A Q&A with Todd Holmdahl, the hardware guy at Microsoft, about Xbox 360 failures

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A Q&A with Todd Holmdahl, the hardware guy at Microsoft, about Xbox 360 failures
I can’t imagine that gamers who have defective Xbox 360s would have a great time talking with Todd Holmdahl, Microsoft’s corporate vice president of Gaming and Xbox Products Group. He’s ultimately responsible for the quality of the game console, having spearheaded the hardware side of both the original Xbox and the Xbox 360. Holmdahl has appeared in both my books as a critical figure involved in getting the consoles off the ground. He came from the Microsoft Hardware division that makes mice and keyboards. Holmdahl doesn’t really acknowledge many mistakes in the Xbox 360 launch, as you’ll see in the interview that follows. He ran the teams that are responsible for designing and manufacturing the console. I think there are a lot more answers to discover to the questions that I posed to Holmdahl. We’ll see if the real answers shake loose from other sources.



Q: What is the post-mortem on Xbox 360 manufacturing? How has it turned out for you?

A: Like any other post mortem, there are some things you would have done differently that you learned and that you incorporate back into your processes. Overall, it was really smoothe compared to the complexity of the product we were building.



Q: The ramp of the Xbox 360 compared to the original Xbox. Was it similar or different?

A: Having lived through both of those, I remember both very well. Both were very complex products. State of the art technology. They were relatively similar in the ramp complexity and ramp speed. Exciting stuff. You and I had a conversation about this around November, 2005.



Q: I’m sure you’ve seen some of these complaints that we’ve written about from the guy who went through seven machines. There are a lot of people posting on the blog saying they still have problems. There is a lot of anecdotal evidence that the quality of the Xbox 360 isn’t there. How can you paint the bigger picture for me there?

A: We’re very proud of the box. We think the vast majority of people are having just a great experience. You look at the number of games they are buying, the number of accessories they are buying, the Live attach. They love the box. They continue to buy the box. That said, we take any customer issue very seriously. We continue to look into these things very deeply. You have seen we have made some changes to our customer service policy.



Q: Do you still say that is a normal return rate for the console?
A: We continue to say the vast majority of the people are really happy with it.



Q: I’ve heard varying accounts of what is considered a normal return rate. Some people say that 2 percent is normal. Sometimes 3 percent to 5 percent is considered normal. Back to that question, can you address whether you are within those rates or within a normal rate.

A: We don’t disclose the actual number.



Q: Normal compared to the Xbox?

A: We don’t comment on that.



Q: What explains this anecodotal evidence that it’s out of whack, compared to the Wii or the PlayStation 3 or other consoles.

A: I would go back and say the vast majority of people love their experience. We continue to go back and address all of these issues on a case by case basis. There is a vocal minority out there. We go off and try to address their issues as quickly and as pain free as possible.



Q: There were some folks, who are not totally guessing, who said that when you had three million consoles in the market, you have a bone pile of bad ones. That seems to suggest a pretty high defect rate as far as the yield goes. Can you address that?

A: We don’t talk about our production.



Q: Can you say anything about the yield? Do you have a good yield? Can you say anything about the yield?

A: The important thing here is that each product that comes out of the factory is rigorously tested. To ensure highest quality for our customer.



Q: The one thing I notice is that if you don’t have a good yield, it come back and totally mess up the business model. If you are counting on a billion dollars in profits and you don’t have a good yield, where it’s like 80 percent, there goes that extra billion dollars in profit. I take it that yield is very key. It’s really important.

A: You focus on a whole bunch of different metrics. Yield is one we focus on very closely. I think if you take at what Robbie Bach has been saying for his business, it’s that the Entertainment & Devices Group will be profitable in fiscal year 2008. That is what we are targeting right now.



Q: If you have a high defect rate, won’t that ruin the business model? Won’t that ruin the profit?

A: I would say we don’t have a high defect rate. The vast majority of people are really excited about their product, and that we are targeting profitability for next year.



Q: Can you say whether the yield ramp was any better this time around?

A: We don’t comment on that.



Q: You guys did get rid of Wistron. Was that related to product quality?

A: We didn’t get rid of Wistron. It was a voluntary decision between the two of us. We try to run as efficient as possible. With our supply base the way it is now, two high quality contract manufacturers satisfy our needs.



