[quote name='8bit']I'm not sure that's fair. It wasn't removed. It was added to the Japanese release which came out 2 months after the North American release, and 1 month after the European release. They had time to implement it the same way Atlus had time to implement fixes in the North American release of
Code of Princess, and other publishers do with countless other delayed games in different territories. As long as we don't have worldwide release dates, these things will happen, granted publishers pay to make the necessary changes to improve their product. Unfortunately, sometimes the opposite happens when nobody wants to bother to spend the cash to either increase the quality or fix the game altogether and we end up missing out on titles like
Fatal Frame IV on the Wii.
Just saying I think they should be commended for going back to adjust the game at all, even if it's just for that 1 region, when they could have left it as is.[/QUOTE]
Okay, you got me. I'm just wishing more games used the CPP! Good insight there!
Also, one fatal frame fan to another:
http://fatalframe4.net/, a fan translation of fatal frame 4. So you dont miss out!