http://arstechnica.com/staff/fatbits.ars/2006/10/22/5703
pretty well written
The Wii is a die-shrink-job, if not literally then at least functionally. It's a faster GameCube with more RAM. It's previous-gen hardware with a next-gen control scheme. It's time to move on to stage five: acceptance.
If you're a Nintendo fan, you're probably still mad. "Previous-gen? What does that even mean?" Yada yada, I'm familiar with the debate. We can go in circles for hours. The bottom line is that we all pretty much know what it means. It means that the difference in power between the GameCube and the Wii is smaller than the difference in power between, well, any two previous sequential console generations. It's a smaller jump than the Xbox to the Xbox 360; it's smaller than PS2 to PS3; it's smaller than N64 to GameCube; smaller than NES to SNES; and on and on. We all know what it means.
But what does it mean for gamers? As I tried to establish earlier, there's a hell of a lot more to success in the console business than hardware power. In the case of the Wii, there's this whole giant X-factor of the control scheme. I'm not ready to pass any judgement on that right now. But the hardware power itself is a factor, and the nature of its effect on the gaming experience is pretty clear, even if the magnitude is not.
That "next-gen hardware experience" that I've come to expect as a birthright of console gaming will be missing from the Wii. Things that were graphically and computationally unthinkable in the previous generation will not suddenly become possible with the Wii. Draw distances, texture detail, and polygon counts will increase, sure, but they will not explode. The resolution will stay about the same—480p, at best.
pretty well written