rickshankshaw
Banned
Basically we're having team discussions on how to price our app. I'm not going to go into specific gameplay details (sorry!) but we came across an issue with how much we were trying to pack into the game.
Knowing that there is a 10mb limit on downloading an app from where ever you are (which would severely hurt impulse buys of our game) we decided to break the five worlds of our game into episodic releases.
Originally the game would have been $3.99 for all five worlds. However we're discussing whether to sell each world for $0.99 on the app store in a month by month release or doing three worlds for $1.99 and each additional world for $0.99 each.
My concern is that if we release the $1.99 app with three worlds, people would complain about the remaining two worlds being sold for $0.99 each. Am I correct in this?
However I feel if that we release the worlds one by one at a static $0.99, people would feel okay by the consistency of the pricing.
What do you guys think?
Knowing that there is a 10mb limit on downloading an app from where ever you are (which would severely hurt impulse buys of our game) we decided to break the five worlds of our game into episodic releases.
Originally the game would have been $3.99 for all five worlds. However we're discussing whether to sell each world for $0.99 on the app store in a month by month release or doing three worlds for $1.99 and each additional world for $0.99 each.
My concern is that if we release the $1.99 app with three worlds, people would complain about the remaining two worlds being sold for $0.99 each. Am I correct in this?
However I feel if that we release the worlds one by one at a static $0.99, people would feel okay by the consistency of the pricing.
What do you guys think?