BlueScrote
CAGiversary!
[quote name='roland13x']In the final couple of weeks right now. Crunch time always sucks, but it hasn't been too painful.
We just had a couple focus tests with 8-14 year olds. Watching someone play your game for the first time is just an insane experience. One minute you're just ecstatic on a reaction or the way the player figured out a puzzle, and the next you're pulling your hair out as you quietly mumble to yourself "the other door...it's the door to your right. why are you so stupid??!" even though we're the ones who made that door too hard to find.
I posted it a bit earlier, but here's a dev blog I'm trying to get updated more frequently. We just did our VO recording with a pretty damn cool cast, and it came out awesome.
http://blogs.ign.com/Realheroes/
Thanks for asking...really appreciate it.[/quote]
Thanks for your input earlier in the thread about the business side of the deal with publishers/activision in this case. I think oftentimes us gamers don't really see the same "big picture" as the companies, and that creates alot of friction between the creative types (devs) and the suits (publishers)
We just had a couple focus tests with 8-14 year olds. Watching someone play your game for the first time is just an insane experience. One minute you're just ecstatic on a reaction or the way the player figured out a puzzle, and the next you're pulling your hair out as you quietly mumble to yourself "the other door...it's the door to your right. why are you so stupid??!" even though we're the ones who made that door too hard to find.
I posted it a bit earlier, but here's a dev blog I'm trying to get updated more frequently. We just did our VO recording with a pretty damn cool cast, and it came out awesome.
http://blogs.ign.com/Realheroes/
Thanks for asking...really appreciate it.[/quote]
Thanks for your input earlier in the thread about the business side of the deal with publishers/activision in this case. I think oftentimes us gamers don't really see the same "big picture" as the companies, and that creates alot of friction between the creative types (devs) and the suits (publishers)