Hi all, thank you very much for your commitment in the recent discussions over the price of AMY in the US.
70% of the voters advocated for a price drop. Honoring our commitment, we asked Sony to drop the price of the PSN version in the US to $9.99.
Because of technical constrained of the PSN Store linked to the servers, this price change will postpone the release of the PSN version of AMY in the US to next week, Jan 17, 2012. This price drop will not affect the release of AMY in the other territories, or on other platforms, as the release date for the XBLA version is still slated for January 11, 2012, for 800 MS points in the US
We sincerely apologize for the confusion, and especially to those of you who have been supporting us for months and who would have liked a immediate release.
Once again, the initial move might have been awkward, but it was a good-faith attempt to balance the price difference of MS Points that are more expensive in Europe that in the US. We now realize that we won't be the ones to find a fair solution to avoid European players to pay their games at a higher price than in the US, as has been the case for years. But at least we tried...
We thank you for your understanding. We now hope that you will have real pleasure playing AMY. This would be our best reward.
PS1: We need to precise that we never announced AMY as a PSN exclusive. Even though it's true that Sony has been giving us a tremendous support, we've always announced AMY for the PSN, XBLA and PC (coming in several months). AMY has even been awarded "Game of Show" at E3 by XBLAFans.
PS2: To those of you who believe this was an attempt to make a few more bucks, we need to precise that we initially wanted to sell AMY at 1200 points, but this would have meant a high price for European players. In addition, we believe AMY is a full game that could have been sold at a regular price at retail but we chose to go digital.
"Rare is the occasion where I feel I have to "spoil" my review before it goes live, but I feel it's my civic duty to warn you not to buy AMY on Xbox Live today. Despite very promising trailers and details, it turns out that AMY is already a shoe-in for the worst game of the year.
I could talk about the fact that AMY's sparsely spread checkpoints do not save your game progress (it only saves by chapter and there are five chapters), I could talk about the controls that make characters stick to walls and random bits of floor, I could talk about stealth gameplay that appears to be inspired by Vampire f*cking Rain ... but I don't want to just write the entire review here.
Basically, imagine everything you hated about survival horror, minus anything you might have loved. That's AMY. It would crush my soul to think of anybody purchasing this, because it is, as far as I'm concerned, outright theft to charge $10 for this.
A review will come once I find a way to fight through this horrific joke of a game. In the meantime, you can download the trial and see it for yourself. The one good thing I can say about AMY is that even the introductory cutscene is a stuttering load of poorly animated shit, so at least it's not trying to completely fool you."
AMY was released on Xbox Live Arcade last week to an utter hailstorm of negative reviews. The game currently sits at 22% on Metacritic, and is well on its way to being a "worst game of the year" contender. Thankfully, Lexis Numerique has learned a thing or two about PR from the Hydrophobia guys.
That's right. AMY isn't bad ... we're just not ready for its jelly.
"As many of you have already heard, AMY is a HARD game. Some people totally disliked that while other really enjoyed it," claims the game's Facebook. "We believe this is part of the survival experience we tried to build as we wanted the game to be challenging. However, we actively listen to the community and comments and hence recommend the non-hard core gamers to launch the game in EASY mode (in the settings) for now.
"This will give them a much more pleasant and smoother experience, especially as the checkpoints are scarce."
Destructoid can confirm that the Easy setting does not fix repetitive animations, glitches, lack of player feedback, disrespectful save system, disgusting controls, awful voice acting, graphical stuttering, characters sticking to walls, agonizing A.I., dark visuals, or the ability for players to break the game by performing actions out of sequence.
It can also be confirmed that snotty, snide little public statements won't stop your game being ing shite.