Q: There is talk you are going to 65 nanometer chips. Can you talk about the significance of that?

A: We continue to redesign the box, continue to drive costs out. We don’t talk about the specifics of it.



Q: If you make a jump in a chip generation like that, from 90nm to 65nm, does that give you the opportunity to do a lot of things like totally resetting the quality level, totally resetting the costs?

A: Whether it is 90nm or 65nm, we have a high quality bar we target.



Q: Does the quality automatically get better if you go from 90nm to 65nm?

A: The quality is good at both of those.



Q: If it’s early or late, what’s the significance of having 65nm six months early or six months late?

A: We don’t comment on what we’re doing internally.



Q: It seems like the obvious chance to do something new. For example, does it give you a chance to do the Xbox 360 Elite?

A: You know the business as well as I do. The design is essentially the same clock for clock as the previous version. It has to perform similarly to what was done in the past, as we go through this thing. We continue to drive the same levels of quality, to increase the quality if possible, and to ensure the customer has the best experience possible.



Q: If you take the main chips from 90nm to 65nm, do you get accompanying benefits in the rest of the system? Does the board itself get smaller?

A: That’s a really good point, Dean. When you do these designs, you’re looking at the CPU or the GPU, or just one specific internal component, as we continue to look through it, we look at it as a complete system. We make sure the components work with the system, delivers the right levels of performance, and operates at the right voltage to perform at the levels we want it to perform at.



Q: There was a surge of supplies in the spring of 2006. Did that mark any particular advance in manufacturing? Was that Celestica coming online?

A: We hold as confidential our production ramp. It’s not something we talk about.



Q: I remember one of the warranty coverage changes was to offer a different kind of warranty for any of the machines made in 2005. Or any of the machines bought in 2005. It sounds like you learned something between 2005 and 2006.

A: Out of warranty repairs were for early production batches coming out of the lots in 2005. We addressed that as part of that policy or that issue.



Q: That wasn’t due to a specific thing. Was it due to the graphics memory?

A: There were no systematic issues that we responded to when we first offered that warranty.



Q: Your returns as a category. Is there any No. 1 reason for a return?

A: There are no systematic issues. The vast majority of the people just love the product, have a great experience with it. When there is an issue, we get on it and address it as quickly as possible.

Q: Was there any issue here where I didn’t ask it the right way but you could say something.

A: The overriding thing, Dean, is that people have the product, they love the product, it continues to sell well. The stuff we talked about with Live has been very successful. The game attach has been very successful. The accessory attach. We are absolutely committed to delivering a high quality experience. When people do have issues, the leadership team works to make sure that those issues are dealt with as pain free as possible. We go out of our way to try to ensure that happens.



Q: At this moment, I consider this to be your critical issue for this whole generation. What can you say about that.

A: My job is to make sure the customer is happy. This is certainly part of making sure the customer is happy. We have other things. You saw the release of the spring update. I certainly view customer happiness as one of my No. 1 responsibilities.



Source
 
"Q: I’ve heard varying accounts of what is considered a normal return rate. Some people say that 2 percent is normal. Sometimes 3 percent to 5 percent is considered normal. Back to that question, can you address whether you are within those rates or within a normal rate.

A: We don’t disclose the actual number."

If the number was between 2 and 5%, i'm sure he would say so, their lack of confirming the actual number...says wonders.
 
Sounds like a press conference with the Bush administration.
What's the point of agreeing to an interview if you know in advance that you aren't going to be able to answer the questions?
 
[quote name='paz9x']why bother interviewing that guy. he reitterated the same response again and again.[/QUOTE]

I knew before I clicked the link for this thread that this guy would be in PR overdrive mode.

Did *anybody* expect him to come out and say "Yea, we fucked up big time, defects rate are pretty high, but we're going to fix that with the 65nm chip".

Absolutely not.

I can't freaking wait for someone higher up to quit or get canned and do a tell all about the Xbox 360 problems.
 
[quote name='CheapyD']Sounds like a press conference with the Bush administration.
What's the point of agreeing to an interview if you know in advance that you aren't going to be able to answer the questions?[/QUOTE]
More importantly: why print the interview?

