A Divine Time: Sacred 2 Review

DesertEagleXIX

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Scientists have yet to map the Diablo gene. Although the human genome project has uncovered many genetic predispositions, the DNA sequence that compels us to gather loot, slay monsters, and rummage through caverns hasn’t been isolated yet. I assume when that discovery is made, scientists will uncover a number of correlated traits- a penchant for statistics, a passion for mythical creatures, and an unhealthy aversion to sunlight.

Console gamers who have any of those traits, will likely find pleasure in Sacred 2: Fallen Angel, a title that has been pleasing PC owners since last November. The Xbox 360 and PS3 port allows players to take the role of one of six character classes, and explore a enormous land mass full of obligatory and optional quests. Four of the characters have two quests to compete, with a ‘light’ and ‘dark’ side available to players. Seraphins and Inquisitors have one quest apiece, as they exist on the edges of the moral spectrum.

Gamers habituated to serious RPG narrative’s may find Sacred 2’s dialogue a welcome reprieve or strangely disjoined. Although the main story seems serious, conversation and voice work is incongruously comedic. While the title offers players a wealth of missions- from assassinations, fetch quests, and escorting, these endeavors often feel unfulfilling due to the minimal amount of textual set-up. However, Sacred 2’s liberal distribution of weapons, runes, and armor is compelling enough so that item collection overcomes any deficiencies in the storytelling. With each item having a myriad of numerical ratings, there’s enough complexity in the game to satisfy stat-geeks.

Players accustomed to the real-time combat used in the Diablo and Baldur’s Gate series’ may need time to adjust to Sacred 2’s statistic-based warfare. When the player first starts the game, their character may swing right through an attacking foe, their underpowered strikes too weak to register a hit. As gamer’s familiarize themselves with the title’s arithmetical method of settling melees; new attacks will open, from drain spells to ranged areas of effect damage.

Continued: http://tech-gaming.com/2009/05/09/a-divine-time-sacred-2-review.aspx
 
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