[quote name='TctclMvPhase']I dont get all of the negativity.
Its an interesting experiment and something that people always seem to be complaining about, the whole why don't they charge less for X title so that they can sell X more copies and make just as much money. Heres a dev thats trying it, albeit an extreme example, and theyre getting a ton of negative responses to it.
Look at Angry Birds, its sold several times the amount they're asking and millions of those copies were $5. If this was a casual game, would people be making such a big deal?[/QUOTE]
You really don't seem to understand the problem here at all. You brought up Angry Birds selling several more times the amount they're asking here. Yeah? What's your point? That game has been successful based on merit. You know, people actually trying out the game, liking it, telling their friends, and so forth. How many people knew about "Afterfall:InSanity" before this debacle? Very few. People aren't buying this game based on any merit, so your comparison to Angry Birds is irrelevant.
I can't speak for everyone, but I have major beef with how they're going about this. They're advertising the game heavily as being $1, the paypal invoice says $1, yet if they don't reach 10 million (which they won't) then people are charged $33.90. Do you also realize that they don't advertise this point clearly on their site? That's complete false advertising. The only place I seem to find them mentioning it is 3/4th's into one of their youtube videos. I fear some people are going to get a rude awakening when they're billed the full amount. Do you really question why anyone would be negative about this?
Second, what they feel is ambitious, I look at as being completely ridiculous. They plucked the number 10 million out their ass because they think it's a big number and they want to do something "truly epic". They are doing something truly epic, but it has the word fail at the end of it. Plenty of people have offered their content for $1 or "pay what you want" and have been successful but these devs are going about in a completely wrong and misleading way.
There should be no strings attached here, no 10 million needed to get it for $1. It should be a dollar straight up. That would be a huge success and I guarantee they'd have a hell of a lot more pre-orders right now. And since they're making 2 more games, they could essentially get a loyal base of fans to buy those games at full price based on the merit they earned from the first, rather than the lot here who pre-ordered this thinking it would only cost them $1.
Now I'm one of the few in this thread that has said the game itself looks very good. Not great mind you, but pretty darn good for an indie game most have never heard of. Obviously I can't say how good the final product will be based on a trailer, but I feel like this project is a sign that they aren't confident that the game could sell well on its own merit. They're getting a lot of publicity for this offer, some good some bad. Perhaps they couldn't afford a real marketing team and this is what they came up with to remedy that, who knows.
One final comment, and ultimately the main problem I have with this "experiment". They're in the game industry, they know damn well they're not going to reach 10 million anytime soon. Shit, if you left pre-orders open for 3 years it probably wouldn't reach 10 million. Think about that and question why people would be negative towards this. If the devs are fully aware they won't reach 10 million then don't you think this whole thing is a sham plotted out just to get as many full priced Pre-orders as possible? If you agree with that, how does that make you feel? Me? I feel bad for the amount of people getting suckered into this scheme, I truly do.
Edit: I want to update this post to say that we all could be reading this wrong and the $1 has no strings attached and they won't force you to buy the game for $33.90. If so that's good news, but they're also doing a piss-poor job of explaining that. Obviously I wrote some of the above with the perspective that they will force you to pay the remaining amount since it's written pretty vaguely and that's what we're discussing here. I also think it doesn't make sense since they have the goal of getting 10 million gamers on board and ultimately won't even have 17K (the amount of pre-orders currently). So really it is more of a marketing scheme than anything