[quote name='Strell']Ok so Looksley's is an extraordinarily brainshock experience.
If you get it to work right.
It says to be in a well lit room, but I can't seem to get it to work correctly. I'm going to try it in other rooms later, but the problem is that it needs to center out your face from everything else. If you've ever used Photoshop, you might be familiar with trying to change skin tones in pictures. This requires you to tell PS to pick out only the tones you want to change. But the problem is that if ANYTHING else in the picture has the same tone, you'll end up changing it as well. For example, paint colors on the wall.
So, the problem with the game is that - because it relies entirely on the camera and no kind of accelerometer/gyroscope - it has to be smart enough to pick out your face from everything else. If you were in front of a solid blue background, you're probably good. But what might happen is that it'll confuse part of your face with other objects/areas due to tone. There is a calibration mechanism you have to go through before playing the game, but it's somewhat vague on how you should position your head/face. Further, while it DOES show the results of "this is what I think your face boundaries are," I couldn't ever get it to adequately tell my face apart from the wall. So, self esteem takes a hit! Hooray! It doesn't help that the calibration is sort of...guess and check. It says you need to only have your skin tones in the boundary box it shows, but I can't tell if this means the upper part of my head, or the lower part, or whatever. If it DID have accelerometers/gyroscopes of some kind, all of this might be alleviated, since there could be a hybrid system of head tracking coupled with physical movement, and the game could probably better triangulate the proper angles it needs to give you.
When I tried playing it, the concept sort of worked. But it was not nearly as smooth and fluid to really make the game easy to play, and didn't look NEAR as good as the videos on Youtube from a few weeks ago. Further, it requires you to move a cursor on the screen to pick out what you want to identify. So what happens is that - for right handed people - you're forced to hold only the touchscreen part of the DSi instead of at the hinge, which would give a more balanced grip. And when you need to move the cursor with your thumb, you'll invariably move the system, which changes the image. This can make selecting things difficult. It doesn't help that, again, I had issues with getting it to fully recognize what it is supposed to be tracking, which caused the screen to sometimes A) not move at all, B) move in the wrong direction, or C) be jerky all over.
So, given these issues, the game comes off far less interesting than it should. This makes me think head tracking isn't NEARLY as cool as people want to make it out to be. Some might recall the video of some guy with a Wii from a while back doing head tracking, but the advantage he had there was that his system relied on a Wiimote sending signals. In Looksley's case, you rely solely on the camera, which is only so intelligent in picking out your skin tone vs other objects. In other words, the Wii video had something sending a signal instead of a camera calculating what "counts" and what doesn't in terms of altering the image in relation to how you are positioning/moving the system.
So, point is this: you'll probably get frustrated here and there. The game is only five bucks, so the low price of entry is sort of warranted. Besides, maybe I'll have much better luck in other rooms and under other lighting conditions. Which is to say, if I DO, I will update and say "ok I'm getting much better results now."
This also makes me think about how much of a pain in the ass it was to get an original GBA to be usable without needed a damn spotlight behind you.
On a related note, Bit.Trip Runner is

ing
candy and I can't wait to get home to play it more.[/QUOTE]
Disappointing

/
Thanks for the impression though!