[quote name='BMXJouster']No, please don't go on because you obviously don't know what you're talking about. Most reviewers have been giving this game as low as 20-30%, which is highly unfair because they give it that score when in direct comparison to Guitar Hero and Rock Band. As a standalone music game, it's decent. Not great, not amazing, not spectacular...but decent. Have YOU ever actually played the game?

[/QUOTE]
I'm sorry to make you all emotional at the end of your post.


We can all use emoticons.
No, I indirectly stated several times that I have not played the game, but your reading skills are deficient.
For some reason, you are fiercely defending the game. It gives a distinct stench of fanboyism, but I don't want to accuse you of that because I feel it's a cop out for people who can't properly and intelligently express their opinions.
I pulled all of my information from a variety of sources. In the real world, the majority opinion on this game is that it sucks. Across the board, the opinions are consistent, so their value is higher than your own. Your opinion is of minor importance and insignificant, which is why your "argument" holds little value. Although, it is noteworthy because it shows a different perspective. But, your opinions come off as pompous and arrogant.
Because you are so eager to engage someone of intelligence in "conversation," here is a point-by-point response. I will let a few others do the talking for me. I only need a few sources (with some of my own interjections) because the opinions and information are consistent:
***NOTE: my original list could have been combined, so I'm removing the redundancy in your responses. As a respondent, you have a distinct advantage of being able to do this. Unfortunately, you don't seem to know how.
1 & 3.
"The Career mode is nothing more than playing a list of songs; there's no way to embark on a career as anything other than a solo act, no character customization, and nobody is playing the paltry online modes. ... [The original song list is approximately 40 songs]"
2.
It's still at least $10 to $20 over the budget price.
4, 5, 6 and parts of others.
"The graphics leave me puzzled, as well. The characters are not customizable, which in this day and age is, basically, unforgivable. Get beyond that and just play and you will be absolutely amazed to find that the audience is composed of hundreds of... the same dude, waving their (his?) arms in unison, in what looks like three to four frames of animation. I am... speechless."
5.
Yes, the companies should use the masters whenever possible. Covers exist, but the amount of them has been dramatically toned down. RR decided to ignore the changes in the genre and stumbled into an ugly mess.
"There are tunes from Metallica, Foo Fighters, Ratt, The Ramones, Fall Out Boy, Twisted Sister, Avril Lavigne, and more. This wouldn't be a bad list if not for the fact that all of the songs are covers. Some of them are decent, but the competition uses nothing but master tracks these days, so this ends up being just another way in which Rock Revolution fails to measure up. "
6.
Yes, if the graphics aren't as good, then they should effect the game play. Here's why:
"It's impossible to judge Rock Revolution in a vacuum. Rock Band and Guitar Hero have become ubiquitous, and gamers will undoubtedly gauge any new entrants in comparison with those leading franchises. And when measured against those games, Rock Revolution fails on nearly every count. The presentation is uninviting and in some cases downright maddening; the songs are lackluster covers; there are no vocals; and the gameplay takes several steps way backward for the genre."
7 & 8.
Those games are not leaders in the U.S. market. Your point is not important. But here, let someone else tell you:
"The note highway that displays upcoming notes is vertical and displayed on a 2D plane. As a result, it only shows a few notes at a time, which makes fast sections very difficult because you can't anticipate what's coming next. This problem is further exacerbated by an unusually small window in which to play the correct note, questionable note recognition, note patterns that don't match the music, and stringent requirements for passing songs. Not only is it easy to fail the average song, but frequent additional requirements, such as not playing "poison" notes, achieving a certain score, or passing a song despite the difficulty increasing midtune, also conspire to block your rock."
4, 5, 6, 7, 8 & 10.
Also, games evolve. Those left behind will be punished in the marketplace. Some great games are punished for poor marketing or other factors, but RR is not one of them.
"First of all, if you're used to the slanted viewpoint of the note lanes in Rock Band or Guitar Hero, you'll be in for a shock with Rock Revolution. Instead of appearing to enter the screen from the middle distance, the notes drop straight down from the top of the screen, giving you significantly less time to process what you're seeing. It's fine on medium difficulty on bass, but once you bump things up to hard on the drums, get ready to either cry or laugh, depending on whether or not you paid for this game. "
9.
"When you're playing drums along with an awful cover of, say "Blitzkrieg Bop," you'll see a line of seven pads along the bottom of the screen. You'll think to yourself, OK, I can do this. Breathe. Then the notes begin to fall, and all hell breaks loose. Where is the platinum-colored triangle? Wait, is the magenta triangle the farthest one to the right? They all seem like they're on the same plane! And in the middle of it all, you realize the kick pedal has been assigned the color orange and stuffed amongst all the other colors on-screen, just another face in the crowd. Part of the problem is that all the falling notes appear as circles, which doesn't help your brain separate the triangular pads from the circular ones on the set as you're playing. Confused yet? We're just getting warmed up.
Not only are the pads on the drum set clustered together awkwardly like plates at a tapas restaurant, they're also unresponsive, they lie too flat (resulting in unwanted rim shots), and when struck they sound like upturned plastic buckets. I was already frustrated with the Drum Set From Hell, but when a loading screen suggested I "try cross-sticking" to get the true drumming experience, I nearly threw the thing into the San Francisco Bay.
... Playing the drums in Rock Revolution makes you feel less like a rock star and more like you're taking some kind of psychological test after sustaining a head injury. So many shapes and colors... can't I just lie down, doc? ... [also seems to be a problem with non-RR sets is too many patterns]"
In conclusion ...
"Rock Revolution's one redeeming mode lets you create your own music by first choosing a style or sound for your instrument and then mapping chords, riffs, or beats to the frets or drum pads. It's highly unlikely you're going to make any sort of masterpiece with the limited tools available; you can't add your created works to the game's set list or share them online, but it is mildly amusing to see what you and a few friends can come up with by mashing fret buttons and banging on the drums.
If Rock Revolution came out two or three years ago, it might have been revolutionary, but in 2008, it's not even relevant. Uninspired presentation, a tiny tracklist that includes no master tracks, a complete lack of vocal support, uninteresting gameplay, and a barebones Career mode are just a few of the many ways in with Rock Revolution fails. In fact, it fails to live up to its name, Konami's past, and, most importantly, the competition."
Sometime in the future, use Google. It helps you find stuff; like information.
And yes, this game should be judged against its competitors. Isn't that how you buy products? You don't buy products in a vacuum, do you?


NOTE:
I do not guarantee againt spelling or grammar mistakes. I may have forgotten or omitted some of my points. Given the limited "forum" I'm writing this for, I feel these are acceptable.