What really sets MLB 2006 apart from both Visual Concepts and Electronic Arts, though, is its excellent career mode. Building on the idea that you only need to manage just one player, the career mode effectively simulates what it's like to come up through the ranks as a major league ballplayer. To be more specific, you'll get your first shot at the pros by participating in spring training to earn your spot in the Major, AAA, or AA ball clubs. Most of these teams are the real deal too, complete with a selection of minor league parks and official team colors. And depending on how effectively you can accomplish your spring training goals, you'll get offered a contract somewhere in a professional baseball league -- though if you don't like the offer or aren't good enough to be asked in the first place, you can become a free agent and shop yourself around to the highest bidder. But that's only scratching the surface; because once your guy gets picked up that's where the fun really begins.
As a rule, players can constantly improve their abilities. To exploit this, users can earn specialized training hours to work on specific skills (while a handy depth chart helps illustrate what attributes your team's looking for). Moreover, your player's performance affects just how much playing time he'll continue to get -- so if you're swinging a hot bat or putting up zeroes like there's no tomorrow, you can expect the manager to react accordingly. One of the coolest aspects of this system, though, is that you can also help shape your own destiny by actively affecting your team and manager's morale.
Examples of how to do this include barging into your trainer's office and demanding more playing time or requesting a trade to somewhere else. You can even grant the media an exclusive interview to spill the dirt on your teammates or pool the team together and give a heartfelt speech to help them rally. All of these actions change how your viewed and play too, and it can become just as much of a strategy as planning a sacrifice bunt.
You don't have to play an entire game with your created player either. An innovative (and extremely useful) Fast Forward feature allows you to zip ahead to specific portions of the game so that you don't even have to play them. Don't want to play defense? Just fast forward to the top of the next inning! Would you rather just participate in your player's at bats and nothing else? You can do that too! The flexibility here is great, and it should become a standard feature in every baseball game this moment on.