He didn't answer a single question. Not a SINGLE one. It was a complete waste of time reading all that, and I'm rather pissed that any human being with the slightest cognitive ability would look over that and say "hmmm, this is worth publishing online."
 
[quote name='PyroGamer']More importantly: why print the interview?

He didn't answer a single question. Not a SINGLE one. It was a complete waste of time reading all that, and I'm rather pissed that any human being with the slightest cognitive ability would look over that and say "hmmm, this is worth publishing online."[/QUOTE]
Well he could be publishing it to show how full of BS they are.
 
[quote name='Rei no Otaku']Well he could be publishing it to show how full of BS they are.[/QUOTE]

Yea, that's what I assumed... I love how he dodges every question by telling us how great the 360 is.

I love that one where instead of answering the problems about "the box" (which is fucking stupid, by the way) he goes on to tell us people are buying lots of games and accessories and they love "the box". I'm sure that makes the people's whose "the box" broke feel better.

This guy comes off as a smarmy cock I want to punch in the face.
 
Q: Your returns as a category. Is there any No. 1 reason for a return?

A: There are no systematic issues. The vast majority of the people just love the product, have a great experience with it. When there is an issue, we get on it and address it as quickly as possible.

Q: Was there any issue here where I didn’t ask it the right way but you could say something.

A: The overriding thing, Dean, is that people have the product, they love the product, it continues to sell well. The stuff we talked about with Live has been very successful. The game attach has been very successful. The accessory attach. We are absolutely committed to delivering a high quality experience. When people do have issues, the leadership team works to make sure that those issues are dealt with as pain free as possible. We go out of our way to try to ensure that happens.



Q: At this moment, I consider this to be your critical issue for this whole generation. What can you say about that.

A: My job is to make sure the customer is happy. This is certainly part of making sure the customer is happy. We have other things. You saw the release of the spring update. I certainly view customer happiness as one of my No. 1 responsibilities.

Seriously, what the fuck is with those answers? That's about as far off track as you can get.

Nobody gives a shit about the Spring update if their 360 is broken, Todd.
 
[quote name='Roufuss']Seriously, what the fuck is with those answers? That's about as far off track as you can get.

Nobody gives a shit about the Spring update if their 360 is broken, Todd.[/quote]

exactly...nobody is happy when they have to send their box in..and on top of that..more than once...it's bs..saying no comment fuels hate
 
That's double plus ungood.

I'd venture to say it's like a press conference with any politician... Or a famous person being interviewed... answering direct questions with totally
sidestepped answers, not to mention totally incoherent repetition of the craptacular party line... "People are having fun with the box..." That is until the box doesn't work any more...
 
awful interview...questions were good, answers sucked. But, reading this DOES or should tell all those who thought the 360 was as nicely built as any other console (if there is anyone...lol), that it could and should have been built better and the failure rate is out of the norm
 
[quote name='DJSteel']no comments is always worse than the right answer...[/QUOTE]

This is a PR nightmare for MS and they are handling it very poorly. Is anyone going to forget this in 4-5 years when the next round of consoles are released? Highly doubtful. If MS doesn't want to alienate more potential XBox consumers, they really need to come clean with this and soon.
 
[quote name='Rei no Otaku']Like Cheapy said, why did he even agree to the interview? By not saying anything he made the company look even worse.[/quote]

By not answering if the rate was between 2 and 5...he jsut gave us a clear answer ;)
 
[quote name='Punk_Raven']The 360 defect rate is 100 percent. They're all destined to fail, and they know this by now.[/QUOTE]

Which is true for any machine with moving parts btw.
 
Q: Do you still say that is a normal return rate for the console?
A: We continue to say the vast majority of the people are really happy with it.

:lol:

Best answer in the whole "interview."
 
fucking asshole. I'm on my fourth 360. I spent more than $100 in total shipping since I live in Guam and Microsoft won't ship me a fucking box to send back to them.

Instead, I have to ship my broken console with my own money, have Microsoft send the "repaired" console back to my parents and then have my parents mail it back to me.

I guess my only consolation is the fact Microsoft accidently shipped me out a second console when my last one was broken. Motherfuckers!
 
[quote name='Grave_Addiction']fucking asshole. I'm on my fourth 360. I spent more than $100 in total shipping since I live in Guam and Microsoft won't ship me a fucking box to send back to them.

