 1 hit grab kills.