Instead, I have to ship my broken console with my own money, have Microsoft send the "repaired" console back to my parents and then have my parents mail it back to me.

I guess my only consolation is the fact Microsoft accidently shipped me out a second console when my last one was broken. Motherfuckers![/quote]

Wait, so you got 2 xboxes for trading in 1?
 
[quote name='thrustbucket']Which is true for any machine with moving parts btw.[/QUOTE]

Very true!
 
[quote name='psychobrawler']Brilliant, Cheapy. Best Reply Ever.[/QUOTE]
You fit the bill of the typical pseudo-politically aware message board geek: very easily amused.


Can't wait for Dean's third book on the XBox brand when the next console comes out. He always manages to get some decent inside info, it'll be interesting to read about this clusterfuck.
 
[quote name='jazzchamp']This is a PR nightmare for MS and they are handling it very poorly. Is anyone going to forget this in 4-5 years when the next round of consoles are released? Highly doubtful. If MS doesn't want to alienate more potential XBox consumers, they really need to come clean with this and soon.[/quote]

Highly unlikely, at this rate Microsoft won't be given the time of day when the next generation hits, I don't care how ahead of the competition they launch...unless they start fixing these issues soon and permanently, "720s" will be sitting on the shelves for months like the PS3s are now.

720: "Hey guys! Everyone geared up for the launch party!"

PS4: "Uhhh, that isn't for another year or two, 720."

720: "No way! I could've sworn next-gen started today, guess I'll just have to go to the party without you two."

Nintendo Ridonkulous: "Just like last time, thanks for ditching us, asshole."

720: "Heh, yeah, that was some awesome party years back, you guys missed out cause you two girls took forever to get your makeup on."

NDR: "Yeah, and you got drunk off your ass and passed out with your face in the toilet for about 2-3 years until your Dad finally came and shipped your ass to the military, guess you didn't learn much though."

....and yeah, I was going somewhere with this....but fuck it.

~HotShotX
 
Here's a summary of the article:

Q: Why does the 360 seem to break so easily?
A: It doesn't. People have the product, they love the product.

Q: I've personally gone through 7 defective 360s, what's the deal?
A: No, you didn't. You have the product, you love the product.

Q: Oh.....ok....here's a question submitted by one of our readers:
"The 360 killed my dad! We've supported Microsoft for years! How could you do this to me?!?"
A: He deserved it. You don't need a father anymore because you have the product, you LOVE the product.

Q: Why do you keep insisting that people who complain about defective 360s "love the product"?

A: Because they DO.
 
[quote name='Gameboy415']Here's a summary of the article:

Q: Why does the 360 seem to break so easily?
A: It doesn't. People have the box, they love the box.

Q: I've personally gone through 7 defective 360s, what's the deal?
A: No, you didn't. You have the box, you love the box.

Q: Oh.....ok....here's a question submitted by one of our readers:
"The 360 killed my dad! We've supported Microsoft for years! How could you do this to me?!?"
A: He deserved it. You don't need a father anymore because you have the box, you LOVE the box.

Q: Why do you keep insisting that people who complain about defective 360s "love the box"?

A: Because they DO.[/quote]

Fixed.
 
[quote name='HotShotX']Highly unlikely, at this rate Microsoft won't be given the time of day when the next generation hits, I don't care how ahead of the competition they launch...unless they start fixing these issues soon and permanently, "720s" will be sitting on the shelves for months like the PS3s are now.

[/QUOTE]


nah, people will still eat it up. Average Joe Bestbuycustomer has no idea about the failure rate.
 
[quote name='HotShotX']unless they start fixing these issues soon and permanently, "720s" will be sitting on the shelves for months like the PS3s are now.

[/QUOTE]

I disagree with this. Microsoft knows what the public thinks. They know people like their consoles but are weary of the build quality. They can counter the above scenario by offering a rather generous warranty out the gate for the next console.
 
[quote name='Apossum']nah, people will still eat it up. Average Joe Bestbuycustomer has no idea about the failure rate.[/quote]

Give that a year or so when all of these 2005, 2006, and probably 2007 models are breaking still and people begin to complain to the stores they purchased them from. The retailers will have numbers on exchanges ;)
 
[quote name='the3rdkey']All these people do is lie to us. We know it and do nothing but complain that they are liars.[/QUOTE]


if anything, his silence is confirming a year and a half of rampant speculation about failure rates-- they're higher than he cares to discuss, which means he can't spin it or soften the blow, which is bad.


Give that a year or so when all of these 2005, 2006, and probably 2007 models are breaking still and people begin to complain to the stores they purchased them from. The retailers will have numbers on exchanges


I hope that's the case.
 
I wonder what the attach rate is on consumers purchasing a retailer warranty? If the cost of that is figured into the purchase as a forethought, it puts the 360 very close to a $500 PS3 (those still offered?) and would almost eliminate the choice between consoles based on pricepoint. I got a 360 cause I could barely scrape together 400 bucks and couldn't afford a PS3. Paranioa box- live in fear of your recreational investment self destructing.

I agree with cheapy's comments on this baldfaced lying to appear bushesque.
 
I'm going to buy a one-year warranty on my two-month old refurb 360, and if it breaks out of warranty, I'm done with Microsoft. I love the games, but I'm not going to jump through hoops to get 4 or 5 fucking units. My first 360 died as soon as I got it, and the refurb I got is starting to get suspiciously laggy in the blades. I never thought I'd even consider switching my main console (to a PS3, no less) because of unreliable hardware.
 
I loved my xbox, until it broke. And then they sent me a broken replacement. If I didn't have like 35-40 games, I'd sell it and tell them where to go.
 
[quote name='thrustbucket']I disagree with this. Microsoft knows what the public thinks. They know people like their consoles but are weary of the build quality. They can counter the above scenario by offering a rather generous warranty out the gate for the next console.[/QUOTE]

Like the "rather generous" 90 days we had when the 360 first launched? It took them over a half a year to simply upgrade warranties to the industry standard of one year, so forgive me if I don't have too much faith that this will occur and that their next system will have any kind of abnormally long warranty with it.
 
Upon futher ponderance, I was trying to ascertain who this interview will really effect in the long run. Obviously, it's not gonna effect anyone who has already purchased a console, MS already had their money. It's not gonna affect the avid gamer who has yet to buy a 360, his/her mind is already made up by this point to buy it or not. However, barring a price drop, this could really sway the mainstream media reviews come holiday season when they have to tell joe consumer what console he should buy for his kid. Last year, we saw the PS3 get raked over the coals for it's high price point. But this year, when time or Wall street journal goes to do a blurb on what console to get your kid, they are gonna be searching for exactly this kind of article, written by the mainstream press (non-gaming) for evidence/advice on which console will give you the best bang for the buck. Consumer reviews are rightfully heavily biased towards quality of product, because the reviewer doesn't want a deluge of e-mail asking why the product he just gave a thumbs up to gave up the ghost. In a nutshell, when CNN does a blurb around christmas time that while the PS3 and/or Wii may be hard to find, don't go and buy the 360 because it will break on you, all hope of a sustained large 360 install base is gone.
 
Man this guy should be a politician.

Im getting my 360 next month and from all ive read and heard from people i know with the systems, ill definetly getting a warranty.

Honestly, even if they just admitted their was a problem, but that they dont know what happened that would be better. This is interview is just drivel. Why not just say "there is no problem. all lights are green, now and forever"
 
[quote name='Duo_Maxwell']Like the "rather generous" 90 days we had when the 360 first launched? It took them over a half a year to simply upgrade warranties to the industry standard of one year, so forgive me if I don't have too much faith that this will occur and that their next system will have any kind of abnormally long warranty with it.[/QUOTE]


You missed my point. They know that a lot of their customers will be weary the next time around, so expect a much improved warranty right off the bat for their next console. And expect them to talk about it a lot to "ease any concerns."

Microsoft has entire army's of marketing people that do nothing but study this stuff and read forums like this so they don't make the same mistake twice.
 
I know five 360 owners and today was the only one who was still without a repair to have their's die. Great to finally see a journalist push MS on their crap build quality. Horrible weasly marketing type answers. Of course they will never face up to how much they screwed people over. I'm sure it added to the MS bottom line, sell a console, add an extra $149 (minus shipping) to fix it etc.
